Player Matchup

Cthulhu
Cthulhu
AlphazFang
Cthulhu
Level 68
God Stats
2W - 1L
1,511 SR
Queue Stats
19W - 14L
1,532 Elo+
Party 2
Skadi
Skadi
Phantomenomenom
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Rais Chaos
Gilgamesh
Level 106
God Stats
33W - 30L
1,650 SR
Queue Stats
238W - 224L
1,602 Elo+
Party 2
Awilix
Awilix
Tempisto
Awilix
Level 102
God Stats
5W - 5L
1,585 SR
Queue Stats
151W - 146L
1,570 Elo+
Party 2
Kukulkan
Kukulkan
XLeemason
Kukulkan
Level 6
God Stats
2W - 0L
1,760 SR
Queue Stats
2W - 6L
1,197 Elo+
Party 2
Team Averages
Level 77
1,601 SR
1,480 Elo+

VS

Team Averages
Level 77
1,581 SR
1,521 Elo+
Raijin
Raijin
Segusaurus
Raijin
Level 137
God Stats
2W - 3L
1,715 SR
Queue Stats
208W - 207L
1,633 Elo+
Party 1
Olorun
Olorun
SharkyD221
Olorun
Level 46
God Stats
1W - 4L
1,742 SR
Queue Stats
103W - 106L
1,560 Elo+
Party 1
Sun Wukong
Sun Wukong
TheAmazingZrex
Sun Wukong
Level 120
God Stats
2W - 3L
1,481 SR
Queue Stats
150W - 128L
1,583 Elo+
Party 1
Kuzenbo
Kuzenbo
kaipipe
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,392 Elo+
Party 3
Danzaburou
Danzaburou
nene1216proxd
Danzaburou
Level 16
God Stats
2W - 4L
1,467 SR
Queue Stats
3W - 5L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphazFang
Cthulhu
7
1 / 2 / 2
4,679
585
2,742
4,922
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 0 / 1
4,940
618
2,172
2,732
707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Rais Chaos
Gilgamesh
10
6 / 0 / 0
5,929
741
4,882
5,485
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Awilix
Tempisto
Awilix
9
3 / 0 / 0
5,564
696
2,910
5,400
1,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
XLeemason
Kukulkan
8
0 / 2 / 0
4,505
563
203
2,323
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Segusaurus
Raijin
10
2 / 2 / 0
5,350
669
2,900
3,425
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
SharkyD221
Olorun
8
1 / 3 / 0
4,275
534
3,246
5,790
1,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TheAmazingZrex
Sun Wukong
7
0 / 2 / 1
4,360
545
2,059
5,147
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
kaipipe
Kuzenbo
6
1 / 0 / 0
3,890
486
1,462
2,554
1,019
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
nene1216proxd
Danzaburou
5
0 / 4 / 0
3,700
463
1,520
4,026
918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
11
Kills
4
4
Deaths
11
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlphazFang
Cthulhu
1
2
2
1
W
1
0
1
1.5
W
Gilgamesh
Rais Chaos
Gilgamesh
6
0
0
6
L
Raijin
Segusaurus
Raijin
2
2
0
1
L
Olorun
SharkyD221
Olorun
1
3
0
0.33
W
Awilix
Tempisto
Awilix
3
0
0
3
L
Sun Wukong
TheAmazingZrex
Sun Wukong
0
2
1
0.25
W
Kukulkan
XLeemason
Kukulkan
0
2
0
0
L
Kuzenbo
kaipipe
Kuzenbo
1
0
0
1
L
Danzaburou
nene1216proxd
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,909
Damage
11,187
20,862
Taken
20,942
7,796
Mitigated
6,371
3,825
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlphazFang
Cthulhu
2,742
47
0
1,561
4,922
2,349
397
3,178
1,744
14,062
0
W
2,172
730
0
0
2,732
707
509
1,530
1,202
0
23,471
W
Gilgamesh
Rais Chaos
Gilgamesh
4,882
1,704
0
2,139
5,485
2,503
0
0
5,485
0
25,786
L
Raijin
Segusaurus
Raijin
2,900
529
0
606
3,425
1,021
0
163
3,222
29,295
0
L
Olorun
SharkyD221
Olorun
3,246
1,848
0
2,258
5,790
1,561
0
1,861
3,929
19,424
0
W
Awilix
Tempisto
Awilix
2,910
1,169
0
125
5,400
1,565
0
1,565
3,741
0
28,693
L
Sun Wukong
TheAmazingZrex
Sun Wukong
2,059
725
0
1,916
5,147
1,852
0
180
4,967
0
19,468
W
Kukulkan
XLeemason
Kukulkan
203
79
0
0
2,323
672
738
1,127
1,082
16,885
0
L
Kuzenbo
kaipipe
Kuzenbo
1,462
665
182
1,544
2,554
1,019
0
701
1,853
6,752
0
L
Danzaburou
nene1216proxd
Danzaburou
1,520
749
0
648
4,026
918
165
0
4,026
0
9,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
21,575
242
Minions Killed
181
0
Camps Cleared
0
800,112
Distance Traveled
682,600
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,679
585
22
3
0
156,387
2
W
Skadi
4,940
618
58
7
0
136,877
1
W
Gilgamesh
5,929
741
52
7
0
161,730
2
L
Raijin
5,350
669
76
10
0
147,112
3
L
Olorun
4,275
534
43
5
0
141,570
3
W
Awilix
5,564
696
65
8
0
203,125
0
L
Sun Wukong
4,360
545
38
5
0
158,944
2
W
Kukulkan
4,505
563
45
6
0
141,993
0
L
Kuzenbo
3,890
486
8
1
0
139,116
1
L
Danzaburou
3,700
463
16
2
0
95,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role