Player Matchup

Cthulhu
Cthulhu
Gay for Feet
Cthulhu
Level 96
God Stats
1W - 2L
1,754 SR
Queue Stats
15W - 19L
1,577 Elo+
Party 2
Sylvanus
Sylvanus
Gurgle Stick
Sylvanus
Level 149
God Stats
2W - 3L
1,271 SR
Queue Stats
113W - 94L
1,571 Elo+
Party 2
Athena
Athena
Maitre Juif
Athena
Level 122
God Stats
1W - 2L
1,453 SR
Queue Stats
92W - 69L
1,619 Elo+
Party 2
Team Averages
Level 122
1,493 SR
1,589 Elo+

VS

Team Averages
Level 147
1,567 SR
1,551 Elo+
Skadi
Skadi
HazardousFan8
Skadi
Level 138
God Stats
1W - 0L
1,478 SR
Queue Stats
50W - 45L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
WeeGeeMitZ
Baron Samedi
Level 154
God Stats
34W - 34L
1,592 SR
Queue Stats
929W - 814L
1,688 Elo+
Party 1
Gilgamesh
Gilgamesh
evil1335
Gilgamesh
Level 149
God Stats
19W - 20L
1,631 SR
Queue Stats
42W - 52L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gay for Feet
Cthulhu
14
3 / 3 / 4
11,875
625
14,454
19,798
20,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Gurgle Stick
Sylvanus
15
3 / 5 / 5
11,763
619
13,064
22,148
12,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
15
2 / 7 / 5
11,415
601
8,691
21,031
10,399
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 3
13,477
709
21,483
13,889
5,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
WeeGeeMitZ
Baron Samedi
16
2 / 3 / 12
11,843
623
18,199
14,705
17,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
evil1335
Gilgamesh
15
2 / 2 / 10
11,867
625
10,486
18,657
23,541
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
15
15
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Gay for Feet
Cthulhu
3
3
4
1.67
L
Sylvanus
Gurgle Stick
Sylvanus
3
5
5
1.1
W
11
3
3
4.17
L
Athena
2
7
5
0.64
W
Baron Samedi
WeeGeeMitZ
Baron Samedi
2
3
12
2.67
W
Gilgamesh
evil1335
Gilgamesh
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
50,168
62,977
Taken
47,251
43,545
Mitigated
46,515
21,835
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Gay for Feet
Cthulhu
14,454
439
440
4,003
19,798
20,258
298
7,052
12,746
41,376
0
L
Sylvanus
Gurgle Stick
Sylvanus
13,064
2,243
7,256
8,969
22,148
12,888
1,773
6,544
15,604
45,621
5,609
W
21,483
10,092
0
1,454
13,889
5,937
1,997
11,285
2,454
0
81,652
L
Athena
8,691
2,249
0
1,167
21,031
10,399
295
4,674
16,357
35,661
0
W
Baron Samedi
WeeGeeMitZ
Baron Samedi
18,199
2,808
2,978
5,753
14,705
17,037
633
11,303
2,987
60,450
0
W
Gilgamesh
evil1335
Gilgamesh
10,486
2,132
0
383
18,657
23,541
176
12,026
5,806
0
34,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
37,187
173
Minions Killed
215
0
Camps Cleared
0
950,938
Distance Traveled
985,961
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,875
625
36
2
0
353,423
3
L
Sylvanus
11,763
619
73
4
0
283,784
4
W
Skadi
13,477
709
114
6
0
340,824
1
L
Athena
11,415
601
64
3
0
313,731
1
W
Baron Samedi
11,843
623
53
3
0
323,650
5
W
Gilgamesh
11,867
625
48
3
0
321,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role