Player Matchup

Raijin
Raijin
Djudaiiime
Raijin
Level 28
God Stats
3W - 0L
1,890 SR
Queue Stats
85W - 70L
1,574 Elo+
Solo
Horus
Horus
ImNotRogar
Horus
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,610 Elo+
Solo
Chang'e
Chang'e
NAAACKEN
Chang'e
Level 26
God Stats
4W - 5L
1,530 SR
Queue Stats
159W - 104L
1,533 Elo+
Solo
Tyr
Tyr
XxVARENIKxX
Tyr
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
feastluc
Danzaburou
Level 29
God Stats
70W - 43L
1,771 SR
Queue Stats
115W - 88L
1,633 Elo+
Solo
Team Averages
Level 19
1,638 SR
1,570 Elo+

VS

Team Averages
Level 30
1,542 SR
1,481 Elo+
Ullr
Ullr
Gammeltackan
Ullr
Level 28
God Stats
0W - 2L
1,499 SR
Queue Stats
38W - 46L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
JpML
Nu Wa
Level 29
God Stats
7W - 4L
1,681 SR
Queue Stats
60W - 60L
1,468 Elo+
Party 1
Osiris
Osiris
Traktorlars
Osiris
Level 29
God Stats
1W - 2L
1,527 SR
Queue Stats
38W - 43L
1,469 Elo+
Party 1
Camazotz
Camazotz
homobenke
Camazotz
Level 26
God Stats
2W - 2L
1,503 SR
Queue Stats
40W - 40L
1,494 Elo+
Party 1
Ganesha
Ganesha
lockdog
Ganesha
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Djudaiiime
Raijin
16
2 / 8 / 9
11,052
553
10,526
19,271
8,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
13
3 / 3 / 12
9,212
461
5,046
15,975
13,367
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
NAAACKEN
Chang'e
17
3 / 4 / 14
11,227
561
11,019
13,937
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
15 / 4 / 11
13,046
652
19,095
22,817
16,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
feastluc
Danzaburou
19
24 / 3 / 6
14,433
722
37,905
26,305
11,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 14 / 4
7,514
376
5,492
19,940
6,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
JpML
Nu Wa
16
4 / 9 / 7
10,655
533
17,126
15,262
5,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
18
11 / 6 / 5
12,006
600
18,489
23,223
22,873
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Camazotz
homobenke
Camazotz
15
5 / 8 / 7
10,350
518
8,876
22,849
8,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
lockdog
Ganesha
13
0 / 10 / 13
9,214
461
7,562
20,832
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
56
47
Kills
20
22
Deaths
47
52
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Raijin
Djudaiiime
Raijin
2
8
9
0.81
L
0
14
4
0.14
W
Horus
3
3
12
3
L
Nu Wa
JpML
Nu Wa
4
9
7
0.83
W
Chang'e
NAAACKEN
Chang'e
3
4
14
2.5
L
Osiris
11
6
5
2.25
W
15
4
11
5.13
W
Danzaburou
feastluc
Danzaburou
24
3
6
9
L
Camazotz
homobenke
Camazotz
5
8
7
1.06
L
Ganesha
lockdog
Ganesha
0
10
13
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,591
Damage
57,545
98,305
Taken
102,106
54,705
Mitigated
58,668
43,162
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Djudaiiime
Raijin
10,526
1,636
0
4,516
19,271
8,137
485
2,457
16,709
57,982
0
L
5,492
2,879
0
1,948
19,940
6,125
0
1,256
18,660
0
30,847
W
Horus
5,046
2,289
1,334
1,922
15,975
13,367
688
5,136
10,620
0
20,249
L
Nu Wa
JpML
Nu Wa
17,126
3,663
116
1,753
15,262
5,455
270
2,793
12,229
64,174
0
W
Chang'e
NAAACKEN
Chang'e
11,019
407
4,303
5,718
13,937
4,676
786
5,937
7,744
78,638
0
L
Osiris
18,489
7,023
0
3,515
23,223
22,873
571
9,456
13,628
803
64,523
W
19,095
3,835
0
9,935
22,817
16,858
1,192
6,139
15,333
0
88,183
W
Danzaburou
feastluc
Danzaburou
37,905
27,152
0
15,434
26,305
11,667
5,638
4,774
21,428
0
108,221
L
Camazotz
homobenke
Camazotz
8,876
2,205
0
7,247
22,849
8,686
42
4,005
18,694
0
43,665
L
Ganesha
lockdog
Ganesha
7,562
1,819
0
1,429
20,832
15,529
0
3,373
17,350
19,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,970
Gold Earned
49,739
528
Minions Killed
362
0
Camps Cleared
0
1,814,412
Distance Traveled
1,682,550
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,052
553
112
6
0
317,298
1
L
Ullr
7,514
376
71
4
0
296,650
0
W
Horus
9,212
461
24
1
0
388,917
1
L
Nu Wa
10,655
533
111
6
0
288,511
2
W
Chang'e
11,227
561
129
6
0
376,512
3
L
Osiris
12,006
600
98
5
0
364,448
2
W
Tyr
13,046
652
140
7
0
401,921
4
W
Danzaburou
14,433
722
123
6
0
329,764
2
L
Camazotz
10,350
518
75
4
0
370,314
0
L
Ganesha
9,214
461
7
0
0
362,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role