Player Matchup

Janus
Janus
Skinny Brian
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,549 Elo+
Party 2
Medusa
Medusa
SwimAlloy991575
Medusa
Level 70
God Stats
4W - 1L
1,326 SR
Queue Stats
67W - 38L
1,549 Elo+
Party 2
Mulan
Mulan
Twiisted Aim
Mulan
Level 88
God Stats
0W - 2L
1,594 SR
Queue Stats
77W - 44L
1,611 Elo+
Party 2
Team Averages
Level 58
1,473 SR
1,570 Elo+

VS

Team Averages
Level 49
1,490 SR
1,447 Elo+
Danzaburou
Danzaburou
CartmanJarman
Danzaburou
Level 25
God Stats
84W - 50L
1,561 SR
Queue Stats
166W - 128L
1,497 Elo+
Party 1
Janus
Janus
EsP BLuE DReAM
Janus
Level 74
God Stats
7W - 13L
1,500 SR
Queue Stats
580W - 660L
1,415 Elo+
Party 1
Nemesis
Nemesis
Wifi Boii
Nemesis
Level 48
God Stats
4W - 8L
1,409 SR
Queue Stats
367W - 371L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
8,687
668
4,074
8,120
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 6 / 2
9,325
717
6,099
11,233
2,785
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 6 / 7
9,289
715
7,678
15,401
11,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CartmanJarman
Danzaburou
15
4 / 2 / 12
10,157
781
10,139
7,939
3,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 3 / 8
10,084
776
8,010
7,232
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Wifi Boii
Nemesis
13
8 / 3 / 5
10,258
789
10,804
10,950
3,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
8
Kills
18
18
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CartmanJarman
Danzaburou
4
2
12
5
W
6
3
8
3.33
L
2
6
5
0.75
L
5
6
2
1
L
1
6
7
0.75
W
Nemesis
Wifi Boii
Nemesis
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,851
Damage
28,953
34,754
Taken
26,121
16,429
Mitigated
9,245
6,669
Healing
8,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CartmanJarman
Danzaburou
10,139
5,234
728
2,710
7,939
3,246
2,045
325
7,570
0
43,882
W
8,010
164
405
1,371
7,232
2,357
91
1,573
5,492
36,694
0
L
4,074
342
124
300
8,120
1,737
0
1,620
6,378
18,161
0
L
6,099
3,848
0
2,639
11,233
2,785
459
1,673
9,382
0
28,853
L
7,678
1,239
858
2,748
15,401
11,907
0
4,099
10,952
0
20,064
W
Nemesis
Wifi Boii
Nemesis
10,804
6,511
417
2,414
10,950
3,642
0
1,850
8,516
0
42,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,301
Gold Earned
30,499
122
Minions Killed
166
0
Camps Cleared
0
643,300
Distance Traveled
661,832
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,157
781
71
5
0
210,323
0
W
Janus
10,084
776
62
5
0
217,657
1
L
Janus
8,687
668
38
3
0
212,612
3
L
Medusa
9,325
717
50
4
0
201,288
2
L
Mulan
9,289
715
34
3
0
229,400
3
W
Nemesis
10,258
789
33
3
0
233,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role