Player Matchup

Cerberus
Cerberus
ChaosZeta
Cerberus
Level 8
God Stats
1W - 3L
1,525 SR
Queue Stats
6W - 7L
1,477 Elo+
Solo
Terra
Terra
Fishdogbirsman
Terra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,499 Elo+
Solo
Susano
Susano
Heimmain
Susano
Level 29
God Stats
7W - 6L
1,275 SR
Queue Stats
221W - 151L
1,600 Elo+
Solo
Mulan
Mulan
Maxwell250900
Mulan
Level 14
God Stats
0W - 3L
1,510 SR
Queue Stats
0W - 5L
1,108 Elo+
Solo
Izanami
Izanami
一尘Gerry
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,417 Elo+
Solo
Team Averages
Level 17
1,462 SR
1,420 Elo+

VS

Team Averages
Level 21
1,535 SR
1,447 Elo+
Merlin
Merlin
FluffySiffy
Merlin
Level 17
God Stats
4W - 1L
1,474 SR
Queue Stats
118W - 135L
1,431 Elo+
Solo
Fenrir
Fenrir
VacuousMadness
Fenrir
Level 28
God Stats
2W - 0L
1,710 SR
Queue Stats
97W - 88L
1,535 Elo+
Solo
Heimdallr
Heimdallr
moplayerone88
Heimdallr
Level 29
God Stats
6W - 13L
1,378 SR
Queue Stats
444W - 478L
1,498 Elo+
Solo
Janus
Janus
pewpewsweatlords
Janus
Level 19
God Stats
13W - 9L
1,615 SR
Queue Stats
29W - 27L
1,474 Elo+
Solo
Yemoja
Yemoja
与神明画押丶
Yemoja
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaosZeta
Cerberus
10
0 / 4 / 3
6,646
391
7,051
12,182
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 7 / 2
6,394
376
3,252
12,169
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Heimmain
Susano
16
12 / 2 / 0
9,749
573
12,965
9,599
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 4 / 3
6,980
411
6,691
14,777
7,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
一尘Gerry
Izanami
11
1 / 8 / 1
6,963
410
5,704
12,433
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 3 / 1
9,371
551
7,267
8,861
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 4
8,230
484
3,911
11,684
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
moplayerone88
Heimdallr
15
10 / 4 / 4
9,818
578
17,026
15,481
8,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 5 / 6
8,241
485
10,032
8,654
2,229
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 13
9,582
564
7,282
10,078
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
16
Kills
25
25
Deaths
16
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChaosZeta
Cerberus
0
4
3
0.38
L
0
7
2
0.14
W
Merlin
4
3
1
1.5
L
Susano
Heimmain
Susano
12
2
0
6
L
3
4
3
1.13
W
3
3
4
1.67
W
Heimdallr
moplayerone88
Heimdallr
10
4
4
3
W
4
5
6
1.4
L
Izanami
一尘Gerry
Izanami
1
8
1
0.19
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
45,518
61,160
Taken
54,758
32,443
Mitigated
26,083
14,120
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChaosZeta
Cerberus
7,051
296
0
2,842
12,182
8,521
377
6,887
5,101
25,365
0
L
3,252
1,275
847
1,446
12,169
8,029
0
5,211
6,752
19,294
0
W
Merlin
7,267
733
0
2,459
8,861
2,928
2,035
2,208
6,628
51,063
0
L
Susano
Heimmain
Susano
12,965
3,222
0
2,478
9,599
3,845
0
1,682
7,819
0
57,732
L
6,691
1,303
0
3,451
14,777
7,329
0
4,203
10,520
0
20,437
W
3,911
1,349
0
1,379
11,684
5,053
462
1,164
10,520
0
46,449
W
Heimdallr
moplayerone88
Heimdallr
17,026
6,858
676
3,690
15,481
8,077
1,491
2,165
13,048
0
54,170
W
10,032
816
137
2,041
8,654
2,229
279
2,794
5,860
42,948
0
L
Izanami
一尘Gerry
Izanami
5,704
3,560
0
3,056
12,433
4,719
333
6,004
6,379
0
38,104
W
7,282
2,076
2,191
2,423
10,078
7,796
182
1,972
7,956
20,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,732
Gold Earned
45,242
292
Minions Killed
391
0
Camps Cleared
0
1,626,625
Distance Traveled
1,487,919
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,646
391
61
4
0
282,987
5
L
Terra
6,394
376
17
1
0
320,949
0
W
Merlin
9,371
551
125
7
0
279,784
4
L
Susano
9,749
573
111
7
0
402,480
3
L
Mulan
6,980
411
24
1
0
357,894
1
W
Fenrir
8,230
484
88
5
0
324,571
1
W
Heimdallr
9,818
578
78
5
0
285,395
2
W
Janus
8,241
485
73
4
0
278,234
4
L
Izanami
6,963
410
79
5
0
262,315
0
W
Yemoja
9,582
564
27
2
0
319,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role