Player Matchup

Nemesis
Nemesis
GalinhaAranha
Nemesis
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Hel
Hel
SugarFly12
Hel
Level 25
God Stats
10W - 14L
1,348 SR
Queue Stats
41W - 62L
1,365 Elo+
Party 1
Tiamat
Tiamat
Threeesh
Tiamat
Level 28
God Stats
10W - 5L
1,379 SR
Queue Stats
80W - 59L
1,456 Elo+
Solo
Anubis
Anubis
TioKooooolFarm
Anubis
Level 14
God Stats
26W - 5L
2,191 SR
Queue Stats
44W - 13L
1,972 Elo+
Solo
Neith
Neith
merlin013
Neith
Level 18
God Stats
26W - 27L
1,459 SR
Queue Stats
36W - 49L
1,385 Elo+
Party 1
Team Averages
Level 23
1,576 SR
1,536 Elo+

VS

Team Averages
Level 35
1,502 SR
1,432 Elo+
Nu Wa
Nu Wa
MerllocKK
Nu Wa
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 41L
1,469 Elo+
Solo
Tyr
Tyr
MrR0b07
Tyr
Level 127
God Stats
1W - 3L
1,303 SR
Queue Stats
196W - 204L
1,527 Elo+
Party 2
Ratatoskr
Ratatoskr
SickNess1
Ratatoskr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,477 Elo+
Party 2
Ganesha
Ganesha
fmbarria
Ganesha
Level 18
God Stats
2W - 2L
1,474 SR
Queue Stats
103W - 134L
1,351 Elo+
Solo
Kukulkan
Kukulkan
jagged_gaoler8
Kukulkan
Level 5
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 7L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
3 / 6 / 12
11,495
958
9,753
13,896
5,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

18
2 / 5 / 14
11,598
967
5,021
14,654
7,648
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
Threeesh
Tiamat
20
21 / 3 / 15
16,008
1,334
35,884
12,542
9,054
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
17 / 10 / 19
15,159
1,263
37,643
28,272
12,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
merlin013
Neith
17
0 / 4 / 15
10,822
902
4,852
10,143
3,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

124

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MerllocKK
Nu Wa
19
3 / 11 / 8
11,962
997
15,247
23,621
5,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
20
12 / 5 / 13
15,432
1,286
17,442
20,400
24,934
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ratatoskr
SickNess1
Ratatoskr
20
13 / 7 / 11
15,563
1,297
28,064
20,099
10,293
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
fmbarria
Ganesha
17
0 / 8 / 8
11,104
925
5,489
19,119
14,272
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
16
0 / 12 / 4
10,073
839
6,314
17,404
4,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
72
43
Kills
28
28
Deaths
43
75
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
6
12
1.5
L
Nu Wa
MerllocKK
Nu Wa
3
11
8
0.64
L
Tyr
12
5
13
3.7
L
Ratatoskr
SickNess1
Ratatoskr
13
7
11
2.64
W
2
5
14
1.8
W
Tiamat
Threeesh
Tiamat
21
3
15
9.5
W
17
10
19
2.65
L
Ganesha
fmbarria
Ganesha
0
8
8
0.5
L
Kukulkan
0
12
4
0.17
W
Neith
merlin013
Neith
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,153
Damage
72,556
79,507
Taken
100,643
39,196
Mitigated
59,981
22,429
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
9,753
3,565
255
1,047
13,896
5,962
0
5,189
8,707
0
30,510
L
Nu Wa
MerllocKK
Nu Wa
15,247
4,195
0
1,762
23,621
5,894
0
21,256
2,365
46,033
0
L
Tyr
17,442
3,794
0
2,917
20,400
24,934
0
14,550
5,850
883
32,108
L
Ratatoskr
SickNess1
Ratatoskr
28,064
7,948
0
0
20,099
10,293
0
13,511
6,588
0
49,714
W
5,021
989
2,784
3,207
14,654
7,648
0
5,465
9,189
30,853
0
W
Tiamat
Threeesh
Tiamat
35,884
2,241
0
1,636
12,542
9,054
0
5,268
7,274
66,748
0
W
37,643
1,018
0
12,258
28,272
12,783
0
9,182
19,090
64,012
0
L
Ganesha
fmbarria
Ganesha
5,489
829
0
912
19,119
14,272
0
15,213
3,906
16,720
0
L
Kukulkan
6,314
526
0
0
17,404
4,588
0
14,018
3,386
29,552
0
W
Neith
merlin013
Neith
4,852
2,425
0
1,242
10,143
3,749
0
2,790
7,353
0
23,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,082
Gold Earned
64,134
274
Minions Killed
201
7
Camps Cleared
6
991,123
Distance Traveled
1,015,491
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,495
958
41
3
0
226,742
3
L
Nu Wa
11,962
997
71
6
1
175,644
0
L
Tyr
15,432
1,286
33
3
4
267,024
1
L
Ratatoskr
15,563
1,297
35
3
1
256,992
0
W
Hel
11,598
967
58
5
1
211,425
0
W
Tiamat
16,008
1,334
72
6
5
224,010
3
W
Anubis
15,159
1,263
67
6
1
153,101
0
L
Ganesha
11,104
925
1
0
0
136,637
0
L
Kukulkan
10,073
839
61
5
0
179,194
0
W
Neith
10,822
902
36
3
0
175,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role