Player Matchup

Terra
Terra
Effort BDP
Terra
Level 66
God Stats
7W - 13L
1,405 SR
Queue Stats
153W - 201L
1,292 Elo+
Solo
Bastet
Bastet
EphemeralFlare
Bastet
Level 143
God Stats
12W - 8L
1,657 SR
Queue Stats
237W - 258L
1,476 Elo+
Party 2
Baron Samedi
Baron Samedi
RogueMarsh
Baron Samedi
Level 45
God Stats
34W - 17L
1,516 SR
Queue Stats
249W - 267L
1,424 Elo+
Party 2
Team Averages
Level 85
1,526 SR
1,397 Elo+

VS

Team Averages
Level 124
1,628 SR
1,559 Elo+
Vulcan
Vulcan
ElGatoPascal
Vulcan
Level 127
God Stats
7W - 1L
1,832 SR
Queue Stats
163W - 160L
1,493 Elo+
Party 1
Ne Zha
Ne Zha
FranCarre
Ne Zha
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
267W - 238L
1,594 Elo+
Party 1
Horus
Horus
adrishin05
Horus
Level 117
God Stats
3W - 3L
1,552 SR
Queue Stats
53W - 50L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
20
4 / 3 / 14
17,822
557
14,997
33,948
41,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 2 / 9
19,928
623
41,482
37,730
24,416
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
RogueMarsh
Baron Samedi
20
6 / 4 / 12
19,264
602
36,505
27,605
14,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
2 / 11 / 7
18,284
571
30,250
25,420
15,118
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
FranCarre
Ne Zha
20
3 / 6 / 4
20,498
641
28,091
40,449
32,299
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Horus
20
4 / 6 / 3
20,191
631
19,225
48,379
77,101
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
23
Kills
9
9
Deaths
23
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Terra
4
3
14
3.67
W
Vulcan
2
11
7
0.5
L
13
2
9
8.75
W
Ne Zha
FranCarre
Ne Zha
3
6
4
0.83
L
Baron Samedi
RogueMarsh
Baron Samedi
6
4
12
3
W
Horus
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,984
Damage
77,566
99,283
Taken
114,248
80,621
Mitigated
124,518
39,090
Healing
44,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
14,997
2,741
6,350
8,035
33,948
41,519
669
13,020
20,424
63,918
0
W
Vulcan
30,250
12,991
0
3,180
25,420
15,118
1,312
10,255
15,165
148,031
0
L
41,482
14,904
0
3,995
37,730
24,416
699
10,828
26,492
0
112,254
W
Ne Zha
FranCarre
Ne Zha
28,091
8,540
0
11,643
40,449
32,299
1,563
18,788
21,661
3,744
97,659
L
Baron Samedi
RogueMarsh
Baron Samedi
36,505
1,256
8,304
12,406
27,605
14,686
460
6,905
20,512
170,569
0
W
Horus
19,225
9,261
7,400
22,279
48,379
77,101
784
23,189
25,190
0
71,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,014
Gold Earned
58,973
308
Minions Killed
332
0
Camps Cleared
0
1,790,439
Distance Traveled
1,660,369
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
17,822
557
63
2
0
602,410
0
W
Vulcan
18,284
571
159
5
0
515,986
1
L
Bastet
19,928
623
92
3
0
659,877
1
W
Ne Zha
20,498
641
106
3
0
585,347
4
L
Baron Samedi
19,264
602
153
5
0
528,152
4
W
Horus
20,191
631
67
2
0
559,036
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role