Player Matchup

Eset
Eset
DonJackius
Eset
Level 122
God Stats
7W - 7L
1,973 SR
Queue Stats
436W - 389L
1,659 Elo+
Party 2
Tyr
Tyr
DonMattius
Tyr
Level 126
God Stats
1W - 6L
1,333 SR
Queue Stats
541W - 474L
1,671 Elo+
Party 2
Danzaburou
Danzaburou
Headhunter16
Danzaburou
Level 144
God Stats
1W - 1L
1,758 SR
Queue Stats
66W - 57L
1,661 Elo+
Solo
Ares
Ares
Za1Nix
Ares
Level 108
God Stats
2W - 8L
1,182 SR
Queue Stats
391W - 368L
1,534 Elo+
Solo
Ne Zha
Ne Zha
lynx110
Ne Zha
Level 108
God Stats
4W - 9L
1,472 SR
Queue Stats
316W - 293L
1,648 Elo+
Party 2
Team Averages
Level 122
1,544 SR
1,635 Elo+

VS

Team Averages
Level 127
1,691 SR
1,631 Elo+
Da Ji
Da Ji
Forever
Da Ji
Level 159
God Stats
2W - 2L
1,715 SR
Queue Stats
260W - 226L
1,698 Elo+
Party 1
Hachiman
Hachiman
HerrGenzu
Hachiman
Level 86
God Stats
4W - 3L
1,542 SR
Queue Stats
781W - 436L
1,663 Elo+
Solo
Mulan
Mulan
Phoeniixii
Mulan
Level 103
God Stats
7W - 7L
1,947 SR
Queue Stats
717W - 638L
1,631 Elo+
Party 1
Cerberus
Cerberus
Riklo
Cerberus
Level 143
God Stats
25W - 12L
1,712 SR
Queue Stats
354W - 305L
1,653 Elo+
Solo
Janus
Janus
v0ltYo
Janus
Level 146
God Stats
7W - 6L
1,542 SR
Queue Stats
141W - 149L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 5
13,455
464
20,007
23,228
10,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 3 / 5
14,695
507
20,685
31,598
38,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Headhunter16
Danzaburou
20
3 / 6 / 5
16,273
561
22,960
27,098
12,765
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
Za1Nix
Ares
18
3 / 13 / 6
11,799
407
11,052
28,967
25,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
lynx110
Ne Zha
20
5 / 7 / 7
13,726
473
13,050
28,187
21,445
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Forever
Da Ji
20
8 / 3 / 14
15,610
538
23,100
23,602
16,977
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
HerrGenzu
Hachiman
20
3 / 5 / 10
15,787
544
10,606
24,228
8,585
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
20
12 / 3 / 8
18,353
633
33,165
32,588
42,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
Riklo
Cerberus
20
6 / 5 / 21
14,353
495
15,805
32,637
41,451
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
v0ltYo
Janus
20
8 / 4 / 17
18,029
622
25,962
13,655
6,135
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
107
20
Kills
37
37
Deaths
20
28
Assists
70
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
L
5
3
5
2.5
W
Da Ji
Forever
Da Ji
8
3
14
5
L
Danzaburou
Headhunter16
Danzaburou
3
6
5
0.92
W
Hachiman
HerrGenzu
Hachiman
3
5
10
1.6
W
Mulan
12
3
8
5.33
W
Cerberus
Riklo
Cerberus
6
5
21
3.3
L
Ares
Za1Nix
Ares
3
13
6
0.46
L
Ne Zha
lynx110
Ne Zha
5
7
7
1.21
W
Janus
v0ltYo
Janus
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,754
Damage
108,638
139,078
Taken
126,710
108,795
Mitigated
115,306
42,657
Healing
46,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,007
1,385
1,517
6,112
23,228
10,563
0
9,900
13,152
104,553
0
L
20,685
3,337
0
12,352
31,598
38,527
16
7,041
24,253
1,168
107,871
W
Da Ji
Forever
Da Ji
23,100
5,680
0
7,028
23,602
16,977
1,709
6,456
17,029
0
114,605
L
Danzaburou
Headhunter16
Danzaburou
22,960
14,559
0
10,419
27,098
12,765
610
6,896
20,094
0
149,060
W
Hachiman
HerrGenzu
Hachiman
10,606
5,404
0
9,988
24,228
8,585
5,674
5,274
18,702
0
139,956
W
Mulan
33,165
3,459
0
13,112
32,588
42,158
759
6,533
25,715
0
131,706
W
Cerberus
Riklo
Cerberus
15,805
803
1,060
10,482
32,637
41,451
101
9,585
22,902
41,077
0
L
Ares
Za1Nix
Ares
11,052
494
537
1,796
28,967
25,495
0
12,259
16,339
24,995
0
L
Ne Zha
lynx110
Ne Zha
13,050
3,577
0
9,924
28,187
21,445
0
5,242
22,621
0
124,039
W
Janus
v0ltYo
Janus
25,962
81
480
3,983
13,655
6,135
1,149
3,825
9,817
161,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,948
Gold Earned
82,132
831
Minions Killed
849
0
Camps Cleared
0
2,857,689
Distance Traveled
2,966,268
45
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
13,455
464
206
7
0
515,690
7
L
Tyr
14,695
507
205
7
0
655,422
7
W
Da Ji
15,610
538
141
5
0
590,480
9
L
Danzaburou
16,273
561
229
8
0
550,391
9
W
Hachiman
15,787
544
172
6
0
529,355
7
W
Mulan
18,353
633
216
7
0
605,587
9
W
Cerberus
14,353
495
46
2
0
553,841
9
L
Ares
11,799
407
24
1
0
544,301
12
L
Ne Zha
13,726
473
167
6
0
591,885
10
W
Janus
18,029
622
274
9
0
687,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role