Player Matchup

Neith
Neith
Gold V
DocJemme
Neith
Gold V
Level 120
God Stats
83W - 92L
1,500 SR
Queue Stats
311W - 308L
1,245 MMR
Solo
Cerberus
Cerberus
Gold V
Fat Lady Sings
Cerberus
Gold V
Level 139
God Stats
61W - 57L
1,570 SR
Queue Stats
485W - 495L
1,255 MMR
Solo
Khepri
Khepri
Silver I
MCS-Russiandog
Khepri
Silver I
Level 103
God Stats
0W - 4L
1,166 SR
Queue Stats
90W - 101L
1,255 MMR
Party 3
Scylla
Scylla
Silver II
Next_Zephir
Scylla
Silver II
Level 47
God Stats
37W - 44L
1,506 SR
Queue Stats
281W - 279L
1,258 MMR
Solo
Susano
Susano
Silver I
Tempest_PROjects
Susano
Silver I
Level 105
God Stats
0W - 3L
1,679 SR
Queue Stats
124W - 144L
1,247 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,484 SR
1,252 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,627 SR
1,243 MMR
Janus
Janus
Gold V
Dr Ttocs MD
Janus
Gold V
Level 119
God Stats
18W - 16L
1,572 SR
Queue Stats
43W - 43L
1,265 MMR
Party 2
Ymir
Ymir
Silver I
DrDrunkardMD
Ymir
Silver I
Level 61
God Stats
16W - 8L
1,687 SR
Queue Stats
56W - 55L
1,221 MMR
Party 2
Hou Yi
Hou Yi
Gold III
NightmarexMonky
Hou Yi
Gold III
Level 103
God Stats
12W - 12L
1,656 SR
Queue Stats
140W - 150L
1,381 MMR
Party 1
Arachne
Arachne
Gold V
olineman90
Arachne
Gold V
Level 107
God Stats
11W - 11L
1,667 SR
Queue Stats
105W - 122L
1,136 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
ryan_jakes
Sun Wukong
Silver III
Level 69
God Stats
14W - 14L
1,553 SR
Queue Stats
46W - 55L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DocJemme
Neith
13
0 / 3 / 3
7,374
492
5,510
8,077
2,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
13
1 / 0 / 0
7,530
502
6,145
8,162
5,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 3
6,157
410
3,611
9,043
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Scylla
12
0 / 4 / 4
7,245
483
4,219
7,155
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 4 / 1
7,273
485
6,569
11,073
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
SetChaacDanzaburouCu ChulainnKing Arthur

VS

Bans
AthenaNemesisTsukuyomiGuan YuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,609
574
7,812
5,064
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 9
6,978
465
2,206
12,527
8,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 6
7,921
528
5,098
8,760
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
olineman90
Arachne
14
9 / 1 / 3
8,705
580
6,905
9,970
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
ryan_jakes
Sun Wukong
14
0 / 0 / 0
8,406
560
3,801
8,621
2,828
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
15
15
Deaths
6
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
DocJemme
Neith
0
3
3
0.5
W
4
0
5
6.5
W
1
4
9
1.38
L
Cerberus
1
0
0
1
L
1
4
3
0.63
L
Scylla
0
4
4
0.5
W
1
1
6
4
L
4
4
1
1.13
W
Arachne
olineman90
Arachne
9
1
3
10.5
W
Sun Wukong
ryan_jakes
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
25,822
43,510
Taken
44,942
18,781
Mitigated
19,193
14,420
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DocJemme
Neith
5,510
2,448
0
3,414
8,077
2,503
516
704
7,343
0
51,142
W
7,812
410
0
1,277
5,064
1,552
248
843
4,151
59,721
0
W
2,206
536
0
1,230
12,527
8,720
0
4,210
8,099
17,835
0
L
Cerberus
6,145
563
0
4,627
8,162
5,542
0
0
8,162
49,735
0
L
3,611
617
0
1,029
9,043
4,164
0
2,865
6,038
14,893
0
L
Scylla
4,219
385
0
1,333
7,155
2,279
0
2,353
4,672
43,391
0
W
5,098
2,674
0
4,273
8,760
2,865
390
1,046
7,674
0
52,321
L
6,569
2,758
0
4,017
11,073
4,293
0
3,694
7,277
0
43,669
W
Arachne
olineman90
Arachne
6,905
5,471
0
2,707
9,970
3,228
403
2,209
7,733
0
45,956
W
Sun Wukong
ryan_jakes
Sun Wukong
3,801
1,500
0
3,697
8,621
2,828
284
5,311
3,310
0
55,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,579
Gold Earned
40,619
454
Minions Killed
437
0
Camps Cleared
0
1,306,902
Distance Traveled
1,406,070
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,374
492
108
7
0
230,791
3
W
Janus
8,609
574
127
8
0
304,616
3
W
Ymir
6,978
465
25
2
0
243,520
5
L
Cerberus
7,530
502
141
9
0
253,577
3
L
Khepri
6,157
410
20
1
0
261,803
4
L
Scylla
7,245
483
99
7
0
272,967
2
W
Hou Yi
7,921
528
80
5
0
241,375
5
L
Susano
7,273
485
86
6
0
287,764
0
W
Arachne
8,705
580
80
5
0
327,959
0
W
Sun Wukong
8,406
560
125
8
0
288,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role