Player Matchup

Ra
Ra
UShallnoPain
Ra
Level 154
God Stats
20W - 12L
1,704 SR
Queue Stats
352W - 228L
1,707 Elo+
Party 1
Horus
Horus
kingjnin
Horus
Level 127
God Stats
7W - 3L
1,684 SR
Queue Stats
236W - 140L
1,716 Elo+
Party 1
Danzaburou
Danzaburou
sybllia
Danzaburou
Level 109
God Stats
4W - 1L
1,944 SR
Queue Stats
50W - 29L
1,572 Elo+
Party 1
Team Averages
Level 130
1,777 SR
1,665 Elo+

VS

Team Averages
Level 104
1,525 SR
1,541 Elo+
Serqet
Serqet
Crankedd
Serqet
Level 143
God Stats
1W - 2L
1,568 SR
Queue Stats
152W - 121L
1,655 Elo+
Party 2
Anubis
Anubis
CrunchyPBnJ
Anubis
Level 93
God Stats
1W - 4L
1,506 SR
Queue Stats
2W - 10L
1,318 Elo+
Party 2
Ymir
Ymir
freakzillaz
Ymir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 51L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 6
9,691
808
12,928
5,275
1,922
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
kingjnin
Horus
12
1 / 2 / 14
8,304
692
6,596
9,854
8,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
sybllia
Danzaburou
13
5 / 2 / 9
9,173
764
8,130
6,848
1,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Crankedd
Serqet
11
2 / 6 / 1
8,259
688
3,185
10,613
3,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
11
2 / 3 / 2
7,785
649
5,463
5,795
2,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 7 / 2
7,635
636
4,275
16,348
9,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
16
Kills
4
4
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
Crankedd
Serqet
2
6
1
0.42
L
Anubis
2
3
2
1
W
10
0
6
13
L
0
7
2
0.14
W
Horus
kingjnin
Horus
1
2
14
4
W
Danzaburou
sybllia
Danzaburou
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,654
Damage
12,923
21,977
Taken
32,756
11,936
Mitigated
15,958
8,648
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Crankedd
Serqet
3,185
0
0
1,040
10,613
3,198
0
3,551
7,062
0
15,148
L
Anubis
5,463
0
0
666
5,795
2,874
0
2,315
3,480
30,599
0
W
12,928
1,289
1,231
2,525
5,275
1,922
570
2,951
1,830
48,259
0
L
4,275
651
156
2,984
16,348
9,886
0
7,120
9,228
23,530
0
W
Horus
kingjnin
Horus
6,596
3,250
459
2,221
9,854
8,185
529
2,988
6,480
0
14,842
W
Danzaburou
sybllia
Danzaburou
8,130
4,593
0
2,212
6,848
1,829
901
3,994
2,698
0
41,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,168
Gold Earned
23,679
143
Minions Killed
117
0
Camps Cleared
0
649,930
Distance Traveled
566,497
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,259
688
38
3
0
212,314
2
L
Anubis
7,785
649
55
5
0
172,782
1
W
Ra
9,691
808
66
6
0
245,067
0
L
Ymir
7,635
636
24
2
0
181,401
3
W
Horus
8,304
692
12
1
0
201,560
3
W
Danzaburou
9,173
764
65
5
0
203,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role