Player Matchup

Ares
Ares
Gold I
Lkirito162
Ares
Gold I
Level 153
God Stats
14W - 12L
1,413 SR
Queue Stats
274W - 279L
1,540 MMR
Solo
Vulcan
Vulcan
Platinum V
Moose Warrior64
Vulcan
Platinum V
Level 154
God Stats
16W - 8L
1,640 SR
Queue Stats
634W - 630L
1,534 MMR
Party 1
Tyr
Tyr
Gold II
Urielthewise
Tyr
Gold II
Level 145
God Stats
4W - 6L
1,718 SR
Queue Stats
80W - 75L
1,539 MMR
Solo
Hou Yi
Hou Yi
Gold III
trenthouse69
Hou Yi
Gold III
Level 119
God Stats
3W - 1L
1,327 SR
Queue Stats
322W - 316L
1,537 MMR
Solo
Fenrir
Fenrir
Gold IV
vinchxnzo
Fenrir
Gold IV
Level 154
God Stats
46W - 31L
1,788 SR
Queue Stats
176W - 145L
1,545 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,577 SR
1,539 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,641 SR
1,538 MMR
Sun Wukong
Sun Wukong
Bronze III
Firm1y Grasp IT
Sun Wukong
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,534 MMR
Party 2
Janus
Janus
Bronze III
HSchmedlapp2
Janus
Bronze III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 25L
1,540 MMR
Solo
Arachne
Arachne
Bronze III
In The 239
Arachne
Bronze III
Level 118
God Stats
2W - 3L
1,737 SR
Queue Stats
2W - 4L
1,541 MMR
Solo
Ymir
Ymir
Bronze III
SonicRogue
Ymir
Bronze III
Level 89
God Stats
0W - 2L
1,816 SR
Queue Stats
4W - 3L
1,534 MMR
Party 2
Danzaburou
Danzaburou
Silver I
Syrcorax
Danzaburou
Silver I
Level 109
God Stats
3W - 3L
1,650 SR
Queue Stats
112W - 109L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 11
10,338
414
6,814
22,910
21,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
4 / 1 / 11
13,279
531
13,132
10,658
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 1 / 11
13,561
542
15,672
20,533
19,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
20
7 / 1 / 9
16,093
644
13,784
17,511
7,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
vinchxnzo
Fenrir
20
11 / 4 / 10
14,424
577
16,410
19,620
12,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
CthulhuScyllaSetAthenaTiamat

VS

Bans
SylvanusMerlinSobekKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Firm1y Grasp IT
Sun Wukong
19
3 / 4 / 3
12,220
489
11,702
18,570
20,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
3 / 3 / 6
13,567
543
20,584
14,080
5,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
In The 239
Arachne
15
2 / 6 / 6
10,469
419
7,836
17,845
9,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 6 / 5
10,288
412
4,114
22,020
20,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
Syrcorax
Danzaburou
19
4 / 6 / 2
12,696
508
9,537
17,329
7,932
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
35
25
Kills
13
13
Deaths
25
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Firm1y Grasp IT
Sun Wukong
3
4
3
1.13
L
3
3
6
2
L
Arachne
In The 239
Arachne
2
6
6
0.83
W
1
6
11
1.08
W
4
1
11
9.5
L
1
6
5
0.58
L
Danzaburou
Syrcorax
Danzaburou
4
6
2
0.83
W
2
1
11
7.5
W
Hou Yi
7
1
9
11.5
W
Fenrir
vinchxnzo
Fenrir
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,812
Damage
53,773
91,232
Taken
89,844
65,843
Mitigated
63,648
34,285
Healing
16,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Firm1y Grasp IT
Sun Wukong
11,702
2,453
0
3,224
18,570
20,388
2,215
3,606
14,742
0
79,221
L
20,584
1,293
0
1,259
14,080
5,815
196
3,636
10,324
142,656
0
L
Arachne
In The 239
Arachne
7,836
4,652
0
4,931
17,845
9,063
315
2,847
14,880
0
56,419
W
6,814
221
656
4,553
22,910
21,978
614
9,386
13,242
25,265
0
W
13,132
4,948
0
2,979
10,658
4,283
1,438
6,645
3,783
117,492
0
L
4,114
1,278
0
2,419
22,020
20,450
167
8,436
12,942
20,315
0
L
Danzaburou
Syrcorax
Danzaburou
9,537
4,200
0
4,341
17,329
7,932
644
1,177
16,138
0
92,681
W
15,672
2,534
0
8,425
20,533
19,156
429
3,210
17,193
0
103,082
W
Hou Yi
13,784
8,090
0
10,658
17,511
7,989
3,418
2,003
15,440
0
142,647
W
Fenrir
vinchxnzo
Fenrir
16,410
4,575
0
7,014
19,620
12,437
1,279
4,689
14,719
0
98,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,695
Gold Earned
59,240
820
Minions Killed
695
0
Camps Cleared
0
2,431,583
Distance Traveled
2,321,515
29
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,220
489
158
6
0
454,263
3
L
Janus
13,567
543
268
11
0
484,670
9
L
Arachne
10,469
419
96
4
0
494,374
2
W
Ares
10,338
414
43
2
0
459,508
5
W
Vulcan
13,279
531
215
9
0
508,222
10
L
Ymir
10,288
412
32
1
0
457,778
9
L
Danzaburou
12,696
508
141
6
0
430,430
6
W
Tyr
13,561
542
203
8
0
531,092
5
W
Hou Yi
16,093
644
225
9
0
426,130
7
W
Fenrir
14,424
577
134
5
0
506,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role