Player Matchup

Ymir
Ymir
Danielmige97_
Ymir
Level 108
God Stats
0W - 5L
1,183 SR
Queue Stats
545W - 562L
1,400 Elo+
Party 1
Scylla
Scylla
EGricunasLX
Scylla
Level 91
God Stats
46W - 36L
1,670 SR
Queue Stats
396W - 394L
1,409 Elo+
Solo
Danzaburou
Danzaburou
FerchoXVIII
Danzaburou
Level 92
God Stats
7W - 8L
1,534 SR
Queue Stats
211W - 217L
1,385 Elo+
Party 1
Thanatos
Thanatos
Trolltutex
Thanatos
Level 69
God Stats
5W - 13L
1,464 SR
Queue Stats
92W - 129L
1,328 Elo+
Party 1
Chaac
Chaac
Zander0717
Chaac
Level 62
God Stats
15W - 10L
1,765 SR
Queue Stats
259W - 249L
1,454 Elo+
Solo
Team Averages
Level 84
1,523 SR
1,395 Elo+

VS

Team Averages
Level 100
1,481 SR
1,422 Elo+
Nemesis
Nemesis
Bejita-chan2841
Nemesis
Level 128
God Stats
16W - 19L
1,571 SR
Queue Stats
535W - 559L
1,442 Elo+
Party 2
Apollo
Apollo
GigoLoJeROmE
Apollo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 48L
1,438 Elo+
Solo
Nox
Nox
Sassenack16
Nox
Level 108
God Stats
13W - 22L
1,320 SR
Queue Stats
605W - 660L
1,373 Elo+
Party 2
Horus
Horus
TheFastSpark
Horus
Level 121
God Stats
11W - 8L
1,529 SR
Queue Stats
469W - 489L
1,425 Elo+
Solo
King Arthur
King Arthur
funksumare
King Arthur
Level 58
God Stats
23W - 15L
1,485 SR
Queue Stats
88W - 71L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,548
389
7,553
22,380
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
17
4 / 4 / 3
11,060
503
12,973
11,016
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
FerchoXVIII
Danzaburou
16
6 / 3 / 3
10,363
471
16,882
11,817
6,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Trolltutex
Thanatos
14
4 / 7 / 5
9,705
441
9,146
16,702
6,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
15
1 / 5 / 5
9,366
426
12,507
17,922
15,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 5
13,269
603
12,701
19,181
9,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
15
2 / 8 / 5
9,379
426
9,658
18,482
6,380
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 4 / 10
10,003
455
6,936
8,955
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 13
10,389
472
7,369
18,780
20,399
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
funksumare
King Arthur
16
6 / 3 / 13
11,112
505
23,940
21,155
18,662
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
15
Kills
26
26
Deaths
16
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
L
0
7
2
0.14
L
Scylla
4
4
3
1.38
L
Danzaburou
FerchoXVIII
Danzaburou
6
3
3
2.5
W
Apollo
2
8
5
0.56
W
3
4
10
2
W
3
0
13
9.5
L
Thanatos
Trolltutex
Thanatos
4
7
5
0.93
L
Chaac
1
5
5
0.7
W
King Arthur
funksumare
King Arthur
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,061
Damage
60,604
79,837
Taken
86,553
48,821
Mitigated
58,584
24,216
Healing
30,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,701
6,532
0
9,684
19,181
9,481
3,181
2,186
16,681
0
114,975
L
7,553
664
0
5,201
22,380
15,144
374
994
21,310
45,680
0
L
Scylla
12,973
803
0
480
11,016
4,229
92
673
10,271
74,726
0
L
Danzaburou
FerchoXVIII
Danzaburou
16,882
8,189
0
4,380
11,817
6,876
1,390
693
11,118
0
62,742
W
Apollo
9,658
7,009
0
5,266
18,482
6,380
0
2,929
15,187
0
59,929
W
6,936
329
0
1,706
8,955
3,662
554
4,007
4,536
43,990
0
W
7,369
3,778
3,573
6,838
18,780
20,399
29
6,197
12,067
0
25,023
L
Thanatos
Trolltutex
Thanatos
9,146
3,067
0
8,099
16,702
6,906
0
2,235
14,307
0
47,997
L
Chaac
12,507
2,287
487
5,569
17,922
15,666
0
1,895
15,895
0
51,666
W
King Arthur
funksumare
King Arthur
23,940
3,245
239
3,553
21,155
18,662
16
4,124
16,803
0
69,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,042
Gold Earned
54,152
467
Minions Killed
504
0
Camps Cleared
0
1,886,592
Distance Traveled
2,099,192
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,269
603
179
8
0
495,603
0
L
Ymir
8,548
389
55
3
0
339,552
4
L
Scylla
11,060
503
140
6
0
367,514
5
L
Danzaburou
10,363
471
98
4
0
380,927
2
W
Apollo
9,379
426
116
5
0
358,828
2
W
Nox
10,003
455
89
4
0
393,263
4
W
Horus
10,389
472
31
1
0
435,602
5
L
Thanatos
9,705
441
84
4
0
395,795
2
L
Chaac
9,366
426
90
4
0
402,804
5
W
King Arthur
11,112
505
89
4
0
415,896
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role