Player Matchup

Heimdallr
Heimdallr
Arxuszero
Heimdallr
Level 125
God Stats
6W - 1L
1,614 SR
Queue Stats
141W - 127L
1,576 Elo+
Party 3
Horus
Horus
DerFvhrer
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
DirtworthDan
Zhong Kui
Level 154
God Stats
2W - 1L
1,753 SR
Queue Stats
156W - 146L
1,567 Elo+
Party 2
Chaac
Chaac
UndeadJester367
Chaac
Level 121
God Stats
3W - 0L
1,441 SR
Queue Stats
138W - 110L
1,623 Elo+
Party 2
Vulcan
Vulcan
mateØhz
Vulcan
Level 157
God Stats
1W - 1L
1,593 SR
Queue Stats
57W - 66L
1,485 Elo+
Party 3
Team Averages
Level 143
1,580 SR
1,550 Elo+

VS

Team Averages
Level 85
1,615 SR
1,749 Elo+
Da Ji
Da Ji
CARBONIC AClD
Da Ji
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 18L
1,900 Elo+
Party 1
Nike
Nike
KentuckyMint
Nike
Level 80
God Stats
0W - 1L
1,704 SR
Queue Stats
8W - 4L
1,817 Elo+
Party 1
Rama
Rama
Nysseryth
Rama
Level 109
God Stats
0W - 1L
1,555 SR
Queue Stats
28W - 16L
1,726 Elo+
Party 1
Ao Kuang
Ao Kuang
patoudore
Ao Kuang
Level 69
God Stats
8W - 3L
1,815 SR
Queue Stats
379W - 345L
1,641 Elo+
Solo
Hel
Hel
vaculty
Hel
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arxuszero
Heimdallr
20
5 / 6 / 22
13,013
813
17,915
15,683
7,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
DerFvhrer
Horus
16
5 / 7 / 14
11,187
699
10,429
18,149
14,608
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
DirtworthDan
Zhong Kui
20
8 / 4 / 16
12,825
802
15,962
26,187
31,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
3 / 6 / 15
11,877
742
15,667
18,838
16,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
mateØhz
Vulcan
20
11 / 5 / 12
14,093
881
23,037
14,182
7,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 16
10,764
673
11,582
16,442
7,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 7 / 12
10,580
661
14,955
17,914
14,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
20
12 / 4 / 14
14,139
884
26,533
20,341
8,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
patoudore
Ao Kuang
18
5 / 8 / 10
11,391
712
12,726
18,032
6,386
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
18
3 / 6 / 9
10,403
650
9,336
17,192
7,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
89
32
Kills
28
28
Deaths
32
79
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Arxuszero
Heimdallr
5
6
22
2.67
L
4
7
16
1.71
W
Horus
DerFvhrer
Horus
5
7
14
1.71
W
Zhong Kui
DirtworthDan
Zhong Kui
8
4
16
4
L
4
7
12
1.43
L
Rama
12
4
14
4.75
W
3
6
15
1.75
W
Vulcan
mateØhz
Vulcan
11
5
12
3.4
L
Ao Kuang
patoudore
Ao Kuang
5
8
10
1.25
L
Hel
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,010
Damage
75,132
93,039
Taken
89,921
77,505
Mitigated
44,103
35,782
Healing
34,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Arxuszero
Heimdallr
17,915
5,636
1,252
3,250
15,683
7,246
3,248
5,559
10,080
0
34,057
L
11,582
1,036
1,151
2,589
16,442
7,559
165
8,078
8,364
445
14,281
W
Horus
DerFvhrer
Horus
10,429
4,450
5,243
4,935
18,149
14,608
147
3,698
14,229
0
16,831
W
Zhong Kui
DirtworthDan
Zhong Kui
15,962
1,228
1,268
9,586
26,187
31,451
258
6,798
19,063
27,982
0
L
14,955
669
1,236
1,338
17,914
14,286
117
8,194
9,720
0
31,300
L
Rama
26,533
14,958
1,699
6,566
20,341
8,791
1,456
7,924
12,417
0
65,994
W
15,667
3,641
0
5,753
18,838
16,366
548
3,357
15,325
0
31,164
W
Vulcan
mateØhz
Vulcan
23,037
6,671
1,846
2,649
14,182
7,834
1,361
2,207
11,917
56,886
0
L
Ao Kuang
patoudore
Ao Kuang
12,726
4,108
1,423
4,358
18,032
6,386
99
7,664
10,368
19,631
0
L
Hel
9,336
575
7,040
7,393
17,192
7,081
0
7,139
10,053
21,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,995
Gold Earned
57,277
156
Minions Killed
165
0
Camps Cleared
0
1,311,281
Distance Traveled
1,415,569
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,013
813
29
2
0
261,991
0
L
Da Ji
10,764
673
8
1
0
281,609
1
W
Horus
11,187
699
8
1
0
233,436
0
W
Zhong Kui
12,825
802
20
1
0
262,151
0
L
Nike
10,580
661
29
2
0
376,361
3
L
Rama
14,139
884
85
5
0
242,633
0
W
Chaac
11,877
742
26
2
0
267,061
4
W
Vulcan
14,093
881
73
5
0
286,642
0
L
Ao Kuang
11,391
712
19
1
0
242,540
0
L
Hel
10,403
650
24
2
0
272,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role