Player Matchup

Geb
Geb
Bax05
Geb
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,343 Elo+
Party 1
Gilgamesh
Gilgamesh
Houstone76
Gilgamesh
Level 149
God Stats
2W - 2L
1,441 SR
Queue Stats
493W - 525L
1,415 Elo+
Solo
Izanami
Izanami
Natsukuyomi
Izanami
Level 106
God Stats
5W - 1L
1,590 SR
Queue Stats
667W - 640L
1,420 Elo+
Solo
Nemesis
Nemesis
chaos_killer1977
Nemesis
Level 84
God Stats
4W - 4L
1,555 SR
Queue Stats
53W - 53L
1,392 Elo+
Solo
Sol
Sol
ozome117
Sol
Level 120
God Stats
2W - 0L
1,817 SR
Queue Stats
2W - 2L
1,343 Elo+
Party 1
Team Averages
Level 116
1,581 SR
1,383 Elo+

VS

Team Averages
Level 61
1,372 SR
1,410 Elo+
Sobek
Sobek
alieneys
Sobek
Level 67
God Stats
5W - 5L
1,461 SR
Queue Stats
166W - 150L
1,374 Elo+
Party 2
Cerberus
Cerberus
dalla29501
Cerberus
Level 51
God Stats
10W - 6L
1,112 SR
Queue Stats
34W - 31L
1,472 Elo+
Party 3
Izanami
Izanami
garashi
Izanami
Level 69
God Stats
10W - 11L
1,230 SR
Queue Stats
191W - 185L
1,374 Elo+
Party 2
Guan Yu
Guan Yu
josvandan
Guan Yu
Level 51
God Stats
126W - 126L
1,486 SR
Queue Stats
516W - 522L
1,406 Elo+
Solo
Scylla
Scylla
mc_gborghini
Scylla
Level 69
God Stats
9W - 8L
1,573 SR
Queue Stats
52W - 46L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bax05
Geb
14
2 / 0 / 5
8,780
516
4,400
11,143
9,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Houstone76
Gilgamesh
18
0 / 0 / 1
10,320
607
5,226
7,037
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Natsukuyomi
Izanami
14
2 / 3 / 3
8,626
507
8,281
11,648
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 1 / 3
9,595
564
7,843
8,591
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 2 / 0
10,449
615
10,228
11,329
3,837
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
alieneys
Sobek
12
2 / 5 / 2
7,768
457
5,330
15,240
9,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
dalla29501
Cerberus
12
1 / 1 / 2
7,611
448
3,759
10,401
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
garashi
Izanami
12
2 / 5 / 1
7,272
428
9,539
10,230
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
josvandan
Guan Yu
15
0 / 0 / 0
7,988
470
1,895
9,791
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
13
1 / 6 / 1
7,889
464
1,957
6,896
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
17
Kills
6
6
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
Bax05
Geb
2
0
5
4.5
W
Gilgamesh
Houstone76
Gilgamesh
0
0
1
0.5
W
Izanami
Natsukuyomi
Izanami
2
3
3
1.17
L
Sobek
alieneys
Sobek
2
5
2
0.6
W
4
1
3
5.5
L
Cerberus
dalla29501
Cerberus
1
1
2
2
L
Izanami
garashi
Izanami
2
5
1
0.5
L
Guan Yu
josvandan
Guan Yu
0
0
0
0
L
Scylla
1
6
1
0.25
W
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,978
Damage
22,480
49,748
Taken
52,558
25,046
Mitigated
27,878
16,878
Healing
17,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Bax05
Geb
4,400
235
0
3,862
11,143
9,312
0
2,081
9,062
23,770
0
W
Gilgamesh
Houstone76
Gilgamesh
5,226
968
0
2,878
7,037
4,425
1,276
469
6,318
0
63,330
W
Izanami
Natsukuyomi
Izanami
8,281
6,308
0
4,932
11,648
3,442
111
2,294
9,354
0
70,171
L
Sobek
alieneys
Sobek
5,330
409
171
4,313
15,240
9,479
0
4,690
10,550
27,983
0
W
7,843
4,341
0
551
8,591
4,030
0
1,693
6,772
0
81,489
L
Cerberus
dalla29501
Cerberus
3,759
62
294
3,588
10,401
6,944
242
2,424
7,977
27,025
0
L
Izanami
garashi
Izanami
9,539
7,082
0
1,561
10,230
2,785
660
2,615
7,615
0
47,972
L
Guan Yu
josvandan
Guan Yu
1,895
227
0
6,512
9,791
6,433
0
0
9,791
0
38,635
L
Scylla
1,957
70
0
722
6,896
2,237
684
4,899
1,997
40,584
0
W
10,228
1,900
0
4,655
11,329
3,837
3,330
4,269
6,946
63,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,770
Gold Earned
38,528
543
Minions Killed
342
0
Camps Cleared
0
1,579,617
Distance Traveled
1,490,883
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,780
516
36
2
0
339,783
0
W
Gilgamesh
10,320
607
128
8
0
284,637
4
W
Izanami
8,626
507
109
6
0
246,526
0
L
Sobek
7,768
457
44
3
0
288,395
4
W
Nemesis
9,595
564
139
8
0
384,430
6
L
Cerberus
7,611
448
38
2
0
314,452
3
L
Izanami
7,272
428
98
6
0
267,554
0
L
Guan Yu
7,988
470
91
5
0
296,636
1
L
Scylla
7,889
464
71
4
0
323,846
3
W
Sol
10,449
615
131
8
0
324,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role