Player Matchup

Janus
Janus
ASAP_TooLate
Janus
Level 46
God Stats
16W - 14L
1,413 SR
Queue Stats
58W - 71L
1,440 Elo+
Solo
Bacchus
Bacchus
Ap-Floki
Bacchus
Level 109
God Stats
5W - 1L
1,912 SR
Queue Stats
13W - 13L
1,548 Elo+
Party 1
Bastet
Bastet
MulyoHulyo
Bastet
Level 140
God Stats
0W - 3L
1,740 SR
Queue Stats
247W - 204L
1,527 Elo+
Party 1
King Arthur
King Arthur
SkrilleX_B9P
King Arthur
Level 149
God Stats
9W - 8L
1,845 SR
Queue Stats
76W - 64L
1,502 Elo+
Party 1
Rama
Rama
lilPerets
Rama
Level 99
God Stats
7W - 7L
1,595 SR
Queue Stats
166W - 126L
1,536 Elo+
Party 1
Team Averages
Level 109
1,701 SR
1,511 Elo+

VS

Team Averages
Level 88
1,570 SR
1,488 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Babouche_K_
Mulan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,466 Elo+
Party 2
Kukulkan
Kukulkan
K otic1701
Kukulkan
Level 87
God Stats
9W - 9L
1,378 SR
Queue Stats
502W - 494L
1,493 Elo+
Solo
Anubis
Anubis
dark_neovortex
Anubis
Level 103
God Stats
5W - 2L
1,728 SR
Queue Stats
197W - 186L
1,497 Elo+
Solo
Odin
Odin
rbs_2001
Odin
Level 42
God Stats
13W - 4L
1,744 SR
Queue Stats
121W - 129L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,165
509
6,513
9,358
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Ap-Floki
Bacchus
12
2 / 8 / 2
7,863
437
4,502
14,400
11,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
MulyoHulyo
Bastet
14
4 / 3 / 4
8,809
489
7,359
12,186
3,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
SkrilleX_B9P
King Arthur
15
5 / 5 / 1
9,431
524
7,395
18,798
10,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
12
2 / 9 / 4
8,145
453
7,562
13,932
3,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
9 / 4 / 7
10,092
561
12,893
11,679
4,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 0 / 12
10,258
570
11,003
12,335
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
K otic1701
Kukulkan
15
1 / 3 / 3
9,292
516
5,571
7,412
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 5 / 2
10,333
574
11,044
9,491
4,989
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
17
5 / 3 / 4
10,120
562
9,577
10,587
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
15
Kills
30
30
Deaths
15
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
9
4
7
3.13
L
2
5
2
0.6
L
Bacchus
Ap-Floki
Bacchus
2
8
2
0.38
W
7
0
12
13
W
Kukulkan
K otic1701
Kukulkan
1
3
3
0.83
L
Bastet
MulyoHulyo
Bastet
4
3
4
2
L
King Arthur
SkrilleX_B9P
King Arthur
5
5
1
1.1
W
8
5
2
1.8
L
Rama
2
9
4
0.44
W
Odin
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,331
Damage
50,088
68,674
Taken
51,504
33,265
Mitigated
27,776
13,426
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,893
3,648
0
449
11,679
4,979
2,134
2,958
8,697
0
61,160
L
6,513
462
0
1,339
9,358
2,783
235
1,700
7,658
54,328
0
L
Bacchus
Ap-Floki
Bacchus
4,502
405
0
1,660
14,400
11,680
0
3,066
11,334
23,146
0
W
11,003
1,922
819
3,669
12,335
10,751
1,242
2,555
9,654
0
35,990
W
Kukulkan
K otic1701
Kukulkan
5,571
930
0
618
7,412
2,570
0
3,188
3,916
64,877
0
L
Bastet
MulyoHulyo
Bastet
7,359
2,615
0
4,060
12,186
3,880
68
3,892
8,294
0
47,841
L
King Arthur
SkrilleX_B9P
King Arthur
7,395
1,322
0
4,134
18,798
10,962
0
7,664
11,134
0
48,883
W
11,044
854
0
3,821
9,491
4,989
451
621
8,870
43,619
0
L
Rama
7,562
6,097
0
2,233
13,932
3,960
0
293
13,639
0
41,509
W
Odin
9,577
2,482
0
4,818
10,587
4,487
0
1,179
9,352
0
73,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
50,095
425
Minions Killed
500
0
Camps Cleared
0
1,705,384
Distance Traveled
1,681,819
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,092
561
96
5
0
317,028
2
L
Janus
9,165
509
137
8
0
380,804
5
L
Bacchus
7,863
437
29
2
0
349,579
4
W
Mulan
10,258
570
51
3
0
363,764
1
W
Kukulkan
9,292
516
146
8
0
337,658
7
L
Bastet
8,809
489
84
5
0
363,176
5
L
King Arthur
9,431
524
99
6
0
290,124
4
W
Anubis
10,333
574
87
5
0
268,120
0
L
Rama
8,145
453
76
4
0
321,701
0
W
Odin
10,120
562
120
7
0
395,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role