Player Matchup

Janus
Janus
Masters
Ore-wa-okotta-zo
Janus
Masters
Level 160
God Stats
24W - 30L
1,692 SR
Queue Stats
338W - 346L
2,351 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
Ser_Gawan_Hager
Kuzenbo
Diamond I
Level 152
God Stats
23W - 24L
1,666 SR
Queue Stats
797W - 801L
2,412 MMR
Solo
Vulcan
Vulcan
Diamond II
SlimAburame
Vulcan
Diamond II
Level 158
God Stats
74W - 52L
1,740 SR
Queue Stats
337W - 306L
2,324 MMR
Party 2
Ullr
Ullr
Masters
XRKYY
Ullr
Masters
Level 67
God Stats
4W - 6L
1,545 SR
Queue Stats
191W - 165L
2,349 MMR
Solo
Ne Zha
Ne Zha
Masters
Xtraision
Ne Zha
Masters
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 204L
2,249 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,629 SR
2,337 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,720 SR
2,122 MMR
Serqet
Serqet
Diamond V
Beeaaannnnn
Serqet
Diamond V
Level 156
God Stats
4W - 0L
1,818 SR
Queue Stats
49W - 32L
2,251 MMR
Party 1
Merlin
Merlin
Diamond II
DarklordLKE
Merlin
Diamond II
Level 157
God Stats
18W - 22L
1,804 SR
Queue Stats
492W - 484L
2,310 MMR
Solo
Xing Tian
Xing Tian
Diamond III
Pinho-RM
Xing Tian
Diamond III
Level 48
God Stats
14W - 8L
1,782 SR
Queue Stats
80W - 62L
2,250 MMR
Solo
Heimdallr
Heimdallr
Masters
Vоgue
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
mopoyser
Hercules
Platinum I
Level 155
God Stats
5W - 5L
1,698 SR
Queue Stats
51W - 33L
2,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 2
11,840
515
13,910
14,553
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 9 / 2
8,766
381
7,516
23,985
21,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
17
1 / 8 / 0
10,924
475
13,737
15,074
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
XRKYY
Ullr
19
1 / 3 / 2
11,799
513
16,327
29,238
18,906
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Xtraision
Ne Zha
16
1 / 9 / 2
10,071
438
8,879
20,897
12,257
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
SetNemesisAthenaApolloScylla

VS

Bans
TiamatAnhurGuan YuDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
11 / 2 / 6
13,721
597
13,835
18,628
8,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
8 / 0 / 11
13,395
582
24,685
15,356
6,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Pinho-RM
Xing Tian
18
5 / 3 / 15
12,816
557
7,971
25,129
24,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Vоgue
Heimdallr
20
9 / 0 / 13
14,819
644
19,570
15,207
6,231
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
mopoyser
Hercules
20
1 / 2 / 13
12,973
564
18,399
34,404
31,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
92
7
Kills
34
34
Deaths
7
8
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Serqet
11
2
6
7
W
Merlin
8
0
11
13.5
L
3
5
2
0.8
W
Xing Tian
Pinho-RM
Xing Tian
5
3
15
4.17
L
1
9
2
0.22
L
Vulcan
1
8
0
0.13
W
Heimdallr
Vоgue
Heimdallr
9
0
13
15.5
L
Ullr
XRKYY
Ullr
1
3
2
0.67
L
Ne Zha
Xtraision
Ne Zha
1
9
2
0.22
W
Hercules
mopoyser
Hercules
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,369
Damage
84,460
103,747
Taken
108,724
63,910
Mitigated
76,695
19,830
Healing
45,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
13,835
3,767
0
2,446
18,628
8,177
602
5,266
13,266
0
113,144
W
Merlin
24,685
1,672
988
9,350
15,356
6,867
1,743
5,603
9,567
122,703
0
L
13,910
393
0
447
14,553
5,686
0
5,913
8,022
93,573
0
W
Xing Tian
Pinho-RM
Xing Tian
7,971
807
0
4,383
25,129
24,126
101
8,928
16,123
32,514
0
L
7,516
2,631
0
2,014
23,985
21,099
30
11,934
11,967
23,679
0
L
Vulcan
13,737
2,963
0
922
15,074
5,962
0
3,686
11,388
87,880
0
W
Heimdallr
Vоgue
Heimdallr
19,570
12,658
0
9,313
15,207
6,231
4,116
8,356
6,777
0
142,787
L
Ullr
XRKYY
Ullr
16,327
7,800
0
10,408
29,238
18,906
365
7,112
21,588
0
95,445
L
Ne Zha
Xtraision
Ne Zha
8,879
2,561
0
6,039
20,897
12,257
525
4,011
15,705
0
67,091
W
Hercules
mopoyser
Hercules
18,399
6,532
0
19,193
34,404
31,294
350
7,137
26,979
0
93,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,400
Gold Earned
67,724
682
Minions Killed
770
0
Camps Cleared
0
2,168,827
Distance Traveled
2,449,940
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,721
597
143
6
0
542,333
0
W
Merlin
13,395
582
203
9
0
465,563
6
L
Janus
11,840
515
202
9
0
461,780
2
W
Xing Tian
12,816
557
43
2
0
509,264
11
L
Kuzenbo
8,766
381
31
1
0
506,509
11
L
Vulcan
10,924
475
143
6
0
425,175
3
W
Heimdallr
14,819
644
204
9
0
467,485
0
L
Ullr
11,799
513
195
8
0
357,405
5
L
Ne Zha
10,071
438
111
5
0
417,958
4
W
Hercules
12,973
564
177
8
0
465,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role