Player Matchup

Bellona
Bellona
Alexandrealistic
Bellona
Level 17
God Stats
15W - 25L
1,364 SR
Queue Stats
18W - 33L
1,272 Elo+
Solo
Danzaburou
Danzaburou
AyanmeB
Danzaburou
Level 18
God Stats
10W - 11L
1,394 SR
Queue Stats
79W - 85L
1,375 Elo+
Solo
Fenrir
Fenrir
E0Comandoalfa
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
Slept trust
Yemoja
Level 24
God Stats
2W - 2L
1,702 SR
Queue Stats
48W - 27L
1,504 Elo+
Solo
Nu Wa
Nu Wa
agothbunny
Nu Wa
Level 11
God Stats
1W - 2L
1,730 SR
Queue Stats
14W - 27L
1,324 Elo+
Solo
Team Averages
Level 15
1,538 SR
1,395 Elo+

VS

Team Averages
Level 17
1,567 SR
1,426 Elo+
Bellona
Bellona
NANDO XAVIER480
Bellona
Level 29
God Stats
8W - 4L
1,519 SR
Queue Stats
13W - 11L
1,420 Elo+
Solo
Neith
Neith
ProfessorBas
Neith
Level 4
God Stats
6W - 8L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
jhalil
Ao Kuang
Level 21
God Stats
26W - 17L
1,839 SR
Queue Stats
105W - 97L
1,472 Elo+
Solo
Horus
Horus
juanparra23_07
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 94L
1,348 Elo+
Solo
Susano
Susano
sweek256
Susano
Level 14
God Stats
2W - 2L
1,476 SR
Queue Stats
7W - 9L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 11 / 12
11,010
918
13,062
23,137
18,939
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
AyanmeB
Danzaburou
18
7 / 2 / 6
13,532
1,128
31,066
18,847
7,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 13 / 5
10,100
842
3,252
20,205
10,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
18
4 / 2 / 11
12,329
1,027
9,596
16,470
7,458
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Nu Wa
18
4 / 7 / 9
11,983
999
19,864
16,746
6,420
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

65

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 11
12,228
1,019
11,918
16,152
7,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 16
12,812
1,068
18,241
11,745
5,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
jhalil
Ao Kuang
20
13 / 6 / 13
13,763
1,147
36,497
25,709
10,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
1 / 2 / 16
11,131
928
5,067
20,193
14,215
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Susano
sweek256
Susano
18
6 / 3 / 14
12,108
1,009
14,314
12,468
7,597
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
105
15
Kills
35
35
Deaths
16
43
Assists
70
Player
Kills
Deaths
Assists
KDA
L
0
11
12
0.55
L
Danzaburou
AyanmeB
Danzaburou
7
2
6
5
L
0
13
5
0.19
W
7
3
11
4.17
W
8
2
16
8
L
Yemoja
4
2
11
4.75
L
Nu Wa
4
7
9
1.21
W
Ao Kuang
jhalil
Ao Kuang
13
6
13
3.25
W
1
2
16
4.5
W
Susano
sweek256
Susano
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,840
Damage
86,037
95,405
Taken
86,267
50,974
Mitigated
45,661
13,232
Healing
22,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,062
3,893
0
323
23,137
18,939
0
5,732
17,405
0
34,172
L
Danzaburou
AyanmeB
Danzaburou
31,066
17,201
0
1,616
18,847
7,922
0
9,008
9,839
0
69,430
L
3,252
3,053
0
334
20,205
10,235
0
4,743
15,462
0
9,610
W
11,918
4,570
243
1,988
16,152
7,923
0
6,832
8,302
0
36,186
W
18,241
12,056
0
2,613
11,745
5,080
0
4,125
7,620
0
52,060
L
Yemoja
9,596
3,735
6,722
2,071
16,470
7,458
0
9,070
7,400
23,857
0
L
Nu Wa
19,864
6,232
44
2,122
16,746
6,420
0
8,156
8,590
39,057
0
W
Ao Kuang
jhalil
Ao Kuang
36,497
11,171
0
11,442
25,709
10,846
0
10,470
15,239
49,002
0
W
5,067
2,895
687
4,047
20,193
14,215
0
4,338
15,855
0
10,617
W
Susano
sweek256
Susano
14,314
2,313
0
1,101
12,468
7,597
0
3,695
8,773
537
30,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,954
Gold Earned
62,042
212
Minions Killed
217
2
Camps Cleared
2
1,001,879
Distance Traveled
1,025,672
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,010
918
45
4
0
192,825
0
L
Danzaburou
13,532
1,128
91
8
1
218,313
0
L
Fenrir
10,100
842
16
1
0
201,341
0
W
Bellona
12,228
1,019
54
5
0
247,824
2
W
Neith
12,812
1,068
101
8
0
164,724
0
L
Yemoja
12,329
1,027
33
3
1
193,509
2
L
Nu Wa
11,983
999
27
2
0
195,891
2
W
Ao Kuang
13,763
1,147
21
2
1
222,557
0
W
Horus
11,131
928
10
1
0
186,547
2
W
Susano
12,108
1,009
31
3
1
204,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role