Player Matchup

Amaterasu
Amaterasu
EffigyHI
Amaterasu
Level 4
God Stats
1W - 1L
1,289 SR
Queue Stats
3W - 3L
1,362 Elo+
Party 2
Janus
Janus
GR3N1NJA
Janus
Level 24
God Stats
3W - 0L
1,808 SR
Queue Stats
34W - 23L
1,666 Elo+
Party 2
Artemis
Artemis
MosesWho
Artemis
Level 27
God Stats
7W - 4L
1,359 SR
Queue Stats
103W - 97L
1,512 Elo+
Solo
Ymir
Ymir
SombodyNew
Ymir
Level 7
God Stats
1W - 2L
1,357 SR
Queue Stats
8W - 3L
1,725 Elo+
Party 2
Arachne
Arachne
testttttt
Arachne
Level 26
God Stats
40W - 30L
1,569 SR
Queue Stats
87W - 72L
1,479 Elo+
Party 2
Team Averages
Level 18
1,476 SR
1,549 Elo+

VS

Team Averages
Level 15
1,565 SR
1,485 Elo+
Baron Samedi
Baron Samedi
Critickail
Baron Samedi
Level 23
God Stats
3W - 2L
1,738 SR
Queue Stats
16W - 26L
1,367 Elo+
Party 1
Sobek
Sobek
MKZBetkyo
Sobek
Level 19
God Stats
7W - 12L
1,542 SR
Queue Stats
93W - 98L
1,550 Elo+
Party 1
Neith
Neith
NZuber
Neith
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 21L
1,593 Elo+
Party 1
Horus
Horus
Rorazashi
Horus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,406 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sinyasin
Tsukuyomi
Level 16
God Stats
3W - 6L
1,547 SR
Queue Stats
31W - 27L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EffigyHI
Amaterasu
12
1 / 5 / 7
7,657
479
2,805
9,431
4,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
GR3N1NJA
Janus
13
6 / 5 / 9
8,911
557
12,844
9,265
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
MosesWho
Artemis
14
5 / 2 / 7
8,472
530
7,887
7,434
2,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 1 / 15
8,942
559
9,218
13,072
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
testttttt
Arachne
16
10 / 1 / 9
9,969
623
7,742
11,238
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Critickail
Baron Samedi
12
4 / 8 / 0
7,654
478
6,898
11,789
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
MKZBetkyo
Sobek
8
1 / 5 / 4
6,491
406
3,820
13,171
8,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
NZuber
Neith
11
0 / 3 / 5
7,091
443
3,616
5,744
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Rorazashi
Horus
13
2 / 5 / 3
7,902
494
4,215
9,642
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Sinyasin
Tsukuyomi
14
7 / 5 / 0
8,693
543
12,277
12,946
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
26
Kills
14
14
Deaths
26
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Critickail
Baron Samedi
4
8
0
0.5
W
Amaterasu
EffigyHI
Amaterasu
1
5
7
0.9
W
Janus
GR3N1NJA
Janus
6
5
9
2.1
L
Sobek
MKZBetkyo
Sobek
1
5
4
0.6
W
Artemis
MosesWho
Artemis
5
2
7
4.25
L
Neith
NZuber
Neith
0
3
5
0.83
L
Horus
Rorazashi
Horus
2
5
3
0.7
L
Tsukuyomi
Sinyasin
Tsukuyomi
7
5
0
1.4
W
4
1
15
11.5
W
Arachne
testttttt
Arachne
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,496
Damage
30,826
50,440
Taken
53,292
25,996
Mitigated
24,871
14,013
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Critickail
Baron Samedi
6,898
711
508
1,954
11,789
4,527
33
5,884
5,609
28,704
0
W
Amaterasu
EffigyHI
Amaterasu
2,805
711
0
1,566
9,431
4,092
1,492
666
8,765
0
23,742
W
Janus
GR3N1NJA
Janus
12,844
1,513
0
962
9,265
3,162
1,093
3,635
5,317
46,901
0
L
Sobek
MKZBetkyo
Sobek
3,820
269
0
2,724
13,171
8,735
0
4,826
8,161
10,135
0
W
Artemis
MosesWho
Artemis
7,887
5,407
0
4,040
7,434
2,510
2,356
1,996
5,438
0
34,717
L
Neith
NZuber
Neith
3,616
2,082
0
1,469
5,744
1,586
495
2,750
2,895
0
27,236
L
Horus
Rorazashi
Horus
4,215
2,236
1,075
1,145
9,642
5,431
551
3,079
6,449
0
37,346
L
Tsukuyomi
Sinyasin
Tsukuyomi
12,277
3,188
0
3,252
12,946
4,592
0
4,715
8,116
0
63,534
W
9,218
1,434
0
2,453
13,072
10,803
252
3,266
9,635
36,731
0
W
Arachne
testttttt
Arachne
7,742
4,898
0
4,992
11,238
5,429
1,854
2,297
8,888
0
61,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,951
Gold Earned
37,831
323
Minions Killed
331
0
Camps Cleared
0
1,585,256
Distance Traveled
1,381,703
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,654
478
71
4
0
255,141
3
W
Amaterasu
7,657
479
45
3
0
305,357
2
W
Janus
8,911
557
78
5
0
309,214
4
L
Sobek
6,491
406
9
1
0
295,170
4
W
Artemis
8,472
530
63
4
0
285,111
4
L
Neith
7,091
443
62
4
0
250,628
1
L
Horus
7,902
494
80
5
0
256,125
5
L
Tsukuyomi
8,693
543
109
7
0
324,639
4
W
Ymir
8,942
559
38
2
0
307,422
10
W
Arachne
9,969
623
99
6
0
378,152
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role