Player Matchup

Cthulhu
Cthulhu
Barongda
Cthulhu
Level 3
God Stats
2W - 4L
1,492 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Artio
Artio
Grengames
Artio
Level 18
God Stats
2W - 2L
1,711 SR
Queue Stats
52W - 65L
1,470 Elo+
Solo
Fenrir
Fenrir
Lunarfox00
Fenrir
Level 24
God Stats
5W - 5L
1,401 SR
Queue Stats
46W - 44L
1,499 Elo+
Solo
Medusa
Medusa
Noeya
Medusa
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,474 Elo+
Solo
Neith
Neith
Tenjinko
Neith
Level 7
God Stats
1W - 1L
1,718 SR
Queue Stats
3W - 2L
1,587 Elo+
Solo
Team Averages
Level 11
1,564 SR
1,498 Elo+

VS

Team Averages
Level 28
1,460 SR
1,490 Elo+
Sylvanus
Sylvanus
Deborella
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Foefvocht
Mercury
Level 28
God Stats
5W - 5L
1,507 SR
Queue Stats
107W - 79L
1,638 Elo+
Solo
Amaterasu
Amaterasu
Lustok
Amaterasu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 146L
1,409 Elo+
Solo
Anubis
Anubis
X--BIG--AL--X
Anubis
Level 27
God Stats
20W - 27L
1,509 SR
Queue Stats
838W - 936L
1,443 Elo+
Solo
Ullr
Ullr
kabsungam
Ullr
Level 28
God Stats
2W - 1L
1,282 SR
Queue Stats
66W - 62L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barongda
Cthulhu
14
1 / 13 / 2
9,250
420
5,616
23,850
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
Grengames
Artio
14
1 / 5 / 7
9,366
426
5,570
18,199
12,622
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Lunarfox00
Fenrir
18
8 / 7 / 5
11,943
543
16,219
20,809
16,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Noeya
Medusa
19
5 / 6 / 4
11,761
535
12,079
15,461
4,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Tenjinko
Neith
15
2 / 8 / 8
10,548
479
8,233
16,512
4,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deborella
Sylvanus
16
5 / 4 / 15
12,198
554
11,208
22,641
22,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Foefvocht
Mercury
20
11 / 2 / 5
15,390
700
15,243
16,706
9,767
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Lustok
Amaterasu
17
2 / 8 / 9
11,663
530
7,577
18,562
15,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
9 / 3 / 4
12,729
579
15,372
15,582
9,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
18
12 / 2 / 9
12,949
589
21,395
14,993
8,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
81
17
Kills
39
39
Deaths
19
26
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Barongda
Cthulhu
1
13
2
0.15
W
Sylvanus
Deborella
Sylvanus
5
4
15
3.13
W
Mercury
Foefvocht
Mercury
11
2
5
6.75
L
Artio
Grengames
Artio
1
5
7
0.9
L
Fenrir
Lunarfox00
Fenrir
8
7
5
1.5
W
Amaterasu
Lustok
Amaterasu
2
8
9
0.81
L
Medusa
Noeya
Medusa
5
6
4
1.17
L
Neith
Tenjinko
Neith
2
8
8
0.75
W
9
3
4
3.67
W
Ullr
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,717
Damage
70,795
94,831
Taken
88,484
47,805
Mitigated
66,099
12,180
Healing
35,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Barongda
Cthulhu
5,616
713
0
432
23,850
9,138
490
7,469
16,381
30,571
0
W
Sylvanus
Deborella
Sylvanus
11,208
4,604
5,287
10,141
22,641
22,800
2,500
3,231
19,410
37,323
0
W
Mercury
Foefvocht
Mercury
15,243
8,426
0
7,251
16,706
9,767
0
1,882
14,824
0
177,289
L
Artio
Grengames
Artio
5,570
625
1,195
4,789
18,199
12,622
0
5,455
12,744
39,581
0
L
Fenrir
Lunarfox00
Fenrir
16,219
4,642
0
3,419
20,809
16,711
0
3,716
17,093
0
69,574
W
Amaterasu
Lustok
Amaterasu
7,577
3,175
294
4,096
18,562
15,411
1,642
1,113
17,449
0
49,351
L
Medusa
Noeya
Medusa
12,079
5,998
0
1,130
15,461
4,651
948
3,727
11,734
0
78,623
L
Neith
Tenjinko
Neith
8,233
4,080
0
1,215
16,512
4,683
1,026
6,213
10,299
0
40,095
W
15,372
864
0
7,701
15,582
9,991
2,316
1,945
13,637
69,532
0
W
Ullr
21,395
12,471
0
462
14,993
8,130
3,042
3,511
11,482
0
94,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,868
Gold Earned
64,929
419
Minions Killed
611
0
Camps Cleared
0
1,679,912
Distance Traveled
1,922,961
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,250
420
59
3
0
265,847
5
W
Sylvanus
12,198
554
53
2
0
355,218
2
W
Mercury
15,390
700
223
10
0
491,076
4
L
Artio
9,366
426
59
3
0
356,371
7
L
Fenrir
11,943
543
108
5
0
361,381
0
W
Amaterasu
11,663
530
86
4
0
379,941
2
L
Medusa
11,761
535
125
6
0
363,175
2
L
Neith
10,548
479
68
3
0
333,138
1
W
Anubis
12,729
579
132
6
0
360,560
0
W
Ullr
12,949
589
117
5
0
336,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role