Player Matchup

Bacchus
Bacchus
Silver V
DoomMetalPariah
Bacchus
Silver V
Level 61
God Stats
4W - 9L
1,260 SR
Queue Stats
32W - 46L
513 MMR
Solo
Fenrir
Fenrir
Silver III
Magariño13
Fenrir
Silver III
Level 65
God Stats
1W - 2L
1,510 SR
Queue Stats
59W - 72L
916 MMR
Solo
Neith
Neith
Silver V
Ragnos667
Neith
Silver V
Level 56
God Stats
0W - 8L
1,211 SR
Queue Stats
103W - 139L
587 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
SOLOFOX99
Cu Chulainn
Silver II
Level 69
God Stats
17W - 11L
1,736 SR
Queue Stats
241W - 250L
1,106 MMR
Solo
Agni
Agni
Silver V
ßαtmαn
Agni
Silver V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,443 SR
924 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,515 SR
1,157 MMR
Sun Wukong
Sun Wukong
Silver V
AndrewGalt
Sun Wukong
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
ClawedCmaniac
Arachne
Silver III
Level 117
God Stats
12W - 7L
1,625 SR
Queue Stats
229W - 241L
984 MMR
Solo
Scylla
Scylla
Silver I
DawnJunior
Scylla
Silver I
Level 143
God Stats
13W - 19L
1,546 SR
Queue Stats
133W - 142L
1,119 MMR
Solo
Cthulhu
Cthulhu
Silver IV
DeathReaper28Z
Cthulhu
Silver IV
Level 89
God Stats
18W - 22L
1,405 SR
Queue Stats
88W - 121L
681 MMR
Party 1
Cupid
Cupid
Bronze I
Hyacinthesis
Cupid
Bronze I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,238
648
1,107
2,886
1,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
5
1 / 1 / 0
3,443
689
1,448
3,336
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
Ragnos667
Neith
1
0 / 0 / 0
2,436
487
0
0
0
Boots

Boots

+6%
Movement Speed

Cu Chulainn
SOLOFOX99
Cu Chulainn
7
0 / 0 / 0
3,838
768
2,117
2,500
805
Agni
6
2 / 2 / 0
3,889
778
1,848
2,552
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ApolloSetTiamatAthenaAo Kuang

VS

Bans
TsukuyomiSobekDanzaburouJanusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AndrewGalt
Sun Wukong
6
0 / 0 / 0
3,169
634
1,155
3,804
1,629
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
6
3 / 0 / 0
3,835
767
1,516
2,295
607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
DawnJunior
Scylla
6
0 / 2 / 1
3,327
665
871
1,928
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 0 / 1
3,179
636
850
2,809
933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

5
0 / 1 / 2
3,460
692
679
2,179
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
3
4
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AndrewGalt
Sun Wukong
0
0
0
0
W
Arachne
3
0
0
3
W
Scylla
DawnJunior
Scylla
0
2
1
0.25
W
0
0
1
0.5
L
0
1
1
0.5
W
0
1
2
1
L
Fenrir
1
1
0
1
L
Neith
Ragnos667
Neith
0
0
0
0
L
Cu Chulainn
SOLOFOX99
Cu Chulainn
0
0
0
0
L
Agni
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,520
Damage
5,071
11,274
Taken
13,015
3,866
Mitigated
4,192
3,493
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AndrewGalt
Sun Wukong
1,155
130
0
1,210
3,804
1,629
0
0
3,804
0
11,606
W
Arachne
1,516
1,228
0
1,136
2,295
607
0
277
2,018
0
10,433
W
Scylla
DawnJunior
Scylla
871
43
0
209
1,928
585
186
1,408
520
12,017
0
W
850
107
0
1,313
2,809
933
0
532
2,277
8,769
0
L
1,107
113
0
1,156
2,886
1,492
0
737
2,113
7,019
0
W
679
380
0
1,054
2,179
438
0
738
1,441
0
9,809
L
Fenrir
1,448
339
0
1,051
3,336
925
0
204
3,092
0
11,727
L
Neith
Ragnos667
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
SOLOFOX99
Cu Chulainn
2,117
98
0
854
2,500
805
0
0
2,500
0
18,495
L
Agni
1,848
441
0
432
2,552
644
0
632
1,848
14,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,844
Gold Earned
16,970
134
Minions Killed
106
0
Camps Cleared
0
398,714
Distance Traveled
466,165
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,169
634
24
5
0
76,308
0
W
Arachne
3,835
767
26
5
0
109,240
1
W
Scylla
3,327
665
15
3
0
90,977
2
W
Cthulhu
3,179
636
15
3
0
96,245
2
L
Bacchus
3,238
648
15
3
0
90,945
0
W
Cupid
3,460
692
26
5
0
93,395
1
L
Fenrir
3,443
689
39
8
0
107,632
2
L
Neith
2,436
487
0
0
0
274
0
L
Cu Chulainn
3,838
768
41
8
0
102,064
2
L
Agni
3,889
778
39
8
0
97,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role