Player Matchup

Artemis
Artemis
FatMightyNutz
Artemis
Level 4
God Stats
8W - 2L
1,773 SR
Queue Stats
15W - 4L
1,855 Elo+
Party 1
Tiamat
Tiamat
JDBalanceBreaker
Tiamat
Level 123
God Stats
4W - 5L
1,590 SR
Queue Stats
180W - 169L
1,599 Elo+
Party 1
Nox
Nox
KingFluffyington
Nox
Level 108
God Stats
48W - 37L
1,622 SR
Queue Stats
565W - 561L
1,536 Elo+
Party 1
Artio
Artio
Papi_RogerRabbit
Artio
Level 98
God Stats
5W - 4L
1,551 SR
Queue Stats
63W - 53L
1,610 Elo+
Party 1
Awilix
Awilix
Pito5511xNJ
Awilix
Level 107
God Stats
7W - 4L
1,579 SR
Queue Stats
122W - 119L
1,586 Elo+
Party 1
Team Averages
Level 88
1,623 SR
1,637 Elo+

VS

Team Averages
Level 116
1,965 SR
2,011 Elo+
Bacchus
Bacchus
Clowntox
Bacchus
Level 160
God Stats
526W - 81L
2,103 SR
Queue Stats
2,051W - 267L
2,039 Elo+
Party 2
Hel
Hel
Kuma_PandaChief
Hel
Level 151
God Stats
21W - 0L
2,053 SR
Queue Stats
1,362W - 200L
1,959 Elo+
Party 2
Horus
Horus
LudaFlow
Horus
Level 146
God Stats
29W - 3L
2,026 SR
Queue Stats
1,484W - 183L
1,976 Elo+
Party 2
Poseidon
Poseidon
NOITATPMET
Poseidon
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
488W - 146L
1,808 Elo+
Party 2
Neith
Neith
QuadraKing2469
Neith
Level 34
God Stats
81W - 6L
2,144 SR
Queue Stats
634W - 22L
2,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
0 / 10 / 3
8,511
851
10,994
16,743
5,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 6 / 3
8,729
873
8,701
15,331
8,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 8 / 3
8,735
874
6,818
12,208
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 7 / 1
8,156
816
2,694
23,745
20,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Awilix
15
3 / 8 / 0
9,785
979
11,471
20,665
7,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

59

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clowntox
Bacchus
18
5 / 0 / 30
11,840
1,184
10,991
7,788
11,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 1 / 21
10,274
1,027
14,427
8,910
5,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
LudaFlow
Horus
17
3 / 0 / 28
11,631
1,163
8,900
15,573
21,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
NOITATPMET
Poseidon
18
16 / 1 / 14
11,746
1,175
23,489
5,513
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
10 / 1 / 19
11,620
1,162
23,914
7,758
4,511
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
151
3
Kills
39
39
Deaths
3
10
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Clowntox
Bacchus
5
0
30
20
L
Artemis
0
10
3
0.15
L
0
6
3
0.25
L
0
8
3
0.19
W
5
1
21
15.5
W
Horus
LudaFlow
Horus
3
0
28
17
W
Poseidon
NOITATPMET
Poseidon
16
1
14
23
L
0
7
1
0.07
L
Awilix
3
8
0
0.38
W
10
1
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,678
Damage
81,721
88,692
Taken
45,542
46,629
Mitigated
45,654
3,423
Healing
31,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Clowntox
Bacchus
10,991
268
0
1,095
7,788
11,923
0
3,271
4,343
15,372
0
L
Artemis
10,994
3,277
0
441
16,743
5,800
0
7,335
9,307
0
26,086
L
8,701
623
0
1,552
15,331
8,631
0
7,849
7,235
24,496
0
L
6,818
682
0
251
12,208
4,635
0
7,232
4,800
23,174
0
W
14,427
709
10,995
5,054
8,910
5,524
0
3,139
5,645
29,076
0
W
Horus
LudaFlow
Horus
8,900
3,825
4,547
7,588
15,573
21,241
0
6,581
8,690
0
12,121
W
Poseidon
NOITATPMET
Poseidon
23,489
2,523
0
1,609
5,513
2,455
0
1,560
3,761
39,150
0
L
2,694
96
189
990
23,745
20,165
0
13,172
10,194
4,947
0
L
Awilix
11,471
4,830
0
0
20,665
7,398
0
12,114
8,249
0
39,211
W
23,914
10,662
0
619
7,758
4,511
0
2,710
4,890
0
61,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,916
Gold Earned
57,111
168
Minions Killed
192
5
Camps Cleared
9
868,045
Distance Traveled
1,015,557
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,840
1,184
14
1
0
219,957
5
L
Artemis
8,511
851
24
2
0
140,524
2
L
Tiamat
8,729
873
50
5
1
189,709
0
L
Nox
8,735
874
37
4
1
172,930
0
W
Hel
10,274
1,027
37
4
2
223,128
1
W
Horus
11,631
1,163
8
1
1
216,525
0
W
Poseidon
11,746
1,175
34
3
3
201,081
0
L
Artio
8,156
816
3
0
0
169,723
0
L
Awilix
9,785
979
54
5
3
195,159
0
W
Neith
11,620
1,162
99
10
3
154,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role