Player Matchup

Cernunnos
Cernunnos
Silver IV
Patria--O--Vida
Cernunnos
Silver IV
Level 56
God Stats
2W - 2L
1,522 SR
Queue Stats
47W - 68L
711 MMR
Solo
Hercules
Hercules
Silver III
Shaadow_R7
Hercules
Silver III
Level 155
God Stats
4W - 8L
1,435 SR
Queue Stats
338W - 348L
900 MMR
Solo
Nu Wa
Nu Wa
Silver II
UnglaublichLaser
Nu Wa
Silver II
Level 121
God Stats
44W - 28L
1,572 SR
Queue Stats
128W - 138L
1,161 MMR
Solo
Sobek
Sobek
Bronze I
YouTubeChemoney
Sobek
Bronze I
Level 109
God Stats
10W - 17L
1,503 SR
Queue Stats
464W - 489L
742 MMR
Solo
Set
Set
Silver I
pablojpd00
Set
Silver I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 60L
1,291 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,506 SR
961 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,555 SR
963 MMR
Zhong Kui
Zhong Kui
Silver II
Confusion_y
Zhong Kui
Silver II
Level 108
God Stats
32W - 11L
1,765 SR
Queue Stats
434W - 427L
818 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Diretore
Sun Wukong
Silver I
Level 108
God Stats
24W - 31L
1,546 SR
Queue Stats
490W - 537L
1,108 MMR
Solo
Hachiman
Hachiman
Silver IV
Lean-1923
Hachiman
Silver IV
Level 59
God Stats
17W - 23L
1,409 SR
Queue Stats
261W - 283L
597 MMR
Solo
Bellona
Bellona
Gold V
SILVER-boy654
Bellona
Gold V
Level 88
God Stats
13W - 14L
1,603 SR
Queue Stats
43W - 38L
1,325 MMR
Solo
Bacchus
Bacchus
Silver II
thenevill
Bacchus
Silver II
Level 106
God Stats
38W - 33L
1,451 SR
Queue Stats
259W - 271L
969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Patria--O--Vida
Cernunnos
14
1 / 1 / 0
7,594
506
4,043
7,036
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Shaadow_R7
Hercules
10
1 / 1 / 0
6,104
407
3,996
10,364
7,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 3 / 0
7,323
488
9,902
7,570
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
5,626
375
2,421
9,842
5,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 7 / 0
6,026
402
2,028
11,313
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaTiamatApolloFenrirScylla

VS

Bans
TsukuyomiKumbhakarnaChironCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Confusion_y
Zhong Kui
14
4 / 2 / 5
8,308
554
9,387
10,801
7,781
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Diretore
Sun Wukong
14
1 / 0 / 0
7,963
531
4,778
7,861
3,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Lean-1923
Hachiman
13
3 / 1 / 2
7,938
529
5,299
8,495
2,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
14
7 / 1 / 4
8,414
561
8,834
12,719
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
thenevill
Bacchus
12
2 / 0 / 5
7,728
515
4,570
10,510
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
17
17
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Confusion_y
Zhong Kui
4
2
5
3.25
W
Sun Wukong
Diretore
Sun Wukong
1
0
0
1
W
Hachiman
Lean-1923
Hachiman
3
1
2
4
L
Cernunnos
Patria--O--Vida
Cernunnos
1
1
0
1
W
Bellona
7
1
4
9
L
Hercules
Shaadow_R7
Hercules
1
1
0
1
L
2
3
0
0.67
L
0
5
1
0.1
L
0
7
0
0
W
Bacchus
thenevill
Bacchus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
32,868
46,125
Taken
50,386
23,150
Mitigated
33,109
14,254
Healing
21,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Confusion_y
Zhong Kui
9,387
733
0
5,832
10,801
7,781
255
4,201
6,269
63,349
0
W
Sun Wukong
Diretore
Sun Wukong
4,778
486
0
2,316
7,861
3,787
0
760
6,795
0
53,032
W
Hachiman
Lean-1923
Hachiman
5,299
2,330
0
3,914
8,495
2,870
0
1,028
7,411
0
48,719
L
Cernunnos
Patria--O--Vida
Cernunnos
4,043
1,698
0
3,900
7,036
2,510
1,403
588
6,448
0
42,991
W
Bellona
8,834
4,161
0
4,988
12,719
8,439
163
2,592
9,894
0
57,285
L
Hercules
Shaadow_R7
Hercules
3,996
1,012
0
4,058
10,364
7,543
247
2,350
8,014
0
22,679
L
9,902
2,139
0
1,536
7,570
2,538
26
3,984
3,586
51,930
0
L
2,421
82
0
3,370
9,842
5,729
0
3,450
6,392
10,924
0
L
2,028
931
0
1,390
11,313
4,830
0
3,585
7,728
0
33,252
W
Bacchus
thenevill
Bacchus
4,570
663
648
4,277
10,510
10,232
152
3,017
7,271
15,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
40,351
324
Minions Killed
416
0
Camps Cleared
0
1,218,495
Distance Traveled
1,461,775
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,308
554
112
7
0
286,973
0
W
Sun Wukong
7,963
531
100
7
0
295,982
5
W
Hachiman
7,938
529
85
6
0
249,042
0
L
Cernunnos
7,594
506
85
6
0
206,661
0
W
Bellona
8,414
561
97
6
0
342,929
6
L
Hercules
6,104
407
46
3
0
257,942
2
L
Nu Wa
7,323
488
99
7
0
231,414
3
L
Sobek
5,626
375
24
2
0
251,588
2
L
Set
6,026
402
70
5
0
270,890
0
W
Bacchus
7,728
515
22
1
0
286,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role