Player Matchup

Ares
Ares
IIBlueJaceII
Ares
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
ItsTheOlguin
Anubis
Level 29
God Stats
1W - 0L
1,335 SR
Queue Stats
73W - 67L
1,400 Elo+
Solo
Achilles
Achilles
JrCjaries
Achilles
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,252 Elo+
Party 2
Sun Wukong
Sun Wukong
keenab
Sun Wukong
Level 60
God Stats
3W - 3L
1,465 SR
Queue Stats
4W - 7L
1,129 Elo+
Party 2
Izanami
Izanami
neosporeon
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,443 Elo+
Party 2
Team Averages
Level 29
1,460 SR
1,345 Elo+

VS

Team Averages
Level 22
1,571 SR
1,274 Elo+
Nike
Nike
HotWench420
Nike
Level 28
God Stats
3W - 2L
1,656 SR
Queue Stats
145W - 216L
1,246 Elo+
Party 1
Cernunnos
Cernunnos
ItsaMoose710
Cernunnos
Level 27
God Stats
47W - 60L
1,385 SR
Queue Stats
77W - 104L
1,284 Elo+
Party 1
Neith
Neith
Kelsar4200
Neith
Level 18
God Stats
41W - 48L
1,517 SR
Queue Stats
118W - 142L
1,264 Elo+
Solo
Freya
Freya
KyleShort
Freya
Level 27
God Stats
37W - 24L
1,436 SR
Queue Stats
69W - 53L
1,173 Elo+
Solo
Cerberus
Cerberus
mododiavloo
Cerberus
Level 8
God Stats
4W - 1L
1,863 SR
Queue Stats
8W - 15L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,863
524
5,550
9,078
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
15
2 / 0 / 3
8,116
541
5,646
5,667
2,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
JrCjaries
Achilles
16
8 / 1 / 4
9,551
637
8,823
12,339
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
keenab
Sun Wukong
14
7 / 1 / 5
8,834
589
11,522
11,411
9,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
neosporeon
Izanami
12
2 / 2 / 3
7,234
482
5,216
5,727
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,366
424
2,303
10,217
3,620
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
ItsaMoose710
Cernunnos
10
2 / 7 / 1
6,652
443
5,774
13,318
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
11
0 / 6 / 0
7,012
467
3,279
11,693
3,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
KyleShort
Freya
9
1 / 2 / 1
6,133
409
4,898
6,319
1,899
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
mododiavloo
Cerberus
10
1 / 3 / 3
6,813
454
5,340
10,679
6,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
22
Kills
5
5
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
3
1
6
6
W
Anubis
2
0
3
3.5
L
Cernunnos
ItsaMoose710
Cernunnos
2
7
1
0.36
W
Achilles
JrCjaries
Achilles
8
1
4
10
L
Neith
0
6
0
0
L
Freya
KyleShort
Freya
1
2
1
0.75
W
Sun Wukong
keenab
Sun Wukong
7
1
5
9.5
L
Cerberus
mododiavloo
Cerberus
1
3
3
0.83
W
Izanami
neosporeon
Izanami
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,757
Damage
21,594
44,222
Taken
52,226
24,521
Mitigated
19,859
14,919
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,303
528
0
1,697
10,217
3,620
0
50
10,167
0
20,327
W
5,550
652
0
2,319
9,078
5,596
627
4,738
4,340
15,137
0
W
Anubis
5,646
1,014
0
3,642
5,667
2,425
1,562
1,121
4,546
52,896
0
L
Cernunnos
ItsaMoose710
Cernunnos
5,774
2,547
0
3,773
13,318
3,741
1,030
2,909
10,409
0
36,714
W
Achilles
JrCjaries
Achilles
8,823
3,956
0
6,639
12,339
5,595
1,425
1,430
10,909
0
69,179
L
Neith
3,279
1,737
0
3,340
11,693
3,628
46
3,683
8,010
0
41,552
L
Freya
KyleShort
Freya
4,898
1,382
465
2,789
6,319
1,899
138
1,141
5,178
21,114
0
W
Sun Wukong
keenab
Sun Wukong
11,522
2,488
0
1,603
11,411
9,082
1,192
241
11,170
0
46,527
L
Cerberus
mododiavloo
Cerberus
5,340
357
0
2,814
10,679
6,971
274
3,413
7,266
27,305
0
W
Izanami
neosporeon
Izanami
5,216
3,436
0
716
5,727
1,823
2,136
2,708
3,019
0
33,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,598
Gold Earned
32,976
395
Minions Killed
284
0
Camps Cleared
0
1,375,315
Distance Traveled
1,235,400
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,366
424
35
2
0
230,512
5
W
Ares
7,863
524
13
1
0
300,814
0
W
Anubis
8,116
541
88
6
0
227,533
0
L
Cernunnos
6,652
443
71
5
0
217,834
0
W
Achilles
9,551
637
126
8
0
311,896
1
L
Neith
7,012
467
91
6
0
223,195
0
L
Freya
6,133
409
39
3
0
251,701
2
W
Sun Wukong
8,834
589
88
6
0
276,182
5
L
Cerberus
6,813
454
48
3
0
312,158
2
W
Izanami
7,234
482
80
5
0
258,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role