Player Matchup

Horus
Horus
Jefrong
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,035 Elo+
Party 1
Kukulkan
Kukulkan
N2aofumi
Kukulkan
Level 1
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Cerberus
Cerberus
RengerP
Cerberus
Level 23
God Stats
2W - 3L
1,511 SR
Queue Stats
74W - 106L
1,229 Elo+
Party 1
Loki
Loki
Tilfdir
Loki
Level 25
God Stats
272W - 229L
1,317 SR
Queue Stats
562W - 539L
1,287 Elo+
Solo
Artemis
Artemis
UwUeinador
Artemis
Level 10
God Stats
1W - 2L
1,657 SR
Queue Stats
28W - 44L
1,240 Elo+
Party 1
Team Averages
Level 15
1,497 SR
1,258 Elo+

VS

Team Averages
Level 19
1,353 SR
1,362 Elo+
Guan Yu
Guan Yu
Galv4s
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,360 Elo+
Party 2
Ganesha
Ganesha
Kosok2001
Ganesha
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 9L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
VtzDoPneu
Tsukuyomi
Level 16
God Stats
2W - 3L
1,273 SR
Queue Stats
3W - 3L
1,402 Elo+
Party 2
Anubis
Anubis
corvusz
Anubis
Level 20
God Stats
7W - 9L
1,254 SR
Queue Stats
97W - 141L
1,302 Elo+
Solo
Neith
Neith
fernanfolxz159
Neith
Level 28
God Stats
2W - 1L
1,237 SR
Queue Stats
5W - 2L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jefrong
Horus
16
4 / 10 / 5
10,883
435
6,966
20,621
16,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
N2aofumi
Kukulkan
17
3 / 4 / 5
11,531
461
9,642
11,323
5,234
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
RengerP
Cerberus
15
2 / 10 / 4
10,168
407
11,587
29,312
23,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
Tilfdir
Loki
20
11 / 7 / 5
13,967
559
16,776
18,260
5,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
UwUeinador
Artemis
16
4 / 10 / 5
10,955
438
20,232
20,111
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Galv4s
Guan Yu
18
9 / 6 / 13
12,468
499
10,901
19,316
13,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
Kosok2001
Ganesha
18
1 / 0 / 29
12,684
507
16,590
19,090
16,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
VtzDoPneu
Tsukuyomi
19
8 / 7 / 14
12,609
504
15,881
18,800
7,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
corvusz
Anubis
20
12 / 6 / 5
14,706
588
18,564
19,778
11,603
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
11 / 6 / 7
13,003
520
17,576
17,889
7,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
109
24
Kills
41
41
Deaths
25
24
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Galv4s
Guan Yu
9
6
13
2.58
L
Horus
Jefrong
Horus
4
10
5
0.65
W
Ganesha
Kosok2001
Ganesha
1
0
29
15.5
L
Kukulkan
N2aofumi
Kukulkan
3
4
5
1.38
L
Cerberus
RengerP
Cerberus
2
10
4
0.4
L
Loki
Tilfdir
Loki
11
7
5
1.93
L
Artemis
UwUeinador
Artemis
4
10
5
0.65
W
Tsukuyomi
VtzDoPneu
Tsukuyomi
8
7
14
2.14
W
Anubis
corvusz
Anubis
12
6
5
2.42
W
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,203
Damage
79,512
99,627
Taken
94,873
56,460
Mitigated
57,587
14,053
Healing
29,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Galv4s
Guan Yu
10,901
1,884
4,228
3,930
19,316
13,325
2,440
5,102
14,164
0
40,790
L
Horus
Jefrong
Horus
6,966
2,624
616
1,598
20,621
16,100
432
7,807
12,814
0
33,813
W
Ganesha
Kosok2001
Ganesha
16,590
2,510
0
1,570
19,090
16,906
387
5,081
13,909
33,505
0
L
Kukulkan
N2aofumi
Kukulkan
9,642
836
0
399
11,323
5,234
1,141
4,010
7,313
75,883
0
L
Cerberus
RengerP
Cerberus
11,587
732
0
6,724
29,312
23,077
345
9,580
19,732
47,519
0
L
Loki
Tilfdir
Loki
16,776
4,767
0
4,431
18,260
5,723
1,514
5,414
12,846
0
73,213
L
Artemis
UwUeinador
Artemis
20,232
8,682
0
285
20,111
6,326
99
8,343
11,768
0
63,574
W
Tsukuyomi
VtzDoPneu
Tsukuyomi
15,881
4,789
0
2,260
18,800
7,836
2,569
4,202
14,548
0
85,280
W
Anubis
corvusz
Anubis
18,564
1,986
0
9,651
19,778
11,603
3,761
3,839
15,914
105,565
0
W
17,576
9,121
924
6,916
17,889
7,917
3,572
2,755
15,109
0
85,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,504
Gold Earned
65,470
515
Minions Killed
543
0
Camps Cleared
0
2,038,914
Distance Traveled
2,380,609
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,468
499
71
3
0
479,331
0
L
Horus
10,883
435
61
2
0
410,222
0
W
Ganesha
12,684
507
10
0
0
569,492
6
L
Kukulkan
11,531
461
142
6
0
372,294
1
L
Cerberus
10,168
407
104
4
0
397,005
2
L
Loki
13,967
559
118
5
0
488,828
1
L
Artemis
10,955
438
90
4
0
370,565
1
W
Tsukuyomi
12,609
504
135
5
0
503,956
0
W
Anubis
14,706
588
185
7
0
411,154
0
W
Neith
13,003
520
142
6
0
416,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role