Player Matchup

Sylvanus
Sylvanus
Littlekerm
Sylvanus
Level 48
God Stats
14W - 13L
1,527 SR
Queue Stats
263W - 269L
1,601 Elo+
Party 1
Fenrir
Fenrir
McCrip
Fenrir
Level 61
God Stats
27W - 23L
1,500 SR
Queue Stats
356W - 371L
1,501 Elo+
Party 1
Ullr
Ullr
Seabiscuit564
Ullr
Level 65
God Stats
19W - 26L
1,485 SR
Queue Stats
506W - 464L
1,600 Elo+
Party 1
Gilgamesh
Gilgamesh
iCreamedInHerPie
Gilgamesh
Level 101
God Stats
4W - 0L
1,806 SR
Queue Stats
27W - 20L
1,570 Elo+
Solo
Vulcan
Vulcan
inomonunicorns
Vulcan
Level 129
God Stats
4W - 1L
1,826 SR
Queue Stats
124W - 111L
1,568 Elo+
Solo
Team Averages
Level 81
1,629 SR
1,568 Elo+

VS

Team Averages
Level 67
1,493 SR
1,568 Elo+
Mulan
Mulan
ANDERSON1999
Mulan
Level 128
God Stats
8W - 9L
1,516 SR
Queue Stats
45W - 50L
1,499 Elo+
Solo
Tiamat
Tiamat
DeathMaggot123
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,592 Elo+
Party 2
Janus
Janus
Mithastraeus
Janus
Level 61
God Stats
10W - 11L
1,549 SR
Queue Stats
246W - 209L
1,558 Elo+
Party 2
Loki
Loki
ZestyDiII
Loki
Level 57
God Stats
2W - 6L
1,172 SR
Queue Stats
112W - 93L
1,572 Elo+
Party 2
Susano
Susano
warhero196
Susano
Level 64
God Stats
0W - 1L
1,728 SR
Queue Stats
57W - 41L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Littlekerm
Sylvanus
20
9 / 1 / 6
14,087
587
11,206
16,843
13,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
McCrip
Fenrir
18
6 / 5 / 5
11,990
500
7,615
22,316
11,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 1 / 3
13,376
557
5,092
9,998
4,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
18
11 / 3 / 6
13,350
556
18,060
21,942
20,788
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
3 / 2 / 7
12,970
540
11,653
10,141
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
7,016
292
1,498
3,994
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 10 / 3
8,660
361
4,936
17,148
8,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 9 / 3
10,787
449
12,044
17,457
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
18
5 / 5 / 3
11,419
476
11,751
16,197
6,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
warhero196
Susano
19
5 / 4 / 0
11,777
491
9,495
15,946
6,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
31
Kills
12
12
Deaths
31
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
10
3
0.15
W
Sylvanus
Littlekerm
Sylvanus
9
1
6
12
W
Fenrir
McCrip
Fenrir
6
5
5
1.7
L
2
9
3
0.39
W
2
1
3
3.5
L
Loki
5
5
3
1.3
W
Gilgamesh
11
3
6
4.67
W
3
2
7
3.25
L
Susano
warhero196
Susano
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,626
Damage
39,724
81,240
Taken
70,742
53,597
Mitigated
28,885
29,850
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,498
68
0
825
3,994
2,995
0
0
3,994
0
11,712
L
4,936
72
0
2,401
17,148
8,113
0
6,153
10,785
31,591
0
W
Sylvanus
Littlekerm
Sylvanus
11,206
2,898
2,113
7,886
16,843
13,375
3,831
5,746
10,949
64,881
12,386
W
Fenrir
McCrip
Fenrir
7,615
1,434
0
10,686
22,316
11,535
2,189
2,319
19,915
0
85,249
L
12,044
1,226
11
2,630
17,457
5,202
0
7,632
9,717
66,410
0
W
5,092
2,617
0
736
9,998
4,145
4,306
1,044
8,940
0
110,157
L
Loki
11,751
2,808
0
4,545
16,197
6,441
0
3,441
12,648
0
77,205
W
Gilgamesh
18,060
4,662
0
5,859
21,942
20,788
4,462
4,146
17,494
0
66,529
W
11,653
1,994
0
2,570
10,141
3,754
1,952
3,137
6,812
80,253
0
L
Susano
warhero196
Susano
9,495
1,279
0
1,100
15,946
6,134
0
4,636
11,226
0
84,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,773
Gold Earned
49,659
690
Minions Killed
500
0
Camps Cleared
0
2,121,794
Distance Traveled
1,886,285
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,016
292
26
1
0
92,191
0
L
Tiamat
8,660
361
76
3
0
344,393
5
W
Sylvanus
14,087
587
124
5
0
391,463
5
W
Fenrir
11,990
500
107
4
0
446,714
2
L
Janus
10,787
449
125
5
0
463,588
10
W
Ullr
13,376
557
167
7
0
346,019
4
L
Loki
11,419
476
141
6
0
479,938
4
W
Gilgamesh
13,350
556
113
5
0
456,720
2
W
Vulcan
12,970
540
179
7
0
480,878
10
L
Susano
11,777
491
132
6
0
506,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role