Player Matchup

Zhong Kui
Zhong Kui
MasterOfLunk
Zhong Kui
Level 21
God Stats
6W - 2L
1,877 SR
Queue Stats
28W - 23L
1,559 Elo+
Party 1
Tiamat
Tiamat
Mr221
Tiamat
Level 28
God Stats
1W - 1L
1,793 SR
Queue Stats
30W - 22L
1,576 Elo+
Party 1
Anhur
Anhur
SALTYbois
Anhur
Level 28
God Stats
22W - 14L
1,711 SR
Queue Stats
193W - 126L
1,726 Elo+
Solo
Odin
Odin
SalasTaladra
Odin
Level 28
God Stats
1W - 5L
1,368 SR
Queue Stats
89W - 82L
1,628 Elo+
Solo
The Morrigan
The Morrigan
equiinoxv2
The Morrigan
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 26
1,650 SR
1,598 Elo+

VS

Team Averages
Level 26
1,611 SR
1,635 Elo+
Fenrir
Fenrir
Lugıa
Fenrir
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 45L
1,649 Elo+
Solo
Tiamat
Tiamat
NAAACKEN
Tiamat
Level 27
God Stats
4W - 0L
1,717 SR
Queue Stats
159W - 104L
1,573 Elo+
Solo
Anubis
Anubis
OneBlueMooN
Anubis
Level 29
God Stats
29W - 23L
1,534 SR
Queue Stats
30W - 25L
1,545 Elo+
Solo
Anhur
Anhur
Sognefjord
Anhur
Level 29
God Stats
17W - 3L
1,806 SR
Queue Stats
268W - 113L
1,731 Elo+
Solo
Yemoja
Yemoja
Yaonis
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MasterOfLunk
Zhong Kui
12
1 / 10 / 0
7,757
388
8,749
17,954
9,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
Mr221
Tiamat
13
0 / 5 / 2
8,030
402
7,229
9,864
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
SALTYbois
Anhur
15
5 / 5 / 1
10,337
517
11,381
13,903
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 5 / 4
9,173
459
5,856
17,215
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
equiinoxv2
The Morrigan
13
4 / 7 / 2
8,925
446
7,127
13,030
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lugıa
Fenrir
19
10 / 4 / 5
12,406
620
15,246
19,701
8,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
NAAACKEN
Tiamat
16
3 / 4 / 9
10,293
515
9,472
13,646
8,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
18
10 / 1 / 4
11,976
599
12,479
7,317
3,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
19
7 / 3 / 3
11,716
586
14,762
15,775
5,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Yaonis
Yemoja
14
2 / 0 / 8
9,437
472
3,100
11,822
8,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
12
Kills
32
32
Deaths
12
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Lugıa
Fenrir
10
4
5
3.13
L
Zhong Kui
MasterOfLunk
Zhong Kui
1
10
0
0.1
L
Tiamat
Mr221
Tiamat
0
5
2
0.2
W
Tiamat
NAAACKEN
Tiamat
3
4
9
1.88
W
Anubis
10
1
4
12
L
Anhur
SALTYbois
Anhur
5
5
1
1.1
L
2
5
4
0.8
W
Anhur
7
3
3
2.83
W
Yemoja
Yaonis
Yemoja
2
0
8
6
L
The Morrigan
equiinoxv2
The Morrigan
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,342
Damage
55,059
71,966
Taken
68,261
25,266
Mitigated
35,055
20,267
Healing
27,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Lugıa
Fenrir
15,246
6,004
0
5,867
19,701
8,989
0
5,878
13,681
0
102,476
L
Zhong Kui
MasterOfLunk
Zhong Kui
8,749
1,585
0
4,340
17,954
9,048
972
8,898
8,982
40,815
0
L
Tiamat
Mr221
Tiamat
7,229
1,392
807
3,301
9,864
3,103
33
2,180
7,654
40,012
0
W
Tiamat
NAAACKEN
Tiamat
9,472
1,210
0
4,287
13,646
8,016
0
6,617
6,947
54,003
0
W
Anubis
12,479
675
0
4,657
7,317
3,751
184
2,827
4,444
83,990
0
L
Anhur
SALTYbois
Anhur
11,381
7,381
0
3,732
13,903
3,242
0
4,728
9,099
0
59,604
L
5,856
1,945
0
5,424
17,215
5,735
0
4,479
12,540
0
53,532
W
Anhur
14,762
8,603
0
7,236
15,775
5,450
2,378
3,693
11,806
0
103,227
W
Yemoja
Yaonis
Yemoja
3,100
807
3,641
2,123
11,822
8,849
496
5,097
6,553
19,996
0
L
The Morrigan
equiinoxv2
The Morrigan
7,127
1,589
0
2,663
13,030
4,138
620
4,164
8,287
42,642
4,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,222
Gold Earned
55,828
432
Minions Killed
629
0
Camps Cleared
0
1,622,868
Distance Traveled
1,879,127
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,406
620
154
8
0
409,811
2
L
Zhong Kui
7,757
388
69
3
0
277,228
2
L
Tiamat
8,030
402
80
4
0
326,329
5
W
Tiamat
10,293
515
110
6
0
376,994
3
W
Anubis
11,976
599
170
9
0
348,023
9
L
Anhur
10,337
517
120
6
0
315,514
4
L
Odin
9,173
459
92
5
0
378,662
3
W
Anhur
11,716
586
142
7
0
335,848
3
W
Yemoja
9,437
472
53
3
0
408,451
4
L
The Morrigan
8,925
446
71
4
0
325,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role