Player Matchup

Heimdallr
Heimdallr
Dragr0n
Heimdallr
Level 105
God Stats
1W - 0L
1,615 SR
Queue Stats
54W - 70L
1,354 Elo+
Party 1
Ra
Ra
Drowzyy7
Ra
Level 44
God Stats
33W - 19L
1,562 SR
Queue Stats
753W - 669L
1,509 Elo+
Party 3
Apollo
Apollo
MeowKachoo
Apollo
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,697 Elo+
Party 1
Cthulhu
Cthulhu
NEONSATAN
Cthulhu
Level 115
God Stats
24W - 12L
1,677 SR
Queue Stats
129W - 111L
1,508 Elo+
Party 1
Hercules
Hercules
PURDUCHI
Hercules
Level 97
God Stats
20W - 11L
1,634 SR
Queue Stats
428W - 349L
1,518 Elo+
Party 3
Team Averages
Level 77
1,598 SR
1,517 Elo+

VS

Team Averages
Level 37
1,536 SR
1,430 Elo+
Baron Samedi
Baron Samedi
GibbytheGOAT69
Baron Samedi
Level 18
God Stats
1W - 3L
1,555 SR
Queue Stats
60W - 57L
1,222 Elo+
Party 4
Danzaburou
Danzaburou
V2 SMG PLAYER
Danzaburou
Level 43
God Stats
115W - 128L
1,533 SR
Queue Stats
260W - 304L
1,424 Elo+
Party 2
Cerberus
Cerberus
War Squatch
Cerberus
Level 43
God Stats
7W - 10L
1,430 SR
Queue Stats
76W - 96L
1,386 Elo+
Party 2
Amaterasu
Amaterasu
nonagonfuzz
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,589 Elo+
Party 2
Thanatos
Thanatos
rainhell99
Thanatos
Level 68
God Stats
2W - 5L
1,662 SR
Queue Stats
51W - 46L
1,529 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dragr0n
Heimdallr
18
2 / 7 / 1
11,567
526
8,678
15,571
6,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 0 / 7
12,678
576
9,411
8,197
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
MeowKachoo
Apollo
20
9 / 1 / 3
13,367
608
14,630
20,349
8,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
NEONSATAN
Cthulhu
17
1 / 3 / 11
11,091
504
12,430
20,825
13,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PURDUCHI
Hercules
20
15 / 0 / 6
13,593
618
18,206
27,134
33,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GibbytheGOAT69
Baron Samedi
16
0 / 5 / 2
9,375
426
9,307
12,878
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
V2 SMG PLAYER
Danzaburou
16
6 / 6 / 4
10,312
469
12,811
21,966
8,472
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
War Squatch
Cerberus
14
2 / 6 / 5
9,382
426
6,234
17,894
15,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
nonagonfuzz
Amaterasu
15
1 / 6 / 0
8,936
406
5,044
18,868
12,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
rainhell99
Thanatos
14
2 / 7 / 2
8,989
409
10,832
17,983
12,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
30
Kills
11
11
Deaths
30
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Dragr0n
Heimdallr
2
7
1
0.36
W
3
0
7
6.5
L
Baron Samedi
GibbytheGOAT69
Baron Samedi
0
5
2
0.2
W
Apollo
MeowKachoo
Apollo
9
1
3
10.5
W
Cthulhu
NEONSATAN
Cthulhu
1
3
11
2.17
W
Hercules
PURDUCHI
Hercules
15
0
6
18
L
Danzaburou
V2 SMG PLAYER
Danzaburou
6
6
4
1.33
L
Cerberus
War Squatch
Cerberus
2
6
5
0.75
L
Amaterasu
nonagonfuzz
Amaterasu
1
6
0
0.17
L
Thanatos
rainhell99
Thanatos
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,355
Damage
44,228
92,076
Taken
89,589
65,170
Mitigated
54,331
34,816
Healing
28,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Dragr0n
Heimdallr
8,678
2,424
0
2,338
15,571
6,612
3,367
3,360
12,197
0
72,994
W
9,411
855
3,446
3,606
8,197
3,581
2,573
2,450
5,644
84,892
0
L
Baron Samedi
GibbytheGOAT69
Baron Samedi
9,307
880
1,278
1,606
12,878
5,751
0
4,440
8,314
65,957
0
W
Apollo
MeowKachoo
Apollo
14,630
9,489
0
5,831
20,349
8,609
3,068
2,230
18,061
0
121,782
W
Cthulhu
NEONSATAN
Cthulhu
12,430
1,128
450
6,787
20,825
13,347
1,254
5,845
14,719
58,271
0
W
Hercules
PURDUCHI
Hercules
18,206
5,424
0
12,358
27,134
33,021
1,585
1,146
25,914
0
71,210
L
Danzaburou
V2 SMG PLAYER
Danzaburou
12,811
4,674
1,027
8,037
21,966
8,472
1,574
6,128
15,766
0
58,051
L
Cerberus
War Squatch
Cerberus
6,234
334
0
2,451
17,894
15,932
1,235
3,267
14,576
43,718
0
L
Amaterasu
nonagonfuzz
Amaterasu
5,044
1,831
0
4,241
18,868
12,132
1,814
3,714
15,075
0
37,176
L
Thanatos
rainhell99
Thanatos
10,832
4,341
0
9,578
17,983
12,044
103
3,786
14,006
0
55,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,296
Gold Earned
46,994
660
Minions Killed
473
0
Camps Cleared
0
2,090,883
Distance Traveled
2,145,159
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,567
526
113
5
0
362,234
0
W
Ra
12,678
576
163
7
0
421,995
0
L
Baron Samedi
9,375
426
117
5
0
368,871
0
W
Apollo
13,367
608
168
8
0
444,581
10
W
Cthulhu
11,091
504
90
4
0
417,999
3
W
Hercules
13,593
618
126
6
0
444,074
6
L
Danzaburou
10,312
469
86
4
0
423,168
4
L
Cerberus
9,382
426
84
4
0
547,587
4
L
Amaterasu
8,936
406
78
4
0
407,009
0
L
Thanatos
8,989
409
108
5
0
398,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role