Player Matchup

Neith
Neith
DraastiK
Neith
Level 13
God Stats
1W - 1L
1,303 SR
Queue Stats
1W - 3L
1,071 Elo+
Solo
Artio
Artio
HiemsNoctibus
Artio
Level 27
God Stats
3W - 1L
1,547 SR
Queue Stats
44W - 49L
1,344 Elo+
Solo
Cupid
Cupid
Julie2708
Cupid
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Nessy34
Kukulkan
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
49W - 53L
1,654 Elo+
Solo
Thanatos
Thanatos
kevinnaruto178
Thanatos
Level 22
God Stats
8W - 8L
1,671 SR
Queue Stats
39W - 55L
1,263 Elo+
Party 1
Team Averages
Level 17
1,504 SR
1,366 Elo+

VS

Team Averages
Level 17
1,453 SR
1,401 Elo+
Horus
Horus
Charizard3776
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
CringeN
Ganesha
Level 27
God Stats
1W - 1L
1,663 SR
Queue Stats
64W - 70L
1,271 Elo+
Solo
Fenrir
Fenrir
DeusExTexas
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
SeismicTurtles
Tiamat
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
240W - 228L
1,459 Elo+
Solo
Jing Wei
Jing Wei
jdyea
Jing Wei
Level 24
God Stats
1W - 9L
1,102 SR
Queue Stats
44W - 65L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DraastiK
Neith
12
7 / 4 / 5
7,527
502
12,582
8,538
2,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 4 / 11
7,648
510
4,669
11,039
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
Julie2708
Cupid
13
2 / 2 / 2
8,143
543
2,100
4,607
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Nessy34
Kukulkan
15
9 / 1 / 3
9,512
634
8,519
6,218
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
15
6 / 2 / 6
9,091
606
5,423
8,468
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,332
422
993
8,140
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ganesha
CringeN
Ganesha
11
0 / 6 / 6
6,877
458
6,713
14,449
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
13
6 / 5 / 3
8,521
568
7,209
11,695
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 5 / 2
8,006
534
5,147
8,272
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
jdyea
Jing Wei
11
4 / 5 / 3
7,065
471
4,498
10,087
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
26
Kills
13
13
Deaths
28
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Ganesha
CringeN
Ganesha
0
6
6
0.5
L
Fenrir
6
5
3
1.5
W
Neith
DraastiK
Neith
7
4
5
2.38
W
2
4
11
1.88
W
Cupid
Julie2708
Cupid
2
2
2
1.5
W
Kukulkan
Nessy34
Kukulkan
9
1
3
10.5
L
3
5
2
0.8
L
Jing Wei
jdyea
Jing Wei
4
5
3
1.1
W
Thanatos
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
24,560
38,870
Taken
52,643
17,212
Mitigated
26,095
16,572
Healing
9,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
993
545
38
427
8,140
3,914
76
1,862
6,194
0
22,366
L
Ganesha
CringeN
Ganesha
6,713
1,140
0
4,099
14,449
8,778
307
4,122
10,207
22,312
0
L
Fenrir
7,209
1,901
0
2,552
11,695
6,986
38
1,642
9,995
0
33,513
W
Neith
DraastiK
Neith
12,582
7,187
0
2,538
8,538
2,904
506
2,730
5,730
0
37,814
W
4,669
209
720
3,272
11,039
7,633
509
4,810
6,095
20,756
0
W
Cupid
Julie2708
Cupid
2,100
1,046
0
429
4,607
1,428
2,914
0
4,607
0
28,205
W
Kukulkan
Nessy34
Kukulkan
8,519
653
0
1,257
6,218
2,307
598
1,953
4,113
47,956
0
L
5,147
551
0
1,880
8,272
3,965
0
2,768
5,245
36,202
0
L
Jing Wei
jdyea
Jing Wei
4,498
3,334
258
600
10,087
2,452
695
2,205
7,814
0
19,927
W
Thanatos
5,423
2,164
0
8,356
8,468
2,940
1,497
1,867
6,465
0
49,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
36,801
356
Minions Killed
237
0
Camps Cleared
0
1,372,034
Distance Traveled
1,312,001
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,332
422
50
3
0
261,675
1
L
Ganesha
6,877
458
8
1
0
266,732
1
L
Fenrir
8,521
568
51
3
0
239,136
1
W
Neith
7,527
502
60
4
0
249,701
3
W
Artio
7,648
510
21
1
0
288,602
3
W
Cupid
8,143
543
70
5
0
278,996
0
W
Kukulkan
9,512
634
104
7
0
240,720
3
L
Tiamat
8,006
534
84
6
0
276,168
1
L
Jing Wei
7,065
471
44
3
0
268,290
0
W
Thanatos
9,091
606
101
7
0
314,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role