Player Matchup

Fenrir
Fenrir
C0_ckDestoyer69
Fenrir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,531 Elo+
Party 2
Ganesha
Ganesha
Darth Thugga
Ganesha
Level 24
God Stats
12W - 3L
1,886 SR
Queue Stats
110W - 92L
1,727 Elo+
Solo
Chang'e
Chang'e
Perfect_Sapphire
Chang'e
Level 148
God Stats
8W - 6L
1,986 SR
Queue Stats
252W - 217L
1,488 Elo+
Party 2
Set
Set
THATS MY RED
Set
Level 29
God Stats
1W - 1L
1,258 SR
Queue Stats
20W - 14L
1,710 Elo+
Solo
Neith
Neith
nadaddyy
Neith
Level 29
God Stats
11W - 9L
1,615 SR
Queue Stats
12W - 12L
1,596 Elo+
Solo
Team Averages
Level 48
1,649 SR
1,610 Elo+

VS

Team Averages
Level 11
1,531 SR
1,631 Elo+
Loki
Loki
CasualPromedio36
Loki
Level 29
God Stats
79W - 57L
1,664 SR
Queue Stats
180W - 148L
1,664 Elo+
Solo
Neith
Neith
FSUCOOLJR
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,632 Elo+
Party 1
Bellona
Bellona
Narcissistic_Nip
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,632 Elo+
Party 1
Hel
Hel
S ahne 60Fps
Hel
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,665 Elo+
Solo
Thoth
Thoth
Vida_LoKa35
Thoth
Level 13
God Stats
2W - 3L
1,489 SR
Queue Stats
13W - 13L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
4,754
475
3,119
5,702
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
Darth Thugga
Ganesha
12
4 / 1 / 2
6,856
686
6,887
4,890
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

9
3 / 3 / 2
5,748
575
3,657
5,673
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
6 / 1 / 1
6,699
670
3,441
6,000
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
nadaddyy
Neith
9
3 / 3 / 1
5,710
571
1,975
5,968
1,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,816
682
5,367
8,065
2,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
FSUCOOLJR
Neith
6
0 / 4 / 2
4,146
415
2,181
3,795
841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 2
4,406
441
2,178
7,219
3,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
3 / 2 / 2
5,310
531
2,703
7,099
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 3
4,709
471
1,549
4,903
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
16
Kills
9
10
Deaths
16
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
6
1
1
6.5
W
Ganesha
Darth Thugga
Ganesha
4
1
2
5
L
Neith
FSUCOOLJR
Neith
0
4
2
0.25
L
0
4
2
0.25
W
3
3
2
1.33
L
3
2
2
2
W
6
1
1
6.5
L
0
5
3
0.3
W
Neith
nadaddyy
Neith
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,079
Damage
13,978
28,233
Taken
31,081
10,215
Mitigated
9,708
9,949
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,119
1,020
0
615
5,702
2,432
0
2,029
3,673
0
10,137
L
5,367
2,020
0
2,807
8,065
2,147
0
2,032
5,907
0
33,030
W
Ganesha
Darth Thugga
Ganesha
6,887
995
0
1,701
4,890
2,193
99
97
4,765
34,187
0
L
Neith
FSUCOOLJR
Neith
2,181
1,195
0
287
3,795
841
208
1,151
2,568
0
8,862
L
2,178
865
0
770
7,219
3,442
0
3,737
3,228
0
17,036
W
3,657
39
190
1,795
5,673
1,438
644
869
4,604
20,822
0
L
2,703
635
459
3,282
7,099
2,145
296
1,050
5,937
17,604
0
W
3,441
1,504
0
3,116
6,000
2,691
0
309
5,645
0
36,971
L
1,549
156
0
500
4,903
1,133
0
1,848
2,897
14,296
0
W
Neith
nadaddyy
Neith
1,975
1,105
159
2,373
5,968
1,461
0
674
5,294
0
24,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
25,387
291
Minions Killed
180
0
Camps Cleared
0
969,946
Distance Traveled
913,957
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,754
475
15
2
0
207,087
2
L
Loki
6,816
682
62
6
0
209,511
3
W
Ganesha
6,856
686
77
8
0
194,479
2
L
Neith
4,146
415
9
1
0
175,311
1
L
Bellona
4,406
441
35
4
0
200,358
0
W
Chang'e
5,748
575
60
6
0
192,508
3
L
Hel
5,310
531
39
4
0
175,308
4
W
Set
6,699
670
91
9
0
217,589
1
L
Thoth
4,709
471
35
4
0
153,469
0
W
Neith
5,710
571
48
5
0
158,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role