Player Matchup

Ah Puch
Ah Puch
AkkΩ
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CptCalli
King Arthur
Level 159
God Stats
10W - 8L
1,727 SR
Queue Stats
310W - 158L
1,712 Elo+
Party 1
Ganesha
Ganesha
Crwnd-Crow
Ganesha
Level 105
God Stats
20W - 10L
1,631 SR
Queue Stats
630W - 556L
1,582 Elo+
Party 1
Ullr
Ullr
Lx OdinMVP
Ullr
Level 143
God Stats
24W - 22L
1,520 SR
Queue Stats
193W - 158L
1,569 Elo+
Party 1
Gilgamesh
Gilgamesh
Narvik
Gilgamesh
Level 160
God Stats
15W - 7L
1,641 SR
Queue Stats
124W - 129L
1,647 Elo+
Party 1
Team Averages
Level 145
1,604 SR
1,602 Elo+

VS

Team Averages
Level 128
1,649 SR
1,562 Elo+
Apollo
Apollo
Benjjaminnn
Apollo
Level 138
God Stats
0W - 1L
1,380 SR
Queue Stats
1W - 4L
1,467 Elo+
Party 2
Cerberus
Cerberus
DucohJr
Cerberus
Level 144
God Stats
59W - 23L
1,820 SR
Queue Stats
1,726W - 972L
1,679 Elo+
Solo
Fenrir
Fenrir
Toppobear_
Fenrir
Level 82
God Stats
2W - 2L
1,883 SR
Queue Stats
11W - 12L
1,521 Elo+
Party 2
Nox
Nox
YunaSnow
Nox
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
oysteinp
Sun Wukong
Level 140
God Stats
7W - 4L
1,661 SR
Queue Stats
619W - 611L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AkkΩ
Ah Puch
11
6 / 2 / 1
6,608
661
7,007
4,840
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
CptCalli
King Arthur
10
3 / 1 / 2
6,017
602
6,478
7,047
3,196
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ganesha
Crwnd-Crow
Ganesha
9
0 / 1 / 7
5,585
559
1,337
8,289
3,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 1 / 0
6,443
644
6,986
5,852
1,668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Narvik
Gilgamesh
9
1 / 1 / 4
5,577
558
2,915
6,695
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 4 / 0
4,965
497
4,862
7,697
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
DucohJr
Cerberus
10
2 / 2 / 4
6,119
612
4,928
7,592
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Toppobear_
Fenrir
9
0 / 4 / 1
5,131
513
2,370
6,683
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 2
5,825
583
4,103
5,236
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
oysteinp
Sun Wukong
9
0 / 3 / 2
5,241
524
4,115
8,544
3,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
6
6
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AkkΩ
Ah Puch
6
2
1
3.25
L
Apollo
2
4
0
0.5
W
King Arthur
CptCalli
King Arthur
3
1
2
4
W
Ganesha
Crwnd-Crow
Ganesha
0
1
7
3.5
L
Cerberus
DucohJr
Cerberus
2
2
4
2
W
5
1
0
5
W
Gilgamesh
Narvik
Gilgamesh
1
1
4
3
L
Fenrir
Toppobear_
Fenrir
0
4
1
0.13
L
2
2
2
1.5
L
Sun Wukong
oysteinp
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
20,378
32,723
Taken
35,752
12,474
Mitigated
13,944
9,818
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AkkΩ
Ah Puch
7,007
306
0
2,068
4,840
1,843
0
1,709
3,131
35,693
0
L
Apollo
4,862
2,753
0
2,616
7,697
1,837
0
388
7,309
0
26,869
W
King Arthur
CptCalli
King Arthur
6,478
1,010
0
1,890
7,047
3,196
0
1,325
5,722
0
31,013
W
Ganesha
Crwnd-Crow
Ganesha
1,337
183
0
2,801
8,289
3,143
0
3,614
4,675
11,721
0
L
Cerberus
DucohJr
Cerberus
4,928
183
0
3,327
7,592
4,515
0
2,604
4,988
15,037
0
W
6,986
1,890
0
625
5,852
1,668
567
446
5,406
0
36,934
W
Gilgamesh
Narvik
Gilgamesh
2,915
682
0
2,434
6,695
2,624
0
1,937
4,758
0
27,285
L
Fenrir
Toppobear_
Fenrir
2,370
694
0
612
6,683
2,141
0
1,737
4,946
0
29,229
L
4,103
360
0
966
5,236
1,849
0
2,790
2,446
33,547
0
L
Sun Wukong
oysteinp
Sun Wukong
4,115
552
0
2,695
8,544
3,602
0
825
7,719
0
30,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,230
Gold Earned
27,281
298
Minions Killed
285
0
Camps Cleared
0
978,431
Distance Traveled
951,449
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,608
661
77
8
0
194,432
2
L
Apollo
4,965
497
51
5
0
173,472
3
W
King Arthur
6,017
602
69
7
0
189,575
2
W
Ganesha
5,585
559
9
1
0
200,120
2
L
Cerberus
6,119
612
23
2
0
198,803
5
W
Ullr
6,443
644
75
8
0
188,889
2
W
Gilgamesh
5,577
558
68
7
0
205,415
2
L
Fenrir
5,131
513
64
6
0
197,214
1
L
Nox
5,825
583
79
8
0
184,941
4
L
Sun Wukong
5,241
524
68
7
0
197,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role