Player Matchup

Cerberus
Cerberus
Godric138
Cerberus
Level 7
God Stats
1W - 5L
1,284 SR
Queue Stats
1W - 8L
1,210 Elo+
Party 2
Hel
Hel
Lavenx80
Hel
Level 25
God Stats
0W - 3L
1,282 SR
Queue Stats
1W - 7L
1,210 Elo+
Party 2
Cupid
Cupid
murmaider29022
Cupid
Level 22
God Stats
3W - 6L
1,476 SR
Queue Stats
14W - 18L
1,158 Elo+
Party 2
Team Averages
Level 18
1,347 SR
1,193 Elo+

VS

Team Averages
Level 41
1,531 SR
1,557 Elo+
Athena
Athena
Blueofnightfall
Athena
Level 67
God Stats
2W - 2L
1,462 SR
Queue Stats
9W - 9L
1,691 Elo+
Solo
Cthulhu
Cthulhu
JaIdaboath
Cthulhu
Level 30
God Stats
2W - 0L
1,508 SR
Queue Stats
9W - 8L
1,726 Elo+
Party 1
Janus
Janus
nicolama99
Janus
Level 26
God Stats
1W - 2L
1,622 SR
Queue Stats
6W - 10L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Godric138
Cerberus
12
1 / 1 / 2
8,411
561
5,423
12,403
7,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 2
7,965
531
10,120
8,485
2,863
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 6 / 1
8,608
574
6,868
12,361
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 8
10,315
688
5,107
12,751
12,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
JaIdaboath
Cthulhu
12
2 / 0 / 8
9,155
610
9,026
8,621
9,502
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
13
6 / 3 / 4
9,862
657
13,192
8,748
3,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
L
Cerberus
Godric138
Cerberus
1
1
2
2
W
Cthulhu
JaIdaboath
Cthulhu
2
0
8
6
L
0
4
2
0.25
L
2
6
1
0.42
W
Janus
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,411
Damage
27,325
33,249
Taken
30,120
15,957
Mitigated
25,780
9,637
Healing
3,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,107
1,427
0
1,590
12,751
12,673
192
6,339
6,112
15,374
0
L
Cerberus
Godric138
Cerberus
5,423
548
0
991
12,403
7,560
29
9,905
2,498
17,751
0
W
Cthulhu
JaIdaboath
Cthulhu
9,026
603
510
0
8,621
9,502
407
5,447
3,082
24,859
0
L
10,120
547
3,614
3,453
8,485
2,863
173
7,256
1,229
31,281
0
L
6,868
4,128
234
1,345
12,361
5,534
136
10,184
2,177
0
24,294
W
Janus
13,192
373
0
1,209
8,748
3,605
298
3,879
4,669
46,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,984
Gold Earned
29,332
115
Minions Killed
124
0
Camps Cleared
0
759,169
Distance Traveled
826,417
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,315
688
24
2
0
287,779
8
L
Cerberus
8,411
561
33
2
0
265,245
0
W
Cthulhu
9,155
610
35
2
0
283,117
0
L
Hel
7,965
531
39
3
0
276,017
1
L
Cupid
8,608
574
43
3
0
217,907
1
W
Janus
9,862
657
65
4
0
255,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role