Player Matchup

Achilles
Achilles
Gold II
Gαяdтнєσd
Achilles
Gold II
Level 109
God Stats
12W - 0L
1,986 SR
Queue Stats
61W - 20L
1,845 MMR
Party 2
Cerberus
Cerberus
Silver I
alexsuarez593
Cerberus
Silver I
Level 160
God Stats
3W - 2L
1,587 SR
Queue Stats
53W - 46L
1,389 MMR
Party 2
Thoth
Thoth
Silver I
patrickxy
Thoth
Silver I
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 10L
1,646 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,691 SR
1,626 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 157
1,500 SR
1,500 MMR
Kukulkan
Kukulkan
Silver III
XxMeisisxX
Kukulkan
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver II
dogma032000
Geb
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver V
hermes1801
Artemis
Silver V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
23 / 1 / 9
13,553
904
19,660
17,814
15,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
alexsuarez593
Cerberus
14
3 / 2 / 24
10,904
727
7,727
15,994
16,874
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
patrickxy
Thoth
16
10 / 3 / 19
11,976
798
18,938
10,856
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeCthulhuSobekTiamatNox

VS

Bans
DanzaburouArtioFafnirAnhurChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
XxMeisisxX
Kukulkan
14
4 / 9 / 1
10,324
688
8,381
12,607
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 13 / 5
9,156
610
5,402
21,694
15,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
hermes1801
Artemis
11
2 / 14 / 2
9,175
612
7,598
17,537
5,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
14
36
Kills
6
6
Deaths
36
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
23
1
9
27.5
L
Kukulkan
XxMeisisxX
Kukulkan
4
9
1
0.5
W
Cerberus
alexsuarez593
Cerberus
3
2
24
7.5
L
0
13
5
0.19
L
Artemis
hermes1801
Artemis
2
14
2
0.21
W
Thoth
patrickxy
Thoth
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,325
Damage
21,381
44,664
Taken
51,838
36,195
Mitigated
24,695
9,153
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
19,660
7,369
0
5,618
17,814
15,314
260
3,089
14,580
0
43,820
L
Kukulkan
XxMeisisxX
Kukulkan
8,381
486
0
500
12,607
3,842
0
7,860
4,747
42,176
0
W
Cerberus
alexsuarez593
Cerberus
7,727
402
653
1,356
15,994
16,874
696
4,584
11,182
37,456
0
L
5,402
1,029
0
932
21,694
15,377
0
11,942
9,752
12,915
0
L
Artemis
hermes1801
Artemis
7,598
4,367
0
1,184
17,537
5,476
0
6,891
10,646
0
21,488
W
Thoth
patrickxy
Thoth
18,938
1,157
0
1,526
10,856
4,007
1,649
5,761
4,891
70,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,433
Gold Earned
28,655
220
Minions Killed
110
0
Camps Cleared
0
886,135
Distance Traveled
652,099
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,553
904
51
3
0
344,364
1
L
Kukulkan
10,324
688
77
5
0
245,439
3
W
Cerberus
10,904
727
68
5
0
262,614
2
L
Geb
9,156
610
9
1
0
229,573
3
L
Artemis
9,175
612
24
2
0
177,087
0
W
Thoth
11,976
798
101
7
0
279,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role