Player Matchup

Ymir
Ymir
Soli_Solo
Ymir
Level 13
God Stats
2W - 3L
1,511 SR
Queue Stats
5W - 11L
1,288 Elo+
Party 2
Discordia
Discordia
blt1090
Discordia
Level 49
God Stats
0W - 1L
1,281 SR
Queue Stats
7W - 18L
1,185 Elo+
Party 2
Danzaburou
Danzaburou
lumawina
Danzaburou
Level 36
God Stats
49W - 55L
1,408 SR
Queue Stats
100W - 131L
1,428 Elo+
Solo
Medusa
Medusa
riffy_1030
Medusa
Level 51
God Stats
1W - 2L
1,281 SR
Queue Stats
9W - 23L
1,228 Elo+
Party 2
Awilix
Awilix
squalle77
Awilix
Level 129
God Stats
0W - 1L
1,575 SR
Queue Stats
2W - 5L
1,345 Elo+
Party 2
Team Averages
Level 56
1,411 SR
1,295 Elo+

VS

Team Averages
Level 78
1,454 SR
1,452 Elo+
Neith
Neith
BurlyPoet84128
Neith
Level 29
God Stats
28W - 16L
1,610 SR
Queue Stats
123W - 110L
1,461 Elo+
Party 1
Ymir
Ymir
Jinny831
Ymir
Level 106
God Stats
23W - 17L
1,542 SR
Queue Stats
598W - 595L
1,404 Elo+
Solo
Nox
Nox
davizoteOMG
Nox
Level 116
God Stats
1W - 1L
1,264 SR
Queue Stats
101W - 95L
1,511 Elo+
Party 1
Arachne
Arachne
ferr304
Arachne
Level 12
God Stats
2W - 1L
1,294 SR
Queue Stats
19W - 16L
1,363 Elo+
Party 1
Bellona
Bellona
tpartoelculo123
Bellona
Level 127
God Stats
2W - 4L
1,558 SR
Queue Stats
108W - 98L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 1
4,239
424
777
6,478
1,991
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
blt1090
Discordia
9
0 / 1 / 1
5,249
525
2,989
4,059
1,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lumawina
Danzaburou
7
1 / 6 / 0
4,563
456
1,281
7,109
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
riffy_1030
Medusa
7
1 / 3 / 0
4,728
473
6,607
5,784
1,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
squalle77
Awilix
10
0 / 2 / 0
5,106
511
4,996
6,808
2,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 3
6,496
650
6,479
5,270
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 1 / 3
5,261
526
2,018
7,474
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 1 / 3
6,268
627
3,940
4,748
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
ferr304
Arachne
11
4 / 0 / 1
6,049
605
2,155
5,514
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

12
3 / 0 / 0
6,638
664
5,663
7,975
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
16
16
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Ymir
0
1
3
1.5
L
Ymir
0
4
1
0.13
L
Discordia
blt1090
Discordia
0
1
1
0.5
W
4
1
3
5.5
W
Arachne
ferr304
Arachne
4
0
1
4.5
L
Danzaburou
lumawina
Danzaburou
1
6
0
0.17
L
Medusa
riffy_1030
Medusa
1
3
0
0.33
L
Awilix
squalle77
Awilix
0
2
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
20,255
30,238
Taken
30,981
8,667
Mitigated
13,457
4,800
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,479
2,494
0
2,287
5,270
1,607
685
417
4,853
0
33,747
W
Ymir
2,018
232
147
2,103
7,474
3,228
0
360
7,114
14,067
0
L
Ymir
777
54
0
956
6,478
1,991
0
1,052
5,426
7,090
0
L
Discordia
blt1090
Discordia
2,989
171
0
320
4,059
1,038
0
242
3,783
26,595
0
W
3,940
616
0
750
4,748
1,746
0
2,222
2,526
27,432
0
W
Arachne
ferr304
Arachne
2,155
1,728
0
2,313
5,514
1,562
200
634
4,880
0
27,554
L
Danzaburou
lumawina
Danzaburou
1,281
329
99
1,324
7,109
2,131
0
3,330
3,445
0
14,053
L
Medusa
riffy_1030
Medusa
6,607
3,944
120
551
5,784
1,425
0
966
4,818
0
27,305
L
Awilix
squalle77
Awilix
4,996
2,107
0
1,430
6,808
2,082
0
0
6,808
0
24,849
W
5,663
1,839
0
3,199
7,975
5,314
182
133
7,842
0
40,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
30,712
191
Minions Killed
302
0
Camps Cleared
0
932,401
Distance Traveled
981,795
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,496
650
65
7
0
158,224
0
W
Ymir
5,261
526
21
2
0
205,573
0
L
Ymir
4,239
424
9
1
0
170,297
2
L
Discordia
5,249
525
69
7
0
191,015
0
W
Nox
6,268
627
72
7
0
184,910
3
W
Arachne
6,049
605
60
6
0
230,006
0
L
Danzaburou
4,563
456
22
2
0
170,923
0
L
Medusa
4,728
473
44
4
0
181,714
2
L
Awilix
5,106
511
47
5
0
218,452
0
W
Bellona
6,638
664
84
8
0
203,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role