Player Matchup

Osiris
Osiris
Anita Dumpy
Osiris
Level 77
God Stats
3W - 6L
1,577 SR
Queue Stats
10W - 16L
1,471 Elo+
Party 2
Ra
Ra
ApollosPhynix
Ra
Level 76
God Stats
12W - 2L
1,813 SR
Queue Stats
35W - 17L
1,346 Elo+
Party 2
Skadi
Skadi
Princess19xx772
Skadi
Level 46
God Stats
28W - 18L
1,511 SR
Queue Stats
337W - 477L
1,330 Elo+
Solo
Gilgamesh
Gilgamesh
TRICKSTOJESUS
Gilgamesh
Level 102
God Stats
4W - 8L
1,585 SR
Queue Stats
38W - 37L
1,575 Elo+
Party 2
Ymir
Ymir
wLVCw
Ymir
Level 30
God Stats
4W - 5L
1,682 SR
Queue Stats
5W - 8L
1,415 Elo+
Party 2
Team Averages
Level 66
1,634 SR
1,427 Elo+

VS

Team Averages
Level 44
1,404 SR
1,316 Elo+
Izanami
Izanami
AjayChauhan
Izanami
Level 48
God Stats
52W - 58L
1,409 SR
Queue Stats
132W - 163L
1,394 Elo+
Solo
Cerberus
Cerberus
Alcarre
Cerberus
Level 29
God Stats
2W - 7L
1,500 SR
Queue Stats
13W - 45L
1,161 Elo+
Party 1
Fenrir
Fenrir
Nauhao
Fenrir
Level 45
God Stats
4W - 7L
1,226 SR
Queue Stats
364W - 450L
1,307 Elo+
Solo
Anubis
Anubis
andoniny
Anubis
Level 47
God Stats
18W - 22L
1,265 SR
Queue Stats
52W - 83L
1,215 Elo+
Party 1
Danzaburou
Danzaburou
im_hyunB
Danzaburou
Level 49
God Stats
18W - 13L
1,618 SR
Queue Stats
184W - 189L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
3 / 2 / 4
11,710
532
9,291
14,123
11,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
14 / 2 / 9
13,615
619
19,013
9,733
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 0 / 3
10,246
466
9,099
6,347
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
TRICKSTOJESUS
Gilgamesh
20
6 / 0 / 13
12,878
585
9,051
15,724
7,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
wLVCw
Ymir
16
3 / 1 / 8
11,197
509
10,762
13,468
11,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AjayChauhan
Izanami
15
0 / 5 / 0
8,636
393
7,192
16,296
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Alcarre
Cerberus
12
0 / 4 / 1
8,094
368
2,782
14,489
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Nauhao
Fenrir
14
0 / 8 / 1
8,320
378
4,844
17,244
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
andoniny
Anubis
12
2 / 7 / 1
8,231
374
7,364
14,331
6,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
im_hyunB
Danzaburou
17
3 / 4 / 0
11,039
502
9,760
13,010
5,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
8
28
Kills
5
5
Deaths
28
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
AjayChauhan
Izanami
0
5
0
0
L
Cerberus
Alcarre
Cerberus
0
4
1
0.13
W
Osiris
3
2
4
2.5
W
14
2
9
9.25
L
Fenrir
Nauhao
Fenrir
0
8
1
0.06
W
2
0
3
3.5
W
Gilgamesh
TRICKSTOJESUS
Gilgamesh
6
0
13
12.5
L
Anubis
andoniny
Anubis
2
7
1
0.36
L
Danzaburou
im_hyunB
Danzaburou
3
4
0
0.75
W
Ymir
wLVCw
Ymir
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,216
Damage
31,942
59,395
Taken
75,370
36,702
Mitigated
30,843
28,171
Healing
23,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AjayChauhan
Izanami
7,192
4,186
453
5,908
16,296
5,103
0
9,315
6,821
0
82,095
L
Cerberus
Alcarre
Cerberus
2,782
359
0
4,137
14,489
8,177
0
5,027
9,396
17,507
0
W
Osiris
9,291
2,525
0
5,993
14,123
11,606
669
315
13,808
0
57,272
W
19,013
4,074
2,332
5,751
9,733
4,220
1,056
3,490
6,243
95,516
0
L
Fenrir
Nauhao
Fenrir
4,844
880
0
5,796
17,244
5,872
0
4,258
12,775
0
54,019
W
9,099
3,647
0
3,886
6,347
1,937
4,671
1,236
5,111
0
67,890
W
Gilgamesh
TRICKSTOJESUS
Gilgamesh
9,051
2,174
0
6,946
15,724
7,643
1,861
910
14,814
0
101,813
L
Anubis
andoniny
Anubis
7,364
224
0
3,247
14,331
6,330
48
9,099
4,816
37,141
0
L
Danzaburou
im_hyunB
Danzaburou
9,760
5,325
0
3,615
13,010
5,361
29
1,135
11,787
0
66,116
W
Ymir
wLVCw
Ymir
10,762
1,541
500
2,763
13,468
11,296
729
4,195
9,273
42,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,646
Gold Earned
44,320
598
Minions Killed
484
0
Camps Cleared
0
2,047,341
Distance Traveled
1,810,933
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,636
393
141
6
0
310,935
3
L
Cerberus
8,094
368
45
2
0
385,763
0
W
Osiris
11,710
532
114
5
0
368,871
1
W
Ra
13,615
619
156
7
0
417,902
2
L
Fenrir
8,320
378
90
4
0
418,652
4
W
Skadi
10,246
466
120
5
0
403,759
0
W
Gilgamesh
12,878
585
148
7
0
456,699
3
L
Anubis
8,231
374
73
3
0
335,492
3
L
Danzaburou
11,039
502
135
6
0
360,091
2
W
Ymir
11,197
509
60
3
0
400,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role