Player Matchup

Tiamat
Tiamat
AwsomeDude2361
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,471 Elo+
Solo
Sylvanus
Sylvanus
Big_Speno
Sylvanus
Level 20
God Stats
2W - 1L
1,530 SR
Queue Stats
63W - 40L
1,787 Elo+
Solo
Ra
Ra
Walkswithbuda
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,518 Elo+
Solo
Fenrir
Fenrir
donkeyshow1001
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,622 Elo+
Solo
Hachiman
Hachiman
ray2chains
Hachiman
Level 29
God Stats
1W - 1L
1,772 SR
Queue Stats
140W - 114L
1,647 Elo+
Solo
Team Averages
Level 18
1,560 SR
1,609 Elo+

VS

Team Averages
Level 23
1,587 SR
1,588 Elo+
Hou Yi
Hou Yi
BowserBopper
Hou Yi
Level 15
God Stats
4W - 3L
1,437 SR
Queue Stats
36W - 24L
1,716 Elo+
Solo
Bacchus
Bacchus
DA504monster
Bacchus
Level 29
God Stats
38W - 43L
1,506 SR
Queue Stats
167W - 181L
1,513 Elo+
Solo
Cerberus
Cerberus
Pichigames23
Cerberus
Level 26
God Stats
9W - 3L
1,822 SR
Queue Stats
61W - 69L
1,513 Elo+
Solo
Merlin
Merlin
cuchololo
Merlin
Level 27
God Stats
8W - 5L
1,631 SR
Queue Stats
106W - 85L
1,584 Elo+
Solo
Ne Zha
Ne Zha
yeaimsuffering
Ne Zha
Level 18
God Stats
7W - 7L
1,542 SR
Queue Stats
36W - 28L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,512
362
2,334
7,399
3,436
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Big_Speno
Sylvanus
16
5 / 5 / 0
9,754
542
23,125
26,623
16,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 6 / 2
8,067
448
5,202
12,305
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
4 / 7 / 1
9,238
513
5,273
20,078
9,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
ray2chains
Hachiman
16
2 / 4 / 1
9,433
524
6,298
9,845
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
6 / 1 / 4
11,564
642
9,064
13,251
5,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
DA504monster
Bacchus
14
5 / 2 / 13
9,618
534
9,026
11,464
12,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Pichigames23
Cerberus
15
3 / 4 / 4
9,492
527
14,602
24,649
9,094
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
cuchololo
Merlin
18
9 / 3 / 3
10,805
600
10,696
7,151
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 3
10,646
591
8,643
15,076
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
12
Kills
28
28
Deaths
13
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Sylvanus
Big_Speno
Sylvanus
5
5
0
1
W
Hou Yi
6
1
4
8
W
Bacchus
DA504monster
Bacchus
5
2
13
5.75
W
Cerberus
Pichigames23
Cerberus
3
4
4
1.25
L
1
6
2
0.33
W
Merlin
cuchololo
Merlin
9
3
3
3.5
L
4
7
1
0.64
L
Hachiman
ray2chains
Hachiman
2
4
1
0.63
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,232
Damage
52,031
76,250
Taken
71,591
36,704
Mitigated
36,664
29,694
Healing
34,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,334
110
111
942
7,399
3,436
595
4,052
2,999
23,258
0
L
Sylvanus
Big_Speno
Sylvanus
23,125
7,897
270
15,931
26,623
16,747
525
13,043
13,536
69,778
0
W
Hou Yi
9,064
5,104
0
7,302
13,251
5,399
2,903
2,469
10,782
0
84,946
W
Bacchus
DA504monster
Bacchus
9,026
1,094
0
3,372
11,464
12,683
297
4,220
7,244
21,234
0
W
Cerberus
Pichigames23
Cerberus
14,602
890
138
14,960
24,649
9,094
0
17,880
6,769
69,718
0
L
5,202
541
1,017
3,018
12,305
3,801
0
6,124
6,067
41,511
0
W
Merlin
cuchololo
Merlin
10,696
702
0
1,197
7,151
3,046
1,642
2,782
4,369
67,086
0
L
5,273
1,448
0
4,684
20,078
9,695
0
8,994
10,832
0
33,924
L
Hachiman
ray2chains
Hachiman
6,298
2,978
0
3,721
9,845
3,025
734
1,353
8,492
0
60,728
W
8,643
3,209
0
7,451
15,076
6,442
320
3,310
11,766
0
82,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,004
Gold Earned
52,125
351
Minions Killed
603
0
Camps Cleared
0
1,318,903
Distance Traveled
1,627,725
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,512
362
28
2
0
198,132
4
L
Sylvanus
9,754
542
95
5
0
237,375
2
W
Hou Yi
11,564
642
168
9
0
307,964
1
W
Bacchus
9,618
534
20
1
0
354,031
4
W
Cerberus
9,492
527
159
9
0
291,951
1
L
Ra
8,067
448
64
4
0
299,449
1
W
Merlin
10,805
600
125
7
0
294,361
3
L
Fenrir
9,238
513
62
3
0
275,901
0
L
Hachiman
9,433
524
102
6
0
308,046
3
W
Ne Zha
10,646
591
131
7
0
379,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role