Player Matchup

Nemesis
Nemesis
Masters
A Jade Rabbitt
Nemesis
Masters
Level 155
God Stats
12W - 5L
1,884 SR
Queue Stats
133W - 87L
2,605 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,884 SR
2,605 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,824 SR
2,223 MMR
Izanami
Izanami
Diamond II
TPGRoborex
Izanami
Diamond II
Level 119
God Stats
20W - 8L
1,824 SR
Queue Stats
78W - 46L
2,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,242
770
9,846
11,769
6,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ah Muzen CabArachneBellonaKaliPoseidon

VS

Bans
OsirisHe BoTsukuyomiDanzaburouSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TPGRoborex
Izanami
18
4 / 0 / 0
11,110
926
7,141
12,957
9,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Izanami
TPGRoborex
Izanami
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,846
Damage
7,141
11,769
Taken
12,957
6,638
Mitigated
9,488
2,895
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,846
5,367
0
2,895
11,769
6,638
0
751
11,018
214
68,858
W
Izanami
TPGRoborex
Izanami
7,141
3,018
0
5,096
12,957
9,488
3,045
161
12,796
761
82,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,242
Gold Earned
11,110
125
Minions Killed
154
0
Camps Cleared
0
238,574
Distance Traveled
235,728
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,242
770
125
10
0
238,574
3
W
Izanami
11,110
926
154
13
0
235,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role