Player Matchup

Nemesis
Nemesis
Josumaru
Nemesis
Level 45
God Stats
1W - 4L
1,447 SR
Queue Stats
320W - 418L
1,341 Elo+
Party 1
Fenrir
Fenrir
carlosgrat
Fenrir
Level 26
God Stats
3W - 6L
1,695 SR
Queue Stats
245W - 348L
1,260 Elo+
Party 1
Danzaburou
Danzaburou
raulgrat_
Danzaburou
Level 40
God Stats
4W - 13L
1,428 SR
Queue Stats
376W - 464L
1,287 Elo+
Party 1
Baron Samedi
Baron Samedi
ronald_1202
Baron Samedi
Level 60
God Stats
24W - 21L
1,476 SR
Queue Stats
517W - 606L
1,346 Elo+
Party 1
Osiris
Osiris
ronito1108
Osiris
Level 21
God Stats
5W - 11L
1,458 SR
Queue Stats
290W - 379L
1,215 Elo+
Party 1
Team Averages
Level 38
1,501 SR
1,290 Elo+

VS

Team Averages
Level 77
1,541 SR
1,525 Elo+
Da Ji
Da Ji
FuriousTiger860
Da Ji
Level 49
God Stats
79W - 40L
1,741 SR
Queue Stats
224W - 226L
1,393 Elo+
Party 3
Ares
Ares
Got Chunky
Ares
Level 25
God Stats
1W - 1L
1,370 SR
Queue Stats
42W - 26L
1,623 Elo+
Party 2
Hera
Hera
MrLoganT73
Hera
Level 109
God Stats
11W - 5L
1,627 SR
Queue Stats
258W - 199L
1,611 Elo+
Party 2
Chaac
Chaac
SilentWizard00
Chaac
Level 143
God Stats
10W - 6L
1,551 SR
Queue Stats
367W - 325L
1,614 Elo+
Party 2
Medusa
Medusa
snakeubby
Medusa
Level 57
God Stats
2W - 4L
1,413 SR
Queue Stats
106W - 113L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Josumaru
Nemesis
9
0 / 4 / 2
5,734
410
2,931
10,131
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
carlosgrat
Fenrir
8
1 / 5 / 2
5,761
412
2,993
11,186
9,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
raulgrat_
Danzaburou
10
2 / 7 / 1
6,818
487
4,178
10,029
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ronald_1202
Baron Samedi
10
1 / 6 / 2
6,028
431
3,327
9,746
3,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
ronito1108
Osiris
11
0 / 4 / 0
6,303
450
2,050
10,424
9,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 3
7,727
552
8,007
7,133
2,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 2 / 9
6,527
466
4,194
7,296
4,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 0 / 5
8,970
641
6,520
4,477
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 0 / 5
9,626
688
17,494
10,839
6,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
snakeubby
Medusa
12
2 / 0 / 6
7,207
515
3,909
3,288
1,023
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
4
Kills
26
26
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
W
0
2
9
2.25
L
Nemesis
Josumaru
Nemesis
0
4
2
0.25
W
8
0
5
10.5
W
8
0
5
10.5
L
Fenrir
carlosgrat
Fenrir
1
5
2
0.4
L
Danzaburou
raulgrat_
Danzaburou
2
7
1
0.36
L
Baron Samedi
ronald_1202
Baron Samedi
1
6
2
0.33
L
Osiris
ronito1108
Osiris
0
4
0
0
W
Medusa
snakeubby
Medusa
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,479
Damage
40,124
51,516
Taken
33,033
30,055
Mitigated
16,640
6,338
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,007
2,677
87
685
7,133
2,483
0
1,099
5,928
0
26,458
W
4,194
107
0
660
7,296
4,785
328
218
6,969
18,587
0
L
Nemesis
Josumaru
Nemesis
2,931
728
0
2,194
10,131
3,587
0
1,469
8,624
0
25,953
W
6,520
1,885
0
1,523
4,477
1,503
265
999
3,307
60,634
0
W
17,494
3,278
0
7,526
10,839
6,846
581
439
10,380
0
72,815
L
Fenrir
carlosgrat
Fenrir
2,993
289
0
1,295
11,186
9,038
0
4,594
6,494
0
12,821
L
Danzaburou
raulgrat_
Danzaburou
4,178
1,929
0
1,139
10,029
4,029
0
1,894
8,095
0
26,157
L
Baron Samedi
ronald_1202
Baron Samedi
3,327
234
193
1,352
9,746
3,957
0
1,694
7,958
27,747
0
L
Osiris
ronito1108
Osiris
2,050
608
0
165
10,424
9,444
0
793
9,631
0
29,422
W
Medusa
snakeubby
Medusa
3,909
1,728
282
995
3,288
1,023
2,405
211
2,925
0
27,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,644
Gold Earned
40,057
247
Minions Killed
395
0
Camps Cleared
0
1,243,781
Distance Traveled
1,320,184
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,727
552
45
3
0
303,754
0
W
Ares
6,527
466
29
2
0
212,051
2
L
Nemesis
5,734
410
56
4
0
280,962
1
W
Hera
8,970
641
121
9
0
259,993
4
W
Chaac
9,626
688
142
10
0
292,035
2
L
Fenrir
5,761
412
20
1
0
223,421
0
L
Danzaburou
6,818
487
49
4
0
203,993
1
L
Baron Samedi
6,028
431
55
4
0
249,162
2
L
Osiris
6,303
450
67
5
0
286,243
0
W
Medusa
7,207
515
58
4
0
252,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role