Player Matchup

Bellona
Bellona
Furryluchadors
Bellona
Level 12
God Stats
2W - 0L
1,775 SR
Queue Stats
20W - 11L
1,644 Elo+
Party 3
Ymir
Ymir
RobinHoodxBlade
Ymir
Level 28
God Stats
44W - 34L
1,620 SR
Queue Stats
72W - 58L
1,574 Elo+
Party 4
Danzaburou
Danzaburou
TianMade
Danzaburou
Level 37
God Stats
23W - 27L
1,542 SR
Queue Stats
81W - 77L
1,503 Elo+
Party 4
Hel
Hel
allenmichael7
Hel
Level 124
God Stats
5W - 2L
1,715 SR
Queue Stats
220W - 195L
1,614 Elo+
Party 3
Gilgamesh
Gilgamesh
bveeto
Gilgamesh
Level 140
God Stats
9W - 3L
1,721 SR
Queue Stats
248W - 257L
1,538 Elo+
Party 3
Team Averages
Level 68
1,675 SR
1,575 Elo+

VS

Team Averages
Level 58
1,557 SR
1,573 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Hondezzy
Thanatos
Level 15
God Stats
10W - 8L
1,581 SR
Queue Stats
25W - 14L
1,707 Elo+
Party 2
Hachiman
Hachiman
PepegaVirus
Hachiman
Level 60
God Stats
2W - 3L
1,519 SR
Queue Stats
123W - 78L
1,632 Elo+
Party 2
Bellona
Bellona
Yovime-
Bellona
Level 17
God Stats
2W - 3L
1,666 SR
Queue Stats
55W - 68L
1,385 Elo+
Party 1
Janus
Janus
adriannc_04
Janus
Level 125
God Stats
3W - 3L
1,516 SR
Queue Stats
295W - 268L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
6,420
642
5,968
5,190
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 1 / 5
5,831
583
1,580
5,833
2,759
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
TianMade
Danzaburou
9
1 / 4 / 4
5,472
547
3,870
5,242
1,095
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 5
5,807
581
1,678
5,882
2,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
bveeto
Gilgamesh
11
5 / 2 / 2
6,691
669
3,654
4,723
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 3 / 3
4,086
409
846
4,602
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Hondezzy
Thanatos
10
7 / 1 / 1
5,863
586
5,094
6,230
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
PepegaVirus
Hachiman
10
1 / 2 / 5
5,827
583
4,584
6,839
2,102
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Yovime-
Bellona
8
0 / 2 / 0
4,564
456
1,328
4,244
2,188
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 4
5,167
517
3,918
3,726
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
11
Kills
9
10
Deaths
11
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
3
0.5
W
3
0
5
5.5
L
Thanatos
Hondezzy
Thanatos
7
1
1
7.5
L
Hachiman
PepegaVirus
Hachiman
1
2
5
1.75
W
1
1
5
3.5
W
Danzaburou
TianMade
Danzaburou
1
4
4
0.75
L
Bellona
Yovime-
Bellona
0
2
0
0
L
1
3
4
1
W
1
3
5
1.17
W
Gilgamesh
bveeto
Gilgamesh
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,750
Damage
15,770
26,870
Taken
25,641
11,493
Mitigated
10,468
10,399
Healing
10,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
846
298
0
350
4,602
3,025
0
580
4,022
4,849
0
W
5,968
1,573
0
2,531
5,190
3,360
144
593
4,535
1,725
28,842
L
Thanatos
Hondezzy
Thanatos
5,094
956
0
6,451
6,230
2,134
0
545
5,685
0
23,407
L
Hachiman
PepegaVirus
Hachiman
4,584
2,774
0
2,874
6,839
2,102
846
1,665
5,174
0
33,510
W
1,580
373
0
1,787
5,833
2,759
438
1,948
3,691
25,054
0
W
Danzaburou
TianMade
Danzaburou
3,870
1,332
0
358
5,242
1,095
891
0
5,242
0
23,075
L
Bellona
Yovime-
Bellona
1,328
116
0
329
4,244
2,188
0
222
4,022
0
15,685
L
3,918
384
0
490
3,726
1,019
0
482
3,244
23,950
0
W
1,678
183
1,939
2,417
5,882
2,137
275
1,241
4,492
13,584
0
W
Gilgamesh
bveeto
Gilgamesh
3,654
1,285
0
1,367
4,723
2,142
0
502
4,146
0
33,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,221
Gold Earned
25,507
255
Minions Killed
211
0
Camps Cleared
0
1,034,505
Distance Traveled
871,616
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,086
409
9
1
0
172,319
2
W
Bellona
6,420
642
63
6
0
221,461
2
L
Thanatos
5,863
586
45
5
0
197,213
2
L
Hachiman
5,827
583
73
7
0
135,203
1
W
Ymir
5,831
583
52
5
0
210,603
2
W
Danzaburou
5,472
547
40
4
0
188,884
1
L
Bellona
4,564
456
37
4
0
194,200
2
L
Janus
5,167
517
47
5
0
172,681
1
W
Hel
5,807
581
20
2
0
211,952
2
W
Gilgamesh
6,691
669
80
8
0
201,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role