Player Matchup

Artio
Artio
Brumak2000
Artio
Level 121
God Stats
12W - 5L
1,610 SR
Queue Stats
185W - 217L
1,432 Elo+
Party 1
Zeus
Zeus
Chief007117
Zeus
Level 85
God Stats
25W - 27L
1,547 SR
Queue Stats
192W - 219L
1,438 Elo+
Party 1
Cupid
Cupid
DerTodesKing
Cupid
Level 82
God Stats
5W - 6L
1,502 SR
Queue Stats
181W - 215L
1,438 Elo+
Party 1
Apollo
Apollo
dumper123
Apollo
Level 59
God Stats
33W - 47L
1,509 SR
Queue Stats
87W - 116L
1,415 Elo+
Solo
Fenrir
Fenrir
jmats7
Fenrir
Level 85
God Stats
8W - 8L
1,704 SR
Queue Stats
177W - 206L
1,438 Elo+
Party 1
Team Averages
Level 86
1,574 SR
1,432 Elo+

VS

Team Averages
Level 80
1,531 SR
1,449 Elo+
Neith
Neith
PhoenixPhoenixx
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
RemRose
Kumbhakarna
Level 107
God Stats
4W - 3L
1,574 SR
Queue Stats
379W - 387L
1,457 Elo+
Solo
Arachne
Arachne
ShEsNoTASuPpOrT
Arachne
Level 108
God Stats
22W - 22L
1,517 SR
Queue Stats
325W - 405L
1,420 Elo+
Solo
Nu Wa
Nu Wa
SkinnesS
Nu Wa
Level 49
God Stats
4W - 4L
1,566 SR
Queue Stats
261W - 253L
1,399 Elo+
Solo
Loki
Loki
TikiTrouble
Loki
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 149L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
0 / 3 / 2
5,292
481
4,393
10,368
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 3 / 0
5,666
515
5,037
4,437
1,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 0
5,481
498
2,150
4,192
1,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
dumper123
Apollo
8
1 / 2 / 1
5,179
471
4,048
7,042
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
jmats7
Fenrir
8
2 / 3 / 1
5,692
517
4,102
8,903
2,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,869
534
3,388
4,596
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
RemRose
Kumbhakarna
9
2 / 0 / 1
5,492
499
3,089
7,113
2,277
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 1 / 2
6,464
588
6,542
9,365
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
SkinnesS
Nu Wa
10
2 / 1 / 4
6,112
556
5,653
4,172
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 1 / 2
6,353
578
3,576
7,557
2,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
0
3
2
0.33
L
1
3
0
0.33
L
0
0
0
0
W
1
1
1
1.5
W
Kumbhakarna
RemRose
Kumbhakarna
2
0
1
2.5
W
6
1
2
7
W
Nu Wa
SkinnesS
Nu Wa
2
1
4
4
W
0
1
2
1
L
Apollo
dumper123
Apollo
1
2
1
0.75
L
Fenrir
jmats7
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,730
Damage
22,248
34,942
Taken
32,803
13,920
Mitigated
11,006
10,166
Healing
12,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
4,393
282
464
4,365
10,368
6,773
16
3,433
6,659
20,916
0
L
5,037
239
0
209
4,437
1,136
43
303
4,086
28,025
0
L
2,150
937
69
1,179
4,192
1,055
210
747
3,399
0
24,898
W
3,388
1,303
0
2,483
4,596
1,187
282
0
4,596
0
33,989
W
Kumbhakarna
RemRose
Kumbhakarna
3,089
542
0
2,579
7,113
2,277
155
783
6,288
15,200
0
W
6,542
4,256
0
3,797
9,365
3,373
0
2,284
6,925
0
30,001
W
Nu Wa
SkinnesS
Nu Wa
5,653
1,506
0
1,476
4,172
1,188
415
1,262
2,810
28,573
0
W
3,576
657
0
2,611
7,557
2,981
448
4,626
2,754
0
35,255
L
Apollo
dumper123
Apollo
4,048
2,472
0
1,300
7,042
2,041
0
2,197
4,713
0
21,205
L
Fenrir
jmats7
Fenrir
4,102
1,101
0
2,580
8,903
2,915
0
1,460
7,343
0
12,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
30,290
226
Minions Killed
300
0
Camps Cleared
0
1,042,967
Distance Traveled
1,069,634
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,292
481
54
5
0
180,546
1
L
Zeus
5,666
515
60
5
0
196,831
3
L
Cupid
5,481
498
53
5
0
206,127
3
W
Neith
5,869
534
75
7
0
206,461
1
W
Kumbhakarna
5,492
499
33
3
0
226,752
0
W
Arachne
6,464
588
45
4
0
230,294
2
W
Nu Wa
6,112
556
59
5
0
190,197
3
W
Loki
6,353
578
88
8
0
215,930
4
L
Apollo
5,179
471
40
4
0
223,314
1
L
Fenrir
5,692
517
19
2
0
236,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role