Player Matchup

Cthulhu
Cthulhu
AquaticHyena
Cthulhu
Level 86
God Stats
16W - 17L
1,540 SR
Queue Stats
722W - 830L
1,447 Elo+
Solo
Chernobog
Chernobog
ElTroncoGrueso
Chernobog
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,435 Elo+
Party 3
Awilix
Awilix
PandaLenin
Awilix
Level 123
God Stats
23W - 27L
1,265 SR
Queue Stats
814W - 839L
1,446 Elo+
Party 2
Bellona
Bellona
PandaStalin
Bellona
Level 123
God Stats
37W - 42L
1,493 SR
Queue Stats
859W - 871L
1,446 Elo+
Party 2
Raijin
Raijin
kongo147
Raijin
Level 122
God Stats
1W - 1L
1,515 SR
Queue Stats
135W - 124L
1,517 Elo+
Party 3
Team Averages
Level 108
1,463 SR
1,458 Elo+

VS

Team Averages
Level 121
1,520 SR
1,486 Elo+
Neith
Neith
KaptonKronic
Neith
Level 82
God Stats
2W - 1L
1,397 SR
Queue Stats
26W - 21L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
MixedVeggies
Kukulkan
Level 129
God Stats
4W - 4L
1,427 SR
Queue Stats
70W - 82L
1,473 Elo+
Party 1
Thor
Thor
PorkU
Thor
Level 127
God Stats
6W - 4L
1,618 SR
Queue Stats
58W - 64L
1,480 Elo+
Party 1
Chaac
Chaac
cephaskiwi
Chaac
Level 113
God Stats
6W - 6L
1,494 SR
Queue Stats
89W - 84L
1,475 Elo+
Solo
Ganesha
Ganesha
room6
Ganesha
Level 156
God Stats
3W - 4L
1,666 SR
Queue Stats
83W - 96L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AquaticHyena
Cthulhu
15
0 / 4 / 6
10,592
481
11,275
18,948
17,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
ElTroncoGrueso
Chernobog
16
0 / 6 / 8
9,881
449
12,446
15,009
5,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
PandaLenin
Awilix
18
5 / 3 / 2
11,149
507
7,141
16,437
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
PandaStalin
Bellona
20
1 / 1 / 1
12,244
557
11,735
12,200
13,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
kongo147
Raijin
19
11 / 4 / 3
12,458
566
14,567
16,617
7,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 4
11,367
517
17,751
17,068
6,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MixedVeggies
Kukulkan
16
1 / 6 / 5
9,911
451
11,457
14,146
5,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
PorkU
Thor
17
7 / 7 / 3
11,419
519
10,844
16,951
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
19
2 / 1 / 1
11,227
510
7,092
18,710
22,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ganesha
room6
Ganesha
17
0 / 2 / 15
11,278
513
9,178
16,838
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
17
Kills
18
18
Deaths
17
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AquaticHyena
Cthulhu
0
4
6
0.75
L
Chernobog
ElTroncoGrueso
Chernobog
0
6
8
0.67
W
8
1
4
10
W
Kukulkan
MixedVeggies
Kukulkan
1
6
5
0.58
L
Awilix
PandaLenin
Awilix
5
3
2
2
L
Bellona
PandaStalin
Bellona
1
1
1
1.5
W
Thor
PorkU
Thor
7
7
3
1.21
W
Chaac
2
1
1
2.5
L
Raijin
kongo147
Raijin
11
4
3
3.13
W
Ganesha
room6
Ganesha
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,164
Damage
56,322
79,211
Taken
83,713
49,871
Mitigated
53,799
15,287
Healing
33,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AquaticHyena
Cthulhu
11,275
259
750
1,109
18,948
17,062
0
6,290
12,658
57,972
0
L
Chernobog
ElTroncoGrueso
Chernobog
12,446
7,135
0
370
15,009
5,247
0
4,832
10,152
0
56,231
W
17,751
8,271
0
12,750
17,068
6,818
1,701
5,349
11,719
0
100,718
W
Kukulkan
MixedVeggies
Kukulkan
11,457
925
219
1,621
14,146
5,567
445
7,864
6,282
72,858
0
L
Awilix
PandaLenin
Awilix
7,141
1,319
0
7,266
16,437
6,664
0
3,131
13,306
0
87,858
L
Bellona
PandaStalin
Bellona
11,735
4,366
0
3,464
12,200
13,343
392
883
10,892
44
87,996
W
Thor
PorkU
Thor
10,844
2,645
0
2,581
16,951
6,687
523
5,569
11,382
0
46,417
W
Chaac
7,092
1,540
0
9,240
18,710
22,582
1,062
1,765
16,945
176
74,975
L
Raijin
kongo147
Raijin
14,567
722
174
2,154
16,617
7,555
0
5,640
10,927
76,131
0
W
Ganesha
room6
Ganesha
9,178
995
1,502
5,381
16,838
12,145
273
5,946
10,892
28,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,324
Gold Earned
55,202
652
Minions Killed
549
0
Camps Cleared
0
2,093,467
Distance Traveled
1,937,602
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,592
481
93
4
0
415,424
2
L
Chernobog
9,881
449
99
5
0
401,027
4
W
Neith
11,367
517
200
9
0
359,791
6
W
Kukulkan
9,911
451
132
6
0
338,933
12
L
Awilix
11,149
507
140
6
0
459,490
6
L
Bellona
12,244
557
177
8
0
413,402
1
W
Thor
11,419
519
80
4
0
373,154
3
W
Chaac
11,227
510
134
6
0
395,670
3
L
Raijin
12,458
566
143
7
0
404,124
3
W
Ganesha
11,278
513
3
0
0
470,054
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role