Player Matchup

Ares
Ares
Arrechim
Ares
Level 94
God Stats
11W - 7L
1,647 SR
Queue Stats
234W - 183L
1,520 Elo+
Solo
Ah Puch
Ah Puch
Obiwan118
Ah Puch
Level 53
God Stats
16W - 7L
1,539 SR
Queue Stats
80W - 86L
1,496 Elo+
Solo
Skadi
Skadi
SilentBubbles63
Skadi
Level 63
God Stats
9W - 14L
1,500 SR
Queue Stats
223W - 204L
1,536 Elo+
Solo
Serqet
Serqet
richie_castillo
Serqet
Level 138
God Stats
29W - 34L
1,523 SR
Queue Stats
620W - 626L
1,530 Elo+
Solo
Chaac
Chaac
xXETHANXx117
Chaac
Level 104
God Stats
4W - 8L
1,416 SR
Queue Stats
215W - 188L
1,528 Elo+
Solo
Team Averages
Level 90
1,525 SR
1,522 Elo+

VS

Team Averages
Level 99
1,570 SR
1,478 Elo+
Loki
Loki
Grymdragon
Loki
Level 115
God Stats
120W - 76L
1,668 SR
Queue Stats
503W - 437L
1,519 Elo+
Party 1
Hera
Hera
Teddybear9556
Hera
Level 83
God Stats
7W - 3L
1,559 SR
Queue Stats
427W - 397L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Tyrone_CHEESE
Cthulhu
Level 83
God Stats
21W - 19L
1,587 SR
Queue Stats
467W - 430L
1,480 Elo+
Party 1
King Arthur
King Arthur
Vherga
King Arthur
Level 136
God Stats
4W - 10L
1,405 SR
Queue Stats
369W - 348L
1,364 Elo+
Solo
Medusa
Medusa
drexdragon123456
Medusa
Level 77
God Stats
45W - 33L
1,633 SR
Queue Stats
266W - 249L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
4 / 2 / 0
3,948
790
2,126
3,632
1,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Obiwan118
Ah Puch
1
0 / 0 / 0
969
194
0
0
0
5
0 / 2 / 4
3,281
656
1,770
2,273
493
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 1 / 0
3,297
659
1,317
2,982
717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 0 / 0
3,033
607
518
1,071
463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,138
828
1,313
2,668
542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 0 / 0
3,888
778
690
1,277
252
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
3
0 / 2 / 1
2,967
593
323
2,112
734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Vherga
King Arthur
7
1 / 1 / 0
3,815
763
1,378
3,133
1,179
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
1 / 2 / 1
3,370
674
1,405
3,004
483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
5
5
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
4
2
0
2
W
3
0
0
3
L
Ah Puch
Obiwan118
Ah Puch
0
0
0
0
L
0
2
4
1
W
0
0
0
0
W
Cthulhu
0
2
1
0.25
W
King Arthur
Vherga
King Arthur
1
1
0
1
W
1
2
1
0.75
L
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,731
Damage
5,109
9,958
Taken
12,194
3,354
Mitigated
3,190
2,807
Healing
3,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,126
103
0
1,259
3,632
1,681
98
179
3,453
6,994
0
W
1,313
494
0
1,798
2,668
542
0
274
2,394
0
16,030
L
Ah Puch
Obiwan118
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
1,770
1,232
0
443
2,273
493
265
144
2,129
0
11,021
W
690
226
0
365
1,277
252
0
0
1,202
20,855
0
W
Cthulhu
323
93
0
422
2,112
734
0
1,300
812
3,632
0
W
King Arthur
Vherga
King Arthur
1,378
319
0
360
3,133
1,179
0
0
3,133
0
14,112
W
1,405
801
0
957
3,004
483
64
552
2,452
0
9,535
L
1,317
382
0
708
2,982
717
0
0
2,982
0
6,625
L
518
0
0
397
1,071
463
0
690
381
0
7,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,528
Gold Earned
18,178
62
Minions Killed
141
0
Camps Cleared
0
368,992
Distance Traveled
477,278
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,948
790
13
3
0
106,592
2
W
Loki
4,138
828
54
11
0
120,900
1
L
Ah Puch
969
194
0
0
0
0
0
L
Skadi
3,281
656
15
3
0
82,215
1
W
Hera
3,888
778
39
8
0
99,969
3
W
Cthulhu
2,967
593
7
1
0
59,898
0
W
King Arthur
3,815
763
32
6
0
98,581
2
W
Medusa
3,370
674
9
2
0
97,930
1
L
Serqet
3,297
659
21
4
0
107,923
0
L
Chaac
3,033
607
13
3
0
72,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role