Player Matchup

Bellona
Bellona
Aur0ro
Bellona
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
203W - 207L
1,414 Elo+
Solo
Aphrodite
Aphrodite
ICherryI
Aphrodite
Level 3
God Stats
5W - 2L
1,787 SR
Queue Stats
7W - 7L
1,753 Elo+
Solo
Ah Puch
Ah Puch
PaoDeBatata32
Ah Puch
Level 27
God Stats
5W - 4L
1,549 SR
Queue Stats
30W - 39L
1,456 Elo+
Party 1
Heimdallr
Heimdallr
Santyro15
Heimdallr
Level 26
God Stats
18W - 16L
1,695 SR
Queue Stats
292W - 250L
1,499 Elo+
Solo
Bakasura
Bakasura
offduardim
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,606 SR
1,524 Elo+

VS

Team Averages
Level 24
1,521 SR
1,541 Elo+
Tiamat
Tiamat
Abbout
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 110L
1,566 Elo+
Solo
Medusa
Medusa
H0KORI
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
Malabaresss
Nemesis
Level 29
God Stats
2W - 3L
1,542 SR
Queue Stats
95W - 72L
1,606 Elo+
Solo
Freya
Freya
Nao-me-mataFDP
Freya
Level 29
God Stats
4W - 5L
1,564 SR
Queue Stats
82W - 78L
1,532 Elo+
Solo
Ymir
Ymir
O_tal_do_Vinn3
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aur0ro
Bellona
17
6 / 1 / 0
10,050
628
8,176
12,490
9,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Aphrodite
ICherryI
Aphrodite
15
5 / 3 / 9
9,074
567
11,930
9,631
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
13
5 / 2 / 8
8,142
509
8,844
8,510
2,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Santyro15
Heimdallr
15
6 / 2 / 6
9,203
575
4,192
9,320
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
offduardim
Bakasura
14
6 / 3 / 8
8,831
552
7,663
11,782
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Abbout
Tiamat
12
0 / 7 / 0
6,564
410
3,027
11,365
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
H0KORI
Medusa
9
0 / 6 / 5
5,910
369
5,541
8,709
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Malabaresss
Nemesis
15
5 / 1 / 1
9,046
565
8,385
10,160
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 7 / 2
8,195
512
5,306
12,195
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 7 / 3
6,144
384
3,232
11,618
5,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
28
Kills
11
11
Deaths
28
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Abbout
Tiamat
0
7
0
0
W
Bellona
Aur0ro
Bellona
6
1
0
6
L
Medusa
H0KORI
Medusa
0
6
5
0.42
W
Aphrodite
ICherryI
Aphrodite
5
3
9
3.17
L
Nemesis
Malabaresss
Nemesis
5
1
1
5.5
L
5
7
2
0.86
L
1
7
3
0.36
W
Ah Puch
5
2
8
4.5
W
Heimdallr
Santyro15
Heimdallr
6
2
6
4.5
W
Bakasura
offduardim
Bakasura
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,805
Damage
25,491
51,733
Taken
54,047
24,852
Mitigated
23,303
21,417
Healing
9,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Abbout
Tiamat
3,027
627
0
2,672
11,365
5,915
0
1,382
9,983
34,380
0
W
Bellona
Aur0ro
Bellona
8,176
2,848
0
6,750
12,490
9,782
0
2,548
9,942
0
63,196
L
Medusa
H0KORI
Medusa
5,541
2,099
0
500
8,709
2,607
0
3,964
4,523
0
17,277
W
Aphrodite
ICherryI
Aphrodite
11,930
2,818
2,041
6,030
9,631
3,986
1,360
4,331
5,300
49,316
0
L
Nemesis
Malabaresss
Nemesis
8,385
4,264
0
1,207
10,160
4,616
0
2,765
7,155
0
59,056
L
5,306
1,726
390
2,758
12,195
4,818
0
6,646
5,341
30,599
1,749
L
3,232
227
0
1,525
11,618
5,347
0
6,017
5,138
17,627
0
W
Ah Puch
8,844
870
0
3,136
8,510
2,784
1,428
616
7,894
45,636
0
W
Heimdallr
Santyro15
Heimdallr
4,192
2,853
0
2,209
9,320
3,728
311
674
8,646
0
50,010
W
Bakasura
offduardim
Bakasura
7,663
5,222
0
1,251
11,782
4,572
150
3,162
8,620
0
41,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
35,859
482
Minions Killed
308
0
Camps Cleared
0
1,425,648
Distance Traveled
1,334,637
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,564
410
57
4
0
240,175
2
W
Bellona
10,050
628
148
9
0
295,690
0
L
Medusa
5,910
369
56
4
0
273,821
1
W
Aphrodite
9,074
567
92
6
0
263,787
4
L
Nemesis
9,046
565
100
6
0
312,403
4
L
Freya
8,195
512
70
4
0
244,103
4
L
Ymir
6,144
384
25
2
0
264,135
1
W
Ah Puch
8,142
509
77
5
0
278,128
0
W
Heimdallr
9,203
575
86
5
0
263,251
2
W
Bakasura
8,831
552
79
5
0
324,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role