Player Matchup

Nike
Nike
CameronHallows96
Nike
Level 127
God Stats
7W - 4L
1,913 SR
Queue Stats
105W - 92L
1,573 Elo+
Party 1
Xing Tian
Xing Tian
FerruVI
Xing Tian
Level 83
God Stats
9W - 1L
1,879 SR
Queue Stats
236W - 216L
1,458 Elo+
Party 3
Janus
Janus
JesusInLatex
Janus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,557 Elo+
Party 1
Pele
Pele
Okkaar
Pele
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 22L
1,554 Elo+
Solo
Danzaburou
Danzaburou
sanchopanza888
Danzaburou
Level 62
God Stats
13W - 8L
1,668 SR
Queue Stats
227W - 236L
1,489 Elo+
Party 3
Team Averages
Level 96
1,692 SR
1,526 Elo+

VS

Team Averages
Level 80
1,564 SR
1,557 Elo+
Hera
Hera
CongenialKahuna
Hera
Level 121
God Stats
11W - 10L
1,502 SR
Queue Stats
756W - 684L
1,539 Elo+
Party 2
Odin
Odin
IAMMRBURGER
Odin
Level 85
God Stats
1W - 2L
1,714 SR
Queue Stats
368W - 371L
1,594 Elo+
Party 2
Loki
Loki
NOTaSMITEpro
Loki
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
197W - 191L
1,524 Elo+
Solo
Cthulhu
Cthulhu
THA_SSJ
Cthulhu
Level 69
God Stats
23W - 26L
1,482 SR
Queue Stats
189W - 208L
1,544 Elo+
Party 2
Artemis
Artemis
vNewyy
Artemis
Level 62
God Stats
3W - 3L
1,625 SR
Queue Stats
78W - 75L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,830
683
2,983
4,486
1,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
FerruVI
Xing Tian
9
2 / 0 / 6
6,014
601
2,697
6,350
2,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 3
5,931
593
3,066
2,707
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
Okkaar
Pele
12
6 / 0 / 2
7,044
704
4,464
5,549
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
sanchopanza888
Danzaburou
10
2 / 1 / 3
6,422
642
3,909
5,335
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,802
380
430
2,736
664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

7
0 / 3 / 0
4,246
425
1,346
4,398
1,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 4 / 0
5,805
581
3,029
7,063
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
THA_SSJ
Cthulhu
5
0 / 3 / 0
4,161
416
1,905
4,650
1,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
vNewyy
Artemis
7
0 / 2 / 1
4,269
427
3,119
5,095
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
2
2
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
0
2
0
0
W
Xing Tian
FerruVI
Xing Tian
2
0
6
5
L
0
3
0
0
W
1
1
3
2.5
L
2
4
0
0.5
W
Pele
Okkaar
Pele
6
0
2
7
L
Cthulhu
THA_SSJ
Cthulhu
0
3
0
0
W
Danzaburou
sanchopanza888
Danzaburou
2
1
3
3.5
L
Artemis
vNewyy
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,119
Damage
9,829
24,427
Taken
23,942
8,230
Mitigated
7,463
7,963
Healing
5,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,983
801
0
830
4,486
1,931
77
0
4,411
0
34,128
L
430
69
0
250
2,736
664
0
1,022
1,646
9,183
0
W
Xing Tian
FerruVI
Xing Tian
2,697
535
0
1,900
6,350
2,414
252
624
5,726
6,151
0
L
1,346
457
0
895
4,398
1,958
0
821
3,551
0
13,726
W
3,066
213
0
750
2,707
635
273
0
2,682
26,062
0
L
3,029
773
0
1,923
7,063
2,015
0
1,075
5,924
0
30,680
W
Pele
Okkaar
Pele
4,464
1,734
0
2,103
5,549
1,574
900
287
5,237
0
40,739
L
Cthulhu
THA_SSJ
Cthulhu
1,905
108
0
884
4,650
1,643
0
1,026
3,618
10,010
0
W
Danzaburou
sanchopanza888
Danzaburou
3,909
1,899
0
2,380
5,335
1,676
1,041
1,424
3,911
0
35,164
L
Artemis
vNewyy
Artemis
3,119
1,755
0
1,214
5,095
1,183
0
1,649
3,440
0
13,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,241
Gold Earned
22,283
271
Minions Killed
168
0
Camps Cleared
0
957,109
Distance Traveled
719,506
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,830
683
66
7
0
196,084
1
L
Hera
3,802
380
20
2
0
104,239
0
W
Xing Tian
6,014
601
7
1
0
191,027
5
L
Odin
4,246
425
26
3
0
138,806
2
W
Janus
5,931
593
51
5
0
191,008
0
L
Loki
5,805
581
75
8
0
184,149
1
W
Pele
7,044
704
86
9
0
213,214
4
L
Cthulhu
4,161
416
16
2
0
149,895
0
W
Danzaburou
6,422
642
61
6
0
165,776
1
L
Artemis
4,269
427
31
3
0
142,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role