Player Matchup

Yemoja
Yemoja
Dinii123
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,839 Elo+
Solo
Sun Wukong
Sun Wukong
God0The0Gamer
Sun Wukong
Level 18
God Stats
8W - 5L
1,425 SR
Queue Stats
122W - 131L
1,396 Elo+
Solo
Fenrir
Fenrir
KexanMG
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 5L
1,825 Elo+
Solo
Agni
Agni
Xymoz
Agni
Level 9
God Stats
0W - 1L
1,827 SR
Queue Stats
4W - 6L
1,381 Elo+
Party 1
Apollo
Apollo
rofflcopter
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Team Averages
Level 20
1,550 SR
1,588 Elo+

VS

Team Averages
Level 24
1,600 SR
1,555 Elo+
Bacchus
Bacchus
DaBreaz
Bacchus
Level 29
God Stats
11W - 7L
1,714 SR
Queue Stats
21W - 18L
1,498 Elo+
Solo
Bellona
Bellona
GazteNacho
Bellona
Level 29
God Stats
5W - 1L
1,931 SR
Queue Stats
73W - 54L
1,658 Elo+
Solo
Medusa
Medusa
Noeya
Medusa
Level 5
God Stats
1W - 1L
1,255 SR
Queue Stats
3W - 3L
1,470 Elo+
Solo
Eset
Eset
SergioHz28
Eset
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 145L
1,600 Elo+
Solo
Fenrir
Fenrir
tolgasyus
Fenrir
Level 28
God Stats
13W - 11L
1,597 SR
Queue Stats
105W - 99L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dinii123
Yemoja
12
2 / 4 / 3
7,276
404
3,684
8,616
6,807
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
God0The0Gamer
Sun Wukong
13
3 / 5 / 3
8,072
448
7,861
14,616
9,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
KexanMG
Fenrir
15
4 / 6 / 7
9,613
534
8,413
15,807
6,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Xymoz
Agni
13
3 / 7 / 1
8,514
473
9,215
9,313
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
15
3 / 9 / 5
9,436
524
6,717
16,514
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaBreaz
Bacchus
15
8 / 2 / 13
10,439
580
9,374
8,894
8,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
GazteNacho
Bellona
15
4 / 4 / 4
9,794
544
11,379
13,982
10,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Noeya
Medusa
17
6 / 2 / 8
11,137
619
11,200
11,469
5,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 4 / 5
10,374
576
8,679
11,005
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
tolgasyus
Fenrir
14
8 / 3 / 7
9,501
528
7,306
12,460
5,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
15
Kills
31
31
Deaths
15
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DaBreaz
Bacchus
8
2
13
7.25
L
Yemoja
Dinii123
Yemoja
2
4
3
0.88
W
Bellona
GazteNacho
Bellona
4
4
4
1.5
L
Sun Wukong
God0The0Gamer
Sun Wukong
3
5
3
0.9
L
Fenrir
KexanMG
Fenrir
4
6
7
1.25
W
Medusa
Noeya
Medusa
6
2
8
5
W
5
4
5
1.88
L
Agni
Xymoz
Agni
3
7
1
0.5
L
Apollo
3
9
5
0.61
W
Fenrir
tolgasyus
Fenrir
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,890
Damage
47,938
64,866
Taken
57,810
30,226
Mitigated
34,618
13,064
Healing
13,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DaBreaz
Bacchus
9,374
872
0
1,154
8,894
8,617
437
2,610
6,015
23,456
0
L
Yemoja
Dinii123
Yemoja
3,684
894
1,580
699
8,616
6,807
310
2,454
6,018
13,343
0
W
Bellona
GazteNacho
Bellona
11,379
3,258
0
4,496
13,982
10,866
1,683
762
13,218
0
59,332
L
Sun Wukong
God0The0Gamer
Sun Wukong
7,861
1,857
0
2,463
14,616
9,092
657
1,138
13,426
0
33,068
L
Fenrir
KexanMG
Fenrir
8,413
3,347
0
4,764
15,807
6,486
0
4,765
10,836
0
62,587
W
Medusa
Noeya
Medusa
11,200
6,509
0
1,760
11,469
5,027
2,096
2,185
9,204
0
67,666
W
8,679
387
554
2,194
11,005
4,854
537
2,735
8,006
67,205
0
L
Agni
Xymoz
Agni
9,215
105
0
0
9,313
2,648
0
3,547
5,506
32,810
0
L
Apollo
6,717
3,930
0
3,558
16,514
5,193
0
5,431
11,027
0
58,450
W
Fenrir
tolgasyus
Fenrir
7,306
1,476
0
3,110
12,460
5,254
1,664
3,696
8,468
0
39,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,911
Gold Earned
51,245
360
Minions Killed
477
0
Camps Cleared
0
1,544,734
Distance Traveled
1,742,311
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,439
580
24
1
0
354,793
5
L
Yemoja
7,276
404
24
1
0
271,905
0
W
Bellona
9,794
544
118
7
0
331,430
1
L
Sun Wukong
8,072
448
62
3
0
344,898
5
L
Fenrir
9,613
534
105
6
0
329,838
3
W
Medusa
11,137
619
122
7
0
337,807
5
W
Eset
10,374
576
146
8
0
325,759
2
L
Agni
8,514
473
63
4
0
308,627
1
L
Apollo
9,436
524
106
6
0
289,466
5
W
Fenrir
9,501
528
67
4
0
392,522
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role