Player Matchup

Cthulhu
Cthulhu
Alvadion
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,099 Elo+
Solo
Hachiman
Hachiman
TameableSage
Hachiman
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Ymir
Ymir
TheDarkEagle524
Ymir
Level 68
God Stats
2W - 4L
1,737 SR
Queue Stats
40W - 31L
1,624 Elo+
Party 2
Team Averages
Level 30
1,579 SR
1,408 Elo+

VS

Team Averages
Level 10
1,437 SR
1,081 Elo+
Cthulhu
Cthulhu
ChaosDragon973
Cthulhu
Level 13
God Stats
2W - 2L
1,378 SR
Queue Stats
2W - 3L
1,081 Elo+
Party 1
Anubis
Anubis
RyugaWrld
Anubis
Level 8
God Stats
1W - 3L
1,434 SR
Queue Stats
2W - 4L
1,081 Elo+
Party 1
Fenrir
Fenrir
therealgamerxd4
Fenrir
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,081 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alvadion
Cthulhu
4
0 / 0 / 1
7,239
483
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hachiman
TameableSage
Hachiman
13
1 / 6 / 3
8,918
595
4,909
8,724
2,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 4 / 2
9,594
640
7,535
17,228
14,684
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
11,022
735
5,803
11,567
14,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
RyugaWrld
Anubis
14
4 / 1 / 6
10,692
713
6,033
6,208
3,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 6
9,731
649
7,918
10,376
7,492
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
10
10
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alvadion
Cthulhu
0
0
1
0.5
W
5
1
5
7.5
W
Anubis
RyugaWrld
Anubis
4
1
6
7
L
Hachiman
TameableSage
Hachiman
1
6
3
0.42
L
4
4
2
1.25
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,444
Damage
19,754
25,952
Taken
28,151
17,316
Mitigated
25,058
2,552
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alvadion
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
5,803
783
61
2,294
11,567
14,427
111
2,546
9,021
30,767
0
W
Anubis
RyugaWrld
Anubis
6,033
1,161
0
3,010
6,208
3,139
660
2,674
3,534
65,107
0
L
Hachiman
TameableSage
Hachiman
4,909
2,894
0
1,332
8,724
2,632
0
6,210
2,514
0
20,503
L
7,535
503
0
1,220
17,228
14,684
0
6,981
10,247
41,102
0
W
7,918
2,059
0
1,434
10,376
7,492
342
4,199
6,177
4,913
16,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
31,445
82
Minions Killed
165
0
Camps Cleared
0
438,737
Distance Traveled
733,650
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,239
483
0
0
0
4,300
0
W
Cthulhu
11,022
735
53
4
0
260,189
1
W
Anubis
10,692
713
96
6
0
222,241
0
L
Hachiman
8,918
595
34
2
0
213,943
0
L
Ymir
9,594
640
48
3
0
220,494
2
W
Fenrir
9,731
649
16
1
0
251,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role