Player Matchup

Fenrir
Fenrir
DaddyBlackstars
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,467 Elo+
Party 2
Rama
Rama
GenSenpai
Rama
Level 39
God Stats
2W - 1L
1,583 SR
Queue Stats
29W - 33L
1,441 Elo+
Party 2
Artio
Artio
Mrpimouse
Artio
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,453 Elo+
Party 2
Scylla
Scylla
Stizigniz
Scylla
Level 47
God Stats
2W - 0L
1,705 SR
Queue Stats
17W - 25L
1,410 Elo+
Party 2
King Arthur
King Arthur
freeman1923
King Arthur
Level 17
God Stats
8W - 11L
1,500 SR
Queue Stats
55W - 37L
1,712 Elo+
Solo
Team Averages
Level 28
1,558 SR
1,497 Elo+

VS

Team Averages
Level 10
1,502 SR
1,595 Elo+
Guan Yu
Guan Yu
KlosefFritzl
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,694 Elo+
Party 1
Hachiman
Hachiman
NineINT
Hachiman
Level 4
God Stats
1W - 2L
1,509 SR
Queue Stats
1W - 3L
1,572 Elo+
Solo
Zeus
Zeus
feignlecker
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,479 Elo+
Solo
Fenrir
Fenrir
reltiHlieH88
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,565 Elo+
Party 1
Ne Zha
Ne Zha
xiaoyanzifei
Ne Zha
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
65W - 70L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
8,192
546
3,909
12,475
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
15
9 / 3 / 4
9,702
647
8,360
8,979
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Mrpimouse
Artio
12
3 / 4 / 10
7,608
507
4,706
12,627
11,461
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
Stizigniz
Scylla
15
7 / 3 / 4
9,494
633
9,369
8,613
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
freeman1923
King Arthur
15
2 / 4 / 5
9,152
610
7,925
15,976
7,320
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KlosefFritzl
Guan Yu
14
4 / 1 / 3
8,146
543
5,726
11,366
9,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
NineINT
Hachiman
11
6 / 6 / 5
7,827
522
8,951
9,233
2,729
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 6 / 1
7,096
473
5,644
7,199
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
7 / 4 / 6
8,971
598
9,751
11,450
5,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
10
1 / 8 / 5
6,817
454
3,116
11,204
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
24
Kills
20
20
Deaths
25
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
6
2
0.67
W
Rama
9
3
4
3.67
L
Guan Yu
KlosefFritzl
Guan Yu
4
1
3
5.5
W
Artio
Mrpimouse
Artio
3
4
10
2
L
Hachiman
NineINT
Hachiman
6
6
5
1.42
W
Scylla
Stizigniz
Scylla
7
3
4
3
L
2
6
1
0.42
W
King Arthur
freeman1923
King Arthur
2
4
5
1.13
L
Fenrir
7
4
6
2.5
L
Ne Zha
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,269
Damage
33,188
58,670
Taken
50,452
28,975
Mitigated
23,209
16,518
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,909
1,179
0
3,110
12,475
4,746
0
552
11,802
0
39,425
W
Rama
8,360
5,066
0
2,476
8,979
2,733
3,428
258
8,675
0
53,097
L
Guan Yu
KlosefFritzl
Guan Yu
5,726
1,130
630
4,898
11,366
9,995
612
755
10,589
0
38,230
W
Artio
Mrpimouse
Artio
4,706
786
508
2,954
12,627
11,461
76
860
11,721
14,941
0
L
Hachiman
NineINT
Hachiman
8,951
4,934
0
1,153
9,233
2,729
270
3,662
5,567
0
33,464
W
Scylla
Stizigniz
Scylla
9,369
602
0
2,791
8,613
2,715
492
2,094
6,135
54,617
0
L
5,644
621
0
931
7,199
2,156
0
3,778
3,201
27,209
0
W
King Arthur
freeman1923
King Arthur
7,925
1,251
0
4,679
15,976
7,320
0
1,331
14,249
0
59,055
L
Fenrir
9,751
2,708
0
2,533
11,450
5,308
0
2,400
9,000
0
51,651
L
Ne Zha
3,116
1,238
0
2,946
11,204
3,021
0
3,080
8,020
0
31,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
38,857
404
Minions Killed
327
0
Camps Cleared
0
1,381,226
Distance Traveled
1,309,544
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,192
546
71
5
0
280,528
4
W
Rama
9,702
647
100
7
0
254,312
2
L
Guan Yu
8,146
543
67
4
0
274,163
0
W
Artio
7,608
507
14
1
0
296,709
0
L
Hachiman
7,827
522
52
3
0
257,236
3
W
Scylla
9,494
633
105
7
0
262,816
5
L
Zeus
7,096
473
59
4
0
251,537
0
W
King Arthur
9,152
610
114
8
0
286,861
5
L
Fenrir
8,971
598
82
5
0
300,755
2
L
Ne Zha
6,817
454
67
4
0
225,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role