Player Matchup

Ravana
Ravana
AfroNipz966
Ravana
Level 157
God Stats
14W - 20L
1,688 SR
Queue Stats
601W - 596L
1,530 Elo+
Solo
Ymir
Ymir
BorderBunny192
Ymir
Level 122
God Stats
4W - 5L
1,741 SR
Queue Stats
477W - 471L
1,489 Elo+
Party 2
Medusa
Medusa
CostlessSteam
Medusa
Level 107
God Stats
7W - 7L
1,298 SR
Queue Stats
249W - 233L
1,468 Elo+
Party 2
Merlin
Merlin
Dogduh
Merlin
Level 147
God Stats
4W - 4L
1,552 SR
Queue Stats
56W - 20L
1,735 Elo+
Party 1
Gilgamesh
Gilgamesh
Monkeymo1234
Gilgamesh
Level 43
God Stats
22W - 12L
1,672 SR
Queue Stats
265W - 159L
1,740 Elo+
Party 1
Team Averages
Level 115
1,590 SR
1,592 Elo+

VS

Team Averages
Level 99
1,575 SR
1,602 Elo+
Janus
Janus
Bonġo
Janus
Level 157
God Stats
13W - 10L
1,520 SR
Queue Stats
49W - 55L
1,462 Elo+
Solo
Hercules
Hercules
Dragonabyss8
Hercules
Level 156
God Stats
5W - 5L
1,855 SR
Queue Stats
127W - 89L
1,575 Elo+
Party 3
Artemis
Artemis
KawaiiLegalLoli
Artemis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,636 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LightKevy
Kumbhakarna
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,502 Elo+
Party 3
Thor
Thor
TentacIeLover
Thor
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 5L
1,836 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
0 / 6 / 5
9,874
581
7,679
14,664
13,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
1 / 8 / 9
10,469
616
10,193
19,607
18,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
7 / 7 / 3
12,393
729
13,711
19,409
9,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Dogduh
Merlin
19
3 / 6 / 5
11,848
697
14,483
13,721
6,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Monkeymo1234
Gilgamesh
18
2 / 5 / 5
11,443
673
10,084
17,774
13,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bonġo
Janus
19
9 / 0 / 11
13,515
795
14,157
8,455
3,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hercules
Dragonabyss8
Hercules
19
6 / 2 / 21
13,271
781
14,283
19,496
27,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
7 / 3 / 19
14,007
824
22,305
14,368
6,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
LightKevy
Kumbhakarna
16
1 / 4 / 21
11,816
695
6,541
17,812
19,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 4 / 16
13,983
823
16,305
15,735
9,209
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
13
Kills
32
32
Deaths
13
27
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
6
5
0.42
W
Janus
Bonġo
Janus
9
0
11
14.5
L
1
8
9
0.69
L
7
7
3
1.21
L
Merlin
Dogduh
Merlin
3
6
5
0.92
W
Hercules
Dragonabyss8
Hercules
6
2
21
8.25
W
7
3
19
5.5
W
Kumbhakarna
LightKevy
Kumbhakarna
1
4
21
2.88
L
Gilgamesh
Monkeymo1234
Gilgamesh
2
5
5
0.9
W
9
4
16
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,150
Damage
73,591
85,175
Taken
75,866
60,737
Mitigated
65,929
9,371
Healing
15,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
7,679
1,596
0
3,301
14,664
13,650
420
3,516
10,992
0
40,509
W
Janus
Bonġo
Janus
14,157
806
511
1,906
8,455
3,477
1,660
4,717
3,738
53,782
0
L
10,193
704
873
578
19,607
18,254
37
5,441
13,995
25,976
0
L
13,711
5,714
0
925
19,409
9,065
356
6,447
12,837
0
41,825
L
Merlin
Dogduh
Merlin
14,483
638
0
46
13,721
6,423
37
2,288
11,333
57,717
0
W
Hercules
Dragonabyss8
Hercules
14,283
2,488
0
6,950
19,496
27,583
535
7,376
12,120
0
32,053
W
22,305
11,499
0
4,542
14,368
6,589
3,627
3,380
10,988
0
82,683
W
Kumbhakarna
LightKevy
Kumbhakarna
6,541
748
0
1,094
17,812
19,071
427
5,151
12,661
16,853
0
L
Gilgamesh
Monkeymo1234
Gilgamesh
10,084
1,868
0
3,648
17,774
13,345
394
3,228
14,446
0
36,155
W
16,305
1,654
0
173
15,735
9,209
1,148
4,415
11,320
0
40,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,027
Gold Earned
66,592
352
Minions Killed
377
8
Camps Cleared
8
1,422,285
Distance Traveled
1,538,093
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,874
581
60
4
2
278,527
3
W
Janus
13,515
795
112
7
2
289,268
0
L
Ymir
10,469
616
47
3
0
243,403
1
L
Medusa
12,393
729
66
4
2
291,683
1
L
Merlin
11,848
697
124
7
0
285,824
0
W
Hercules
13,271
781
53
3
0
329,684
2
W
Artemis
14,007
824
136
8
5
291,512
2
W
Kumbhakarna
11,816
695
21
1
0
311,096
7
L
Gilgamesh
11,443
673
55
3
4
322,848
3
W
Thor
13,983
823
55
3
1
316,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role