Player Matchup

Horus
Horus
An1m3G1rl
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Osiris
Osiris
Fatsloth
Osiris
Level 17
God Stats
0W - 4L
1,268 SR
Queue Stats
32W - 33L
1,557 Elo+
Solo
Ra
Ra
NeonXeo
Ra
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,676 Elo+
Party 2
Neith
Neith
coolmya132
Neith
Level 5
God Stats
4W - 5L
1,461 SR
Queue Stats
5W - 6L
1,431 Elo+
Solo
Sylvanus
Sylvanus
d87fresh
Sylvanus
Level 28
God Stats
22W - 19L
1,841 SR
Queue Stats
500W - 597L
1,279 Elo+
Solo
Team Averages
Level 11
1,514 SR
1,524 Elo+

VS

Team Averages
Level 18
1,568 SR
1,433 Elo+
Vulcan
Vulcan
CARP_NEROTA
Vulcan
Level 22
God Stats
4W - 1L
1,951 SR
Queue Stats
20W - 19L
1,658 Elo+
Solo
Tyr
Tyr
FrankyNoFingers
Tyr
Level 29
God Stats
3W - 0L
1,710 SR
Queue Stats
110W - 77L
1,661 Elo+
Solo
Hou Yi
Hou Yi
LousyChump
Hou Yi
Level 16
God Stats
5W - 3L
1,244 SR
Queue Stats
5W - 7L
1,223 Elo+
Party 1
Cthulhu
Cthulhu
Walkswithbuda
Cthulhu
Level 5
God Stats
16W - 19L
1,481 SR
Queue Stats
27W - 35L
1,412 Elo+
Solo
Danzaburou
Danzaburou
wymer46
Danzaburou
Level 17
God Stats
32W - 18L
1,453 SR
Queue Stats
159W - 193L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
An1m3G1rl
Horus
12
6 / 1 / 1
7,588
542
4,843
8,080
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
Fatsloth
Osiris
13
1 / 2 / 0
6,974
498
5,450
10,200
5,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 6 / 3
6,553
468
3,078
7,709
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
4 / 4 / 2
6,788
485
4,603
7,677
2,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
d87fresh
Sylvanus
10
0 / 5 / 2
6,415
458
2,228
11,989
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
5 / 4 / 0
8,514
608
6,715
6,520
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
11 / 0 / 1
9,493
678
9,938
6,341
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
LousyChump
Hou Yi
10
2 / 3 / 3
6,510
465
6,471
8,981
2,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
11
0 / 1 / 1
6,297
450
4,699
7,009
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
wymer46
Danzaburou
10
0 / 3 / 2
5,712
408
2,943
6,316
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
11
Kills
18
18
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
An1m3G1rl
Horus
6
1
1
6.5
W
Vulcan
5
4
0
1.25
L
Osiris
Fatsloth
Osiris
1
2
0
0.5
W
11
0
1
11.5
W
Hou Yi
LousyChump
Hou Yi
2
3
3
1.17
L
0
6
3
0.25
W
Cthulhu
0
1
1
0.5
L
Neith
4
4
2
1.25
L
Sylvanus
d87fresh
Sylvanus
0
5
2
0.2
W
Danzaburou
wymer46
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,202
Damage
30,766
45,655
Taken
35,167
21,362
Mitigated
14,323
14,835
Healing
6,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
An1m3G1rl
Horus
4,843
2,117
107
2,483
8,080
3,495
0
2,349
5,583
0
34,838
W
Vulcan
6,715
1,745
0
917
6,520
2,312
0
1,979
4,337
57,416
0
L
Osiris
Fatsloth
Osiris
5,450
2,012
0
4,342
10,200
5,833
204
4,421
5,779
0
33,903
W
9,938
2,293
0
3,719
6,341
3,612
0
916
5,331
0
59,526
W
Hou Yi
LousyChump
Hou Yi
6,471
3,885
0
1,367
8,981
2,832
888
1,206
7,775
0
30,874
L
3,078
327
98
813
7,709
2,374
324
3,548
4,161
23,402
0
W
Cthulhu
4,699
528
0
234
7,009
3,464
128
31
6,978
26,972
0
L
Neith
4,603
2,344
330
2,436
7,677
2,523
594
970
6,707
0
30,621
L
Sylvanus
d87fresh
Sylvanus
2,228
1,272
544
3,682
11,989
7,137
310
126
11,863
21,695
0
W
Danzaburou
wymer46
Danzaburou
2,943
1,038
0
254
6,316
2,103
930
876
5,440
0
21,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,318
Gold Earned
36,526
288
Minions Killed
377
0
Camps Cleared
0
1,292,760
Distance Traveled
1,375,633
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,588
542
67
5
0
286,715
3
W
Vulcan
8,514
608
110
8
0
276,315
5
L
Osiris
6,974
498
68
5
0
265,621
0
W
Tyr
9,493
678
118
8
0
307,422
0
W
Hou Yi
6,510
465
57
4
0
266,647
0
L
Ra
6,553
468
65
5
0
289,489
0
W
Cthulhu
6,297
450
44
3
0
269,531
2
L
Neith
6,788
485
58
4
0
237,237
0
L
Sylvanus
6,415
458
30
2
0
213,698
0
W
Danzaburou
5,712
408
48
3
0
255,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role