Player Matchup

Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
CosmosEP
Chernobog
Bronze III
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,414 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
Ima Throw IG
Cu Chulainn
Silver I
Level 49
God Stats
1W - 2L
1,742 SR
Queue Stats
42W - 46L
1,301 MMR
Party 2
Fenrir
Fenrir
Silver I
LoneXWolfLegend
Fenrir
Silver I
Level 108
God Stats
53W - 58L
1,632 SR
Queue Stats
445W - 446L
1,090 MMR
Party 1
Nu Wa
Nu Wa
Silver II
munecax3
Nu Wa
Silver II
Level 145
God Stats
1W - 2L
1,544 SR
Queue Stats
25W - 33L
1,367 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,583 SR
1,334 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,584 SR
1,263 MMR
Sylvanus
Sylvanus
Gold V
AJ Jett Plane
Sylvanus
Gold V
Level 138
God Stats
3W - 3L
1,633 SR
Queue Stats
47W - 59L
1,335 MMR
Solo
Scylla
Scylla
Gold V
DaddyRobb
Scylla
Gold V
Level 121
God Stats
30W - 25L
1,554 SR
Queue Stats
147W - 168L
1,371 MMR
Solo
Izanami
Izanami
Silver IV
HappyDevilsYT
Izanami
Silver IV
Level 120
God Stats
2W - 1L
1,738 SR
Queue Stats
8W - 9L
1,228 MMR
Solo
Achilles
Achilles
Silver II
Henrique_HS007
Achilles
Silver II
Level 104
God Stats
19W - 22L
1,466 SR
Queue Stats
714W - 699L
1,038 MMR
Solo
Athena
Athena
Gold IV
zombezslayer115
Athena
Gold IV
Level 126
God Stats
7W - 2L
1,530 SR
Queue Stats
337W - 328L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 3 / 2
8,741
397
5,585
11,322
4,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
CosmosEP
Chernobog
13
1 / 10 / 5
8,613
392
3,958
15,837
5,688
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Ima Throw IG
Cu Chulainn
18
3 / 3 / 2
11,343
516
14,317
19,057
14,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 5 / 2
11,380
517
8,959
18,656
7,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
munecax3
Nu Wa
15
1 / 8 / 2
9,164
417
11,359
12,883
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuSetTiamatGuan YuTsukuyomi

VS

Bans
ApolloDanzaburouThothCerberusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AJ Jett Plane
Sylvanus
17
1 / 3 / 2
11,217
510
7,617
19,614
19,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
DaddyRobb
Scylla
18
7 / 5 / 10
12,543
570
12,982
11,489
4,458
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
20
11 / 4 / 7
15,319
696
19,438
24,298
9,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
20
2 / 0 / 8
12,745
579
4,798
13,407
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 9
12,934
588
8,276
18,670
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
14
Kills
29
29
Deaths
14
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
2
1.33
W
Sylvanus
AJ Jett Plane
Sylvanus
1
3
2
0.67
L
Chernobog
CosmosEP
Chernobog
1
10
5
0.35
W
Scylla
DaddyRobb
Scylla
7
5
10
2.4
W
Izanami
11
4
7
3.63
W
Achilles
2
0
8
6
L
Cu Chulainn
Ima Throw IG
Cu Chulainn
3
3
2
1.33
L
6
5
2
1.4
L
Nu Wa
munecax3
Nu Wa
1
8
2
0.25
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,178
Damage
53,111
77,755
Taken
87,478
35,588
Mitigated
54,210
18,063
Healing
41,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,585
829
0
1,658
11,322
4,395
0
1,988
9,334
0
41,928
W
Sylvanus
AJ Jett Plane
Sylvanus
7,617
1,850
1,648
8,222
19,614
19,931
1,483
2,846
16,185
47,074
7,651
L
Chernobog
CosmosEP
Chernobog
3,958
2,316
0
1,413
15,837
5,688
1,172
5,358
10,479
0
41,595
W
Scylla
DaddyRobb
Scylla
12,982
1,014
148
2,304
11,489
4,458
2,781
3,360
7,976
78,181
0
W
Izanami
19,438
14,567
0
14,859
24,298
9,245
9,839
3,033
21,011
0
152,178
W
Achilles
4,798
1,564
0
7,151
13,407
6,913
0
1,824
11,332
0
104,880
L
Cu Chulainn
Ima Throw IG
Cu Chulainn
14,317
2,211
0
7,489
19,057
14,266
278
8,959
10,098
0
76,616
L
8,959
1,837
0
5,719
18,656
7,621
0
4,553
14,103
0
61,545
L
Nu Wa
munecax3
Nu Wa
11,359
1,916
525
1,259
12,883
3,618
0
7,641
5,242
45,771
0
W
8,276
2,858
1,086
6,424
18,670
13,663
1,655
3,281
15,025
40,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,241
Gold Earned
64,758
500
Minions Killed
689
0
Camps Cleared
0
1,625,522
Distance Traveled
1,984,727
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,741
397
64
3
0
293,241
3
W
Sylvanus
11,217
510
109
5
0
300,306
0
L
Chernobog
8,613
392
72
3
0
314,815
4
W
Scylla
12,543
570
117
5
0
368,673
5
W
Izanami
15,319
696
233
11
0
365,869
1
W
Achilles
12,745
579
170
8
0
506,860
7
L
Cu Chulainn
11,343
516
170
8
0
342,947
4
L
Fenrir
11,380
517
111
5
0
336,890
7
L
Nu Wa
9,164
417
83
4
0
337,629
4
W
Athena
12,934
588
60
3
0
443,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role