Player Matchup

Ra
Ra
Hoodiecam
Ra
Level 29
God Stats
9W - 13L
1,396 SR
Queue Stats
278W - 299L
1,449 Elo+
Party 1
Fenrir
Fenrir
Morphhheus
Fenrir
Level 29
God Stats
13W - 9L
1,487 SR
Queue Stats
205W - 182L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
Petty Person
Danzaburou
Level 10
God Stats
21W - 4L
1,724 SR
Queue Stats
108W - 47L
1,676 Elo+
Solo
Jormungandr
Jormungandr
PrimeTremblez-
Jormungandr
Level 29
God Stats
16W - 16L
1,500 SR
Queue Stats
122W - 90L
1,488 Elo+
Party 1
Cerberus
Cerberus
Run_thy_fade
Cerberus
Level 6
God Stats
2W - 3L
1,286 SR
Queue Stats
267W - 205L
1,585 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,548 Elo+

VS

Team Averages
Level 22
1,509 SR
1,559 Elo+
Hun Batz
Hun Batz
BlkSheepah
Hun Batz
Level 27
God Stats
11W - 14L
1,414 SR
Queue Stats
105W - 104L
1,483 Elo+
Solo
Izanami
Izanami
CABRIOLET-PR954
Izanami
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 27L
1,505 Elo+
Solo
Ymir
Ymir
LegionsOfJon
Ymir
Level 28
God Stats
41W - 37L
1,638 SR
Queue Stats
436W - 427L
1,633 Elo+
Solo
Kukulkan
Kukulkan
Vamaninha
Kukulkan
Level 9
God Stats
0W - 6L
1,283 SR
Queue Stats
141W - 182L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
imanaholeniknwit
Ah Muzen Cab
Level 24
God Stats
3W - 1L
1,709 SR
Queue Stats
29W - 19L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
10,266
604
11,054
8,692
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Morphhheus
Fenrir
16
5 / 2 / 7
9,880
581
7,216
11,267
5,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Petty Person
Danzaburou
16
7 / 1 / 0
10,622
625
8,100
10,915
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
PrimeTremblez-
Jormungandr
12
2 / 6 / 3
7,853
462
6,691
11,773
7,772
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Run_thy_fade
Cerberus
17
8 / 1 / 2
10,614
624
13,223
14,883
10,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlkSheepah
Hun Batz
15
2 / 4 / 1
9,154
538
5,223
13,271
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 0
5,832
343
1,752
3,941
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
5 / 4 / 3
9,092
535
7,739
18,705
7,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Vamaninha
Kukulkan
11
0 / 10 / 2
7,171
422
4,841
12,359
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
imanaholeniknwit
Ah Muzen Cab
15
6 / 6 / 3
9,460
556
10,669
14,728
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
27
Kills
13
13
Deaths
27
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BlkSheepah
Hun Batz
2
4
1
0.63
L
0
3
0
0
W
5
3
5
2.5
L
5
4
3
1.63
W
Fenrir
Morphhheus
Fenrir
5
2
7
4.25
W
Danzaburou
Petty Person
Danzaburou
7
1
0
7
W
Jormungandr
PrimeTremblez-
Jormungandr
2
6
3
0.58
W
Cerberus
Run_thy_fade
Cerberus
8
1
2
9
L
Kukulkan
Vamaninha
Kukulkan
0
10
2
0.1
L
Ah Muzen Cab
imanaholeniknwit
Ah Muzen Cab
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,284
Damage
30,224
57,530
Taken
63,004
31,669
Mitigated
20,884
16,150
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BlkSheepah
Hun Batz
5,223
996
0
1,138
13,271
4,359
0
5,118
8,067
0
55,118
L
1,752
1,547
0
286
3,941
892
248
2,522
1,419
0
14,963
W
11,054
1,825
208
3,353
8,692
3,525
1,490
3,928
4,564
59,706
0
L
7,739
2,757
469
5,289
18,705
7,045
0
10,581
7,941
30,763
0
W
Fenrir
Morphhheus
Fenrir
7,216
2,136
0
1,251
11,267
5,906
1,175
1,608
9,643
0
63,478
W
Danzaburou
Petty Person
Danzaburou
8,100
3,825
0
1,819
10,915
3,533
2,378
570
10,345
0
60,315
W
Jormungandr
PrimeTremblez-
Jormungandr
6,691
1,868
283
882
11,773
7,772
462
1,856
9,917
36,017
0
W
Cerberus
Run_thy_fade
Cerberus
13,223
1,797
0
8,354
14,883
10,933
103
4,240
10,481
66,338
0
L
Kukulkan
Vamaninha
Kukulkan
4,841
245
195
1,779
12,359
3,046
175
9,426
2,601
32,865
0
L
Ah Muzen Cab
imanaholeniknwit
Ah Muzen Cab
10,669
5,792
0
6,242
14,728
5,542
624
2,692
12,008
0
63,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,235
Gold Earned
40,709
538
Minions Killed
329
0
Camps Cleared
0
1,464,076
Distance Traveled
1,215,849
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,154
538
92
5
0
323,788
1
L
Izanami
5,832
343
38
2
0
87,117
0
W
Ra
10,266
604
125
7
0
326,042
1
L
Ymir
9,092
535
40
2
0
273,525
9
W
Fenrir
9,880
581
100
6
0
307,820
3
W
Danzaburou
10,622
625
118
7
0
269,762
0
W
Jormungandr
7,853
462
51
3
0
249,463
2
W
Cerberus
10,614
624
144
8
0
310,989
0
L
Kukulkan
7,171
422
63
4
0
261,225
4
L
Ah Muzen Cab
9,460
556
96
6
0
270,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role